Player Matchup

Hel
Hel
Nexleur
Hel
Level 33
God Stats
10W - 20L
1,116 SR
Queue Stats
44W - 66L
1,200 Elo+
Party 2
Neith
Neith
Pa-Nda_Leo
Neith
Level 28
God Stats
1W - 0L
1,310 SR
Queue Stats
46W - 74L
1,244 Elo+
Party 2
Arachne
Arachne
Robby169
Arachne
Level 29
God Stats
4W - 5L
1,413 SR
Queue Stats
109W - 142L
1,355 Elo+
Solo
Fenrir
Fenrir
momo56190
Fenrir
Level 26
God Stats
2W - 2L
1,314 SR
Queue Stats
25W - 30L
1,246 Elo+
Party 2
Nu Wa
Nu Wa
natsu_dragnirlen
Nu Wa
Level 28
God Stats
14W - 18L
1,363 SR
Queue Stats
39W - 64L
1,240 Elo+
Party 2
Team Averages
Level 29
1,303 SR
1,257 Elo+

VS

Team Averages
Level 15
1,363 SR
1,400 Elo+
Kukulkan
Kukulkan
Adrianito_177
Kukulkan
Level 18
God Stats
2W - 6L
1,357 SR
Queue Stats
22W - 30L
1,313 Elo+
Solo
Camazotz
Camazotz
Bloodley
Camazotz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,758 Elo+
Party 1
Neith
Neith
neseli_panda
Neith
Level 28
God Stats
32W - 46L
1,435 SR
Queue Stats
38W - 49L
1,366 Elo+
Solo
Cthulhu
Cthulhu
tru1de
Cthulhu
Level 11
God Stats
5W - 10L
1,349 SR
Queue Stats
7W - 15L
1,281 Elo+
Party 1
Achilles
Achilles
xXlScreamlXx
Achilles
Level 10
God Stats
1W - 2L
1,174 SR
Queue Stats
6W - 10L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
9 / 5 / 9
13,964
517
30,765
23,411
10,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
19
6 / 1 / 11
12,702
470
18,164
17,379
7,561
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
Robby169
Arachne
20
15 / 2 / 5
16,270
603
17,010
24,173
15,760
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Fenrir
momo56190
Fenrir
19
3 / 5 / 5
12,988
481
9,903
21,042
9,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
3 / 3 / 15
12,751
472
21,320
14,560
10,949
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Adrianito_177
Kukulkan
16
1 / 11 / 3
11,002
407
10,241
16,718
6,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Camazotz
Bloodley
Camazotz
19
8 / 7 / 3
12,541
464
17,990
31,192
11,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 9 / 2
10,659
395
10,095
19,680
9,187
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cthulhu
tru1de
Cthulhu
17
3 / 5 / 4
10,954
406
11,847
31,481
20,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Achilles
xXlScreamlXx
Achilles
16
2 / 6 / 5
10,582
392
6,262
16,049
13,893
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
33
36
Kills
16
16
Deaths
38
45
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Adrianito_177
Kukulkan
1
11
3
0.23
L
Camazotz
Bloodley
Camazotz
8
7
3
1.36
W
Hel
9
5
9
2.7
W
Neith
6
1
11
11.5
W
Arachne
Robby169
Arachne
15
2
5
8.75
W
Fenrir
momo56190
Fenrir
3
5
5
1.1
W
3
3
15
3.5
L
2
9
2
0.33
L
Cthulhu
tru1de
Cthulhu
3
5
4
1
L
Achilles
xXlScreamlXx
Achilles
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,162
Damage
56,435
100,565
Taken
115,120
54,314
Mitigated
62,292
45,754
Healing
26,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Adrianito_177
Kukulkan
10,241
522
0
2,395
16,718
6,424
550
4,979
11,739
55,615
0
L
Camazotz
Bloodley
Camazotz
17,990
6,005
0
8,255
31,192
11,842
0
13,137
18,055
0
73,329
W
Hel
30,765
3,904
7,621
12,359
23,411
10,280
974
5,318
17,685
112,196
0
W
Neith
18,164
10,056
0
5,228
17,379
7,561
3,538
5,673
11,489
0
67,158
W
Arachne
Robby169
Arachne
17,010
11,117
0
9,798
24,173
15,760
5,433
2,453
21,695
0
134,356
W
Fenrir
momo56190
Fenrir
9,903
2,481
0
8,015
21,042
9,764
0
4,173
16,746
0
96,830
W
21,320
5,717
94
2,639
14,560
10,949
2,340
3,353
10,862
67,289
0
L
10,095
3,225
147
5,678
19,680
9,187
720
7,867
11,813
0
39,380
L
Cthulhu
tru1de
Cthulhu
11,847
571
113
8,933
31,481
20,946
270
16,671
14,810
45,097
0
L
Achilles
xXlScreamlXx
Achilles
6,262
2,456
0
558
16,049
13,893
699
9,431
6,618
0
37,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,675
Gold Earned
55,738
631
Minions Killed
396
0
Camps Cleared
0
2,515,589
Distance Traveled
2,115,503
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,002
407
103
4
0
363,105
3
L
Camazotz
12,541
464
110
4
0
444,086
3
W
Hel
13,964
517
154
6
0
490,250
0
W
Neith
12,702
470
94
3
0
469,657
5
W
Arachne
16,270
603
203
8
0
583,379
1
W
Fenrir
12,988
481
114
4
0
530,589
0
W
Nu Wa
12,751
472
66
2
0
441,714
3
L
Neith
10,659
395
61
2
0
366,059
0
L
Cthulhu
10,954
406
57
2
0
454,612
0
L
Achilles
10,582
392
65
2
0
487,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role