Player Matchup

Mercury
Mercury
Bahlow
Mercury
Level 17
God Stats
9W - 12L
1,727 SR
Queue Stats
128W - 111L
1,488 Elo+
Solo
Medusa
Medusa
BonJoor
Medusa
Level 19
God Stats
140W - 155L
1,447 SR
Queue Stats
247W - 299L
1,414 Elo+
Solo
Ganesha
Ganesha
Flowsieden99
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,390 Elo+
Party 1
Tiamat
Tiamat
MonsterRManiac
Tiamat
Level 15
God Stats
1W - 4L
1,522 SR
Queue Stats
64W - 83L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
cklader
Guan Yu
Level 20
God Stats
37W - 26L
1,584 SR
Queue Stats
231W - 230L
1,508 Elo+
Party 1
Team Averages
Level 17
1,556 SR
1,460 Elo+

VS

Team Averages
Level 31
1,665 SR
1,594 Elo+
Artemis
Artemis
JuPlaysSolo
Artemis
Level 28
God Stats
1W - 0L
1,905 SR
Queue Stats
80W - 97L
1,522 Elo+
Solo
Sol
Sol
Midget-Adam
Sol
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
171W - 154L
1,558 Elo+
Party 2
King Arthur
King Arthur
SmurfVibez-
King Arthur
Level 15
God Stats
2W - 0L
1,696 SR
Queue Stats
9W - 5L
1,788 Elo+
Party 2
Sobek
Sobek
Stackfuls
Sobek
Level 17
God Stats
5W - 3L
1,716 SR
Queue Stats
108W - 102L
1,593 Elo+
Party 2
Hou Yi
Hou Yi
TheToucherr
Hou Yi
Level 67
God Stats
24W - 28L
1,508 SR
Queue Stats
383W - 351L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bahlow
Mercury
11
2 / 3 / 3
5,917
592
5,003
6,997
2,214
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
BonJoor
Medusa
8
1 / 4 / 0
4,389
439
3,156
6,028
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Flowsieden99
Ganesha
5
0 / 6 / 1
4,079
408
1,417
6,167
2,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 4 / 1
4,976
498
2,079
5,946
2,665
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
cklader
Guan Yu
9
1 / 3 / 0
5,134
513
4,336
7,641
3,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JuPlaysSolo
Artemis
11
10 / 0 / 1
6,762
676
7,502
5,032
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
3 / 3 / 1
5,511
551
2,890
6,302
1,523
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

King Arthur
SmurfVibez-
King Arthur
12
3 / 1 / 0
6,656
666
5,256
7,802
3,278
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sobek
Stackfuls
Sobek
9
1 / 0 / 7
5,755
576
2,018
4,155
2,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hou Yi
10
3 / 1 / 4
6,060
606
4,718
5,810
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
20
20
Deaths
5
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
Bahlow
Mercury
2
3
3
1.17
L
Medusa
BonJoor
Medusa
1
4
0
0.25
L
Ganesha
Flowsieden99
Ganesha
0
6
1
0.08
W
Artemis
JuPlaysSolo
Artemis
10
0
1
10.5
W
3
3
1
1.17
L
1
4
1
0.38
W
King Arthur
SmurfVibez-
King Arthur
3
1
0
3
W
Sobek
Stackfuls
Sobek
1
0
7
4.5
W
Hou Yi
3
1
4
5
L
Guan Yu
cklader
Guan Yu
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,991
Damage
22,384
32,779
Taken
29,101
12,438
Mitigated
10,926
4,152
Healing
12,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Bahlow
Mercury
5,003
2,268
0
1,210
6,997
2,214
0
1,534
5,463
0
33,893
L
Medusa
BonJoor
Medusa
3,156
1,071
0
1,036
6,028
2,000
0
421
5,607
0
23,084
L
Ganesha
Flowsieden99
Ganesha
1,417
296
0
383
6,167
2,032
103
1,367
4,800
3,625
0
W
Artemis
JuPlaysSolo
Artemis
7,502
4,460
0
3,355
5,032
1,547
1,158
851
4,181
0
32,083
W
2,890
594
62
2,321
6,302
1,523
793
1,251
5,051
17,098
0
L
2,079
506
0
498
5,946
2,665
0
1,586
4,360
14,074
0
W
King Arthur
SmurfVibez-
King Arthur
5,256
730
0
3,460
7,802
3,278
29
0
7,802
0
38,548
W
Sobek
Stackfuls
Sobek
2,018
428
0
1,700
4,155
2,563
120
566
3,589
12,546
0
W
Hou Yi
4,718
2,044
0
1,842
5,810
2,015
21
828
4,982
0
32,051
L
Guan Yu
cklader
Guan Yu
4,336
599
0
1,025
7,641
3,527
0
0
7,641
0
21,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,495
Gold Earned
30,744
170
Minions Killed
245
0
Camps Cleared
0
880,494
Distance Traveled
889,713
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,917
592
61
6
0
198,818
0
L
Medusa
4,389
439
39
4
0
166,833
0
L
Ganesha
4,079
408
0
0
0
131,222
1
W
Artemis
6,762
676
55
6
0
156,111
0
W
Sol
5,511
551
30
3
0
163,976
1
L
Tiamat
4,976
498
19
2
0
185,070
0
W
King Arthur
6,656
666
81
8
0
207,315
0
W
Sobek
5,755
576
16
2
0
189,203
0
W
Hou Yi
6,060
606
63
6
0
173,108
6
L
Guan Yu
5,134
513
51
5
0
198,551
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role