Player Matchup

Mercury
Mercury
AceWylden
Mercury
Level 106
God Stats
16W - 12L
1,616 SR
Queue Stats
100W - 97L
1,587 Elo+
Party 2
Hachiman
Hachiman
Dabstronomer
Hachiman
Level 18
God Stats
8W - 6L
1,607 SR
Queue Stats
118W - 99L
1,584 Elo+
Solo
Ares
Ares
DuckOfTheGods
Ares
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 20L
1,574 Elo+
Party 2
Tiamat
Tiamat
KingChopazz
Tiamat
Level 14
God Stats
5W - 2L
1,968 SR
Queue Stats
14W - 12L
1,818 Elo+
Party 1
Yemoja
Yemoja
scornaware
Yemoja
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 18L
1,731 Elo+
Party 1
Team Averages
Level 35
1,638 SR
1,659 Elo+

VS

Team Averages
Level 16
1,561 SR
1,619 Elo+
Artemis
Artemis
NeonLeonidas
Artemis
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 100L
1,648 Elo+
Solo
Ymir
Ymir
YaLoBi
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,648 Elo+
Solo
Guan Yu
Guan Yu
elmojonsito0399
Guan Yu
Level 18
God Stats
7W - 8L
1,473 SR
Queue Stats
39W - 40L
1,568 Elo+
Solo
Danzaburou
Danzaburou
tommykill02
Danzaburou
Level 17
God Stats
18W - 14L
1,617 SR
Queue Stats
102W - 77L
1,557 Elo+
Solo
Anubis
Anubis
tyrmedaddy
Anubis
Level 14
God Stats
7W - 7L
1,715 SR
Queue Stats
30W - 23L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AceWylden
Mercury
14
4 / 5 / 2
8,582
536
7,308
11,917
4,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hachiman
Dabstronomer
Hachiman
10
4 / 9 / 3
7,364
460
10,392
12,104
3,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 6 / 7
7,800
488
5,625
14,369
10,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
12
0 / 7 / 0
6,907
432
3,366
12,757
7,388
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
scornaware
Yemoja
12
2 / 5 / 2
7,705
482
8,639
12,835
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
NeonLeonidas
Artemis
15
10 / 3 / 5
9,861
616
14,443
14,329
4,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
YaLoBi
Ymir
12
2 / 6 / 7
8,021
501
3,622
11,250
7,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
4 / 1 / 12
9,502
594
10,066
11,330
9,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
tommykill02
Danzaburou
17
10 / 2 / 6
10,969
686
13,619
12,393
5,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
tyrmedaddy
Anubis
19
6 / 0 / 0
10,940
684
9,580
8,934
5,694
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
12
Kills
32
32
Deaths
12
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mercury
AceWylden
Mercury
4
5
2
1
L
Hachiman
Dabstronomer
Hachiman
4
9
3
0.61
L
2
6
7
0.92
L
Tiamat
0
7
0
0
W
Artemis
NeonLeonidas
Artemis
10
3
5
4.17
W
Ymir
YaLoBi
Ymir
2
6
7
0.92
W
4
1
12
10
L
Yemoja
scornaware
Yemoja
2
5
2
0.6
W
Danzaburou
tommykill02
Danzaburou
10
2
6
6.5
W
Anubis
tyrmedaddy
Anubis
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,330
Damage
51,330
63,982
Taken
58,236
31,005
Mitigated
32,982
9,248
Healing
24,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
AceWylden
Mercury
7,308
4,965
0
561
11,917
4,765
0
416
11,501
0
46,947
L
Hachiman
Dabstronomer
Hachiman
10,392
6,896
0
1,748
12,104
3,290
0
706
11,398
0
34,149
L
5,625
1,123
0
1,385
14,369
10,894
0
2,316
12,053
13,700
0
L
Tiamat
3,366
336
0
3,264
12,757
7,388
10
9,580
3,177
39,089
0
W
Artemis
NeonLeonidas
Artemis
14,443
8,271
0
7,041
14,329
4,874
0
3,097
11,144
0
66,297
W
Ymir
YaLoBi
Ymir
3,622
804
0
506
11,250
7,247
983
4,132
7,082
26,045
0
W
10,066
1,173
924
3,737
11,330
9,945
0
3,862
7,162
0
57,359
L
Yemoja
scornaware
Yemoja
8,639
1,392
351
1,939
12,835
4,668
0
184
12,651
37,447
0
W
Danzaburou
tommykill02
Danzaburou
13,619
6,209
0
5,110
12,393
5,222
604
2,595
9,400
0
83,165
W
Anubis
tyrmedaddy
Anubis
9,580
455
0
7,035
8,934
5,694
38
3,116
5,818
80,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
49,293
281
Minions Killed
545
0
Camps Cleared
0
1,373,036
Distance Traveled
1,448,938
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,582
536
83
5
0
353,232
1
L
Hachiman
7,364
460
48
3
0
208,412
2
L
Ares
7,800
488
15
1
0
267,038
3
L
Tiamat
6,907
432
72
5
0
259,053
0
W
Artemis
9,861
616
84
5
0
252,711
2
W
Ymir
8,021
501
45
3
0
288,954
3
W
Guan Yu
9,502
594
96
6
0
360,987
1
L
Yemoja
7,705
482
63
4
0
285,301
3
W
Danzaburou
10,969
686
139
9
0
275,809
7
W
Anubis
10,940
684
181
11
0
270,477
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role