Player Matchup

Hel
Hel
ElFedePaLasNenas
Hel
Level 7
God Stats
25W - 27L
1,698 SR
Queue Stats
58W - 54L
1,658 Elo+
Solo
Amaterasu
Amaterasu
KazKatz
Amaterasu
Level 21
God Stats
7W - 7L
1,542 SR
Queue Stats
59W - 51L
1,636 Elo+
Party 1
Izanami
Izanami
KingQuaza189
Izanami
Level 18
God Stats
28W - 16L
1,782 SR
Queue Stats
73W - 68L
1,600 Elo+
Party 1
Sobek
Sobek
SinOfWrath1x
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 90L
1,605 Elo+
Solo
Loki
Loki
painkiller210
Loki
Level 8
God Stats
13W - 17L
1,412 SR
Queue Stats
22W - 26L
1,717 Elo+
Solo
Team Averages
Level 17
1,587 SR
1,643 Elo+

VS

Team Averages
Level 24
1,650 SR
1,674 Elo+
Amaterasu
Amaterasu
NotSoKiro
Amaterasu
Level 24
God Stats
7W - 2L
1,578 SR
Queue Stats
42W - 26L
1,614 Elo+
Solo
Raijin
Raijin
SilverNGold3
Raijin
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 24L
1,616 Elo+
Party 2
Guan Yu
Guan Yu
Walker1175
Guan Yu
Level 24
God Stats
7W - 2L
1,793 SR
Queue Stats
48W - 25L
1,759 Elo+
Party 2
Anhur
Anhur
lemonade1945
Anhur
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 23L
1,754 Elo+
Party 2
Kuzenbo
Kuzenbo
papaulul
Kuzenbo
Level 27
God Stats
5W - 1L
1,878 SR
Queue Stats
64W - 49L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,549
385
2,282
8,055
2,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amaterasu
KazKatz
Amaterasu
13
0 / 4 / 0
7,582
446
3,876
13,966
8,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
KingQuaza189
Izanami
14
0 / 2 / 0
7,872
463
3,843
8,912
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 2 / 0
6,870
404
3,641
11,815
10,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 6 / 0
6,924
407
2,755
12,676
3,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
NotSoKiro
Amaterasu
17
5 / 0 / 1
10,425
613
10,360
8,730
6,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Raijin
14
3 / 1 / 6
8,955
527
11,360
6,478
2,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Walker1175
Guan Yu
15
5 / 0 / 3
9,206
542
4,435
6,883
2,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
2 / 0 / 2
9,508
559
4,862
5,453
1,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
papaulul
Kuzenbo
12
0 / 0 / 7
8,310
489
4,023
9,725
8,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
34
1
Kills
15
18
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Amaterasu
KazKatz
Amaterasu
0
4
0
0
L
Izanami
KingQuaza189
Izanami
0
2
0
0
W
Amaterasu
NotSoKiro
Amaterasu
5
0
1
5.5
W
Raijin
3
1
6
6
L
0
2
0
0
W
Guan Yu
Walker1175
Guan Yu
5
0
3
6.5
W
2
0
2
3
L
1
6
0
0.17
W
Kuzenbo
papaulul
Kuzenbo
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,397
Damage
35,040
55,424
Taken
37,269
27,117
Mitigated
21,545
19,694
Healing
14,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,282
232
735
2,679
8,055
2,020
0
2,619
5,216
24,562
0
L
Amaterasu
KazKatz
Amaterasu
3,876
1,458
0
4,539
13,966
8,976
0
1,607
12,305
0
46,398
L
Izanami
KingQuaza189
Izanami
3,843
3,032
0
3,790
8,912
2,637
0
2,744
6,074
0
71,896
W
Amaterasu
NotSoKiro
Amaterasu
10,360
5,208
0
3,264
8,730
6,197
1,439
941
7,749
0
61,913
W
Raijin
11,360
1,172
0
2,108
6,478
2,202
1,009
1,501
4,833
49,379
0
L
3,641
194
169
4,454
11,815
10,046
0
4,080
7,597
21,407
0
W
Guan Yu
Walker1175
Guan Yu
4,435
781
678
1,621
6,883
2,941
0
736
6,147
0
57,074
W
4,862
2,031
0
4,213
5,453
1,856
2,140
325
5,106
0
70,205
L
2,755
930
0
3,328
12,676
3,438
0
3,647
8,849
0
46,794
W
Kuzenbo
papaulul
Kuzenbo
4,023
1,496
0
3,050
9,725
8,349
637
2,208
7,389
15,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,797
Gold Earned
46,404
429
Minions Killed
455
0
Camps Cleared
0
1,539,770
Distance Traveled
1,634,297
8
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,549
385
50
3
0
315,788
2
L
Amaterasu
7,582
446
112
7
0
334,496
2
L
Izanami
7,872
463
147
9
0
283,805
0
W
Amaterasu
10,425
613
118
7
0
347,991
5
W
Raijin
8,955
527
85
5
0
317,492
8
L
Sobek
6,870
404
39
2
0
304,454
3
W
Guan Yu
9,206
542
81
5
0
355,565
11
W
Anhur
9,508
559
145
9
0
300,746
4
L
Loki
6,924
407
81
5
0
301,227
1
W
Kuzenbo
8,310
489
26
2
0
312,503
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role