Player Matchup

Ymir
Ymir
ConDonDiego
Ymir
Level 38
God Stats
4W - 7L
1,356 SR
Queue Stats
224W - 212L
1,648 Elo+
Party 1
Pele
Pele
NotKooduh
Pele
Level 42
God Stats
2W - 1L
1,899 SR
Queue Stats
87W - 63L
1,617 Elo+
Party 4
Achilles
Achilles
RIP Fondle
Achilles
Level 120
God Stats
6W - 3L
1,873 SR
Queue Stats
244W - 238L
1,525 Elo+
Party 4
Chang'e
Chang'e
Scarrey
Chang'e
Level 80
God Stats
13W - 15L
1,548 SR
Queue Stats
341W - 329L
1,463 Elo+
Party 1
Danzaburou
Danzaburou
Zerkel99
Danzaburou
Level 126
God Stats
18W - 14L
1,535 SR
Queue Stats
487W - 470L
1,537 Elo+
Party 1
Team Averages
Level 81
1,642 SR
1,558 Elo+

VS

Team Averages
Level 60
1,609 SR
1,478 Elo+
Set
Set
Dkhartsock
Set
Level 48
God Stats
10W - 19L
1,367 SR
Queue Stats
80W - 95L
1,425 Elo+
Party 2
Bellona
Bellona
Flaming_Comet
Bellona
Level 98
God Stats
1W - 1L
1,681 SR
Queue Stats
153W - 167L
1,434 Elo+
Party 3
Xbalanque
Xbalanque
SuperArik
Xbalanque
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
296W - 321L
1,472 Elo+
Party 3
Ares
Ares
TwoDie4No1
Ares
Level 16
God Stats
3W - 1L
1,795 SR
Queue Stats
19W - 15L
1,517 Elo+
Party 2
Sol
Sol
WelpoKelpo
Sol
Level 107
God Stats
8W - 4L
1,701 SR
Queue Stats
595W - 573L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,019
574
518
3,963
1,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
8
3 / 1 / 0
4,796
685
2,465
4,207
1,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Achilles
RIP Fondle
Achilles
9
1 / 0 / 1
5,281
754
1,701
2,377
824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chang'e
Scarrey
Chang'e
8
0 / 1 / 0
4,172
596
1,878
4,257
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Zerkel99
Danzaburou
1
0 / 0 / 0
2,924
418
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,419
631
1,841
4,818
1,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
6
0 / 3 / 0
3,699
528
831
3,328
2,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
SuperArik
Xbalanque
7
1 / 0 / 0
4,170
596
1,731
1,954
517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 0 / 1
4,009
573
575
1,939
627
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 0 / 1
4,736
677
2,416
2,424
656
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
4
Kills
3
3
Deaths
4
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
1
0
1
W
Bellona
0
3
0
0
L
Pele
3
1
0
3
L
Achilles
RIP Fondle
Achilles
1
0
1
1.5
L
Chang'e
Scarrey
Chang'e
0
1
0
0
W
Xbalanque
SuperArik
Xbalanque
1
0
0
1
W
0
0
1
0.5
W
1
0
1
1.5
L
Danzaburou
Zerkel99
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,562
Damage
7,394
14,804
Taken
14,463
5,186
Mitigated
5,191
5,224
Healing
3,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
518
67
0
843
3,963
1,920
0
575
3,388
15,484
0
W
1,841
636
0
1,934
4,818
1,386
0
887
3,863
0
17,315
W
Bellona
831
68
0
174
3,328
2,005
0
0
3,328
0
10,637
L
Pele
2,465
640
0
1,932
4,207
1,246
0
437
3,770
0
23,559
L
Achilles
RIP Fondle
Achilles
1,701
175
0
643
2,377
824
92
0
2,377
0
24,180
L
Chang'e
Scarrey
Chang'e
1,878
348
98
1,708
4,257
1,196
0
1,979
2,278
16,927
0
W
Xbalanque
SuperArik
Xbalanque
1,731
578
0
779
1,954
517
419
292
1,662
0
18,274
W
575
142
0
250
1,939
627
130
226
1,713
13,708
0
W
2,416
312
0
520
2,424
656
0
831
1,501
22,322
0
L
Danzaburou
Zerkel99
Danzaburou
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,192
Gold Earned
21,033
191
Minions Killed
174
0
Camps Cleared
0
599,354
Distance Traveled
665,232
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,019
574
26
4
0
137,336
0
W
Set
4,419
631
38
5
0
166,457
3
W
Bellona
3,699
528
21
3
0
104,807
1
L
Pele
4,796
685
55
8
0
170,482
4
L
Achilles
5,281
754
62
9
0
149,561
1
L
Chang'e
4,172
596
48
7
0
141,975
3
W
Xbalanque
4,170
596
38
5
0
116,902
0
W
Ares
4,009
573
26
4
0
155,167
4
W
Sol
4,736
677
51
7
0
121,899
2
L
Danzaburou
2,924
418
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role