Player Matchup

Izanami
Izanami
Kaiserlichh
Izanami
Level 87
God Stats
37W - 32L
1,591 SR
Queue Stats
616W - 482L
1,639 Elo+
Party 3
Tiamat
Tiamat
Kasuminata
Tiamat
Level 18
God Stats
3W - 0L
1,822 SR
Queue Stats
58W - 21L
1,795 Elo+
Party 3
Arachne
Arachne
ShovelAmerican
Arachne
Level 149
God Stats
3W - 2L
1,873 SR
Queue Stats
413W - 379L
1,603 Elo+
Party 1
Cupid
Cupid
SwishCutBut12
Cupid
Level 27
God Stats
8W - 12L
1,680 SR
Queue Stats
156W - 169L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
ViskiFox
Sun Wukong
Level 41
God Stats
22W - 29L
1,739 SR
Queue Stats
189W - 173L
1,619 Elo+
Party 1
Team Averages
Level 64
1,741 SR
1,649 Elo+

VS

Team Averages
Level 76
1,706 SR
1,706 Elo+
Amaterasu
Amaterasu
LilUziVent
Amaterasu
Level 73
God Stats
1W - 1L
1,742 SR
Queue Stats
110W - 71L
1,734 Elo+
Party 2
Fenrir
Fenrir
Melesiris
Fenrir
Level 129
God Stats
79W - 42L
1,813 SR
Queue Stats
131W - 89L
1,730 Elo+
Party 2
Cthulhu
Cthulhu
Samarey
Cthulhu
Level 99
God Stats
9W - 4L
1,703 SR
Queue Stats
112W - 69L
1,735 Elo+
Party 2
Artemis
Artemis
crow_by
Artemis
Level 29
God Stats
4W - 2L
1,773 SR
Queue Stats
109W - 49L
1,773 Elo+
Party 2
Persephone
Persephone
hamsterbalzak
Persephone
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 41L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kaiserlichh
Izanami
20
5 / 6 / 5
15,433
551
18,111
29,729
11,584
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Kasuminata
Tiamat
20
9 / 8 / 10
16,364
584
29,188
28,362
20,816
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
11 / 7 / 7
16,131
576
18,642
35,548
16,767
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
2 / 12 / 3
13,701
489
6,626
23,378
9,277
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ViskiFox
Sun Wukong
20
6 / 5 / 11
15,039
537
14,055
25,452
23,523
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
LilUziVent
Amaterasu
19
5 / 8 / 6
13,625
487
17,984
23,453
28,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Melesiris
Fenrir
20
13 / 5 / 12
15,494
553
25,217
31,483
27,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Samarey
Cthulhu
20
7 / 5 / 12
13,726
490
22,990
23,840
25,363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
crow_by
Artemis
20
4 / 8 / 10
13,504
482
16,615
20,721
9,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
hamsterbalzak
Persephone
20
9 / 7 / 9
14,421
515
23,825
18,955
7,283
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
87
33
Kills
38
38
Deaths
33
36
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Izanami
Kaiserlichh
Izanami
5
6
5
1.25
W
Tiamat
Kasuminata
Tiamat
9
8
10
1.75
L
Amaterasu
LilUziVent
Amaterasu
5
8
6
1
L
Fenrir
Melesiris
Fenrir
13
5
12
3.8
L
Cthulhu
Samarey
Cthulhu
7
5
12
2.6
W
11
7
7
2.07
W
2
12
3
0.29
W
Sun Wukong
ViskiFox
Sun Wukong
6
5
11
2.3
L
Artemis
crow_by
Artemis
4
8
10
1.13
L
Persephone
hamsterbalzak
Persephone
9
7
9
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,622
Damage
106,631
142,469
Taken
118,452
81,967
Mitigated
98,815
48,896
Healing
26,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Kaiserlichh
Izanami
18,111
13,421
0
10,937
29,729
11,584
3,966
10,087
19,534
0
160,111
W
Tiamat
Kasuminata
Tiamat
29,188
4,677
0
11,475
28,362
20,816
3,110
9,213
18,894
112,275
0
L
Amaterasu
LilUziVent
Amaterasu
17,984
5,702
0
3,251
23,453
28,951
1,713
1,764
21,617
1,935
82,110
L
Fenrir
Melesiris
Fenrir
25,217
11,150
0
10,380
31,483
27,540
86
7,628
23,345
0
120,355
L
Cthulhu
Samarey
Cthulhu
22,990
1,093
799
3,065
23,840
25,363
473
7,492
15,712
71,648
0
W
18,642
12,442
0
15,060
35,548
16,767
1,118
9,393
25,839
0
87,004
W
6,626
3,280
86
6,512
23,378
9,277
0
11,243
11,666
0
65,606
W
Sun Wukong
ViskiFox
Sun Wukong
14,055
2,401
0
4,826
25,452
23,523
945
6,965
18,310
0
72,326
L
Artemis
crow_by
Artemis
16,615
6,767
0
5,268
20,721
9,678
2,919
3,486
16,699
0
99,067
L
Persephone
hamsterbalzak
Persephone
23,825
1,474
0
3,649
18,955
7,283
1,120
7,474
11,253
77,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,668
Gold Earned
70,770
700
Minions Killed
739
0
Camps Cleared
0
2,483,623
Distance Traveled
2,406,845
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,433
551
196
7
0
473,690
1
W
Tiamat
16,364
584
131
5
0
481,695
4
L
Amaterasu
13,625
487
151
5
0
473,467
1
L
Fenrir
15,494
553
168
6
0
520,347
5
L
Cthulhu
13,726
490
114
4
0
536,388
16
W
Arachne
16,131
576
130
5
0
549,564
1
W
Cupid
13,701
489
123
4
0
453,733
3
W
Sun Wukong
15,039
537
120
4
0
524,941
3
L
Artemis
13,504
482
168
6
0
416,831
1
L
Persephone
14,421
515
138
5
0
459,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role