Player Matchup

Skadi
Skadi
CandacCheese
Skadi
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
DevilsBourbon
Ymir
Level 117
God Stats
21W - 20L
1,629 SR
Queue Stats
246W - 203L
1,543 Elo+
Party 3
Rama
Rama
GrubClub
Rama
Level 96
God Stats
2W - 2L
1,622 SR
Queue Stats
168W - 146L
1,541 Elo+
Party 3
Nike
Nike
MrMonkey1233
Nike
Level 69
God Stats
1W - 4L
1,561 SR
Queue Stats
249W - 191L
1,561 Elo+
Party 3
Agni
Agni
ghferp
Agni
Level 86
God Stats
2W - 9L
1,063 SR
Queue Stats
353W - 284L
1,556 Elo+
Party 3
Team Averages
Level 100
1,475 SR
1,540 Elo+

VS

Team Averages
Level 111
1,556 SR
1,639 Elo+
Ne Zha
Ne Zha
Alehandrobr0
Ne Zha
Level 106
God Stats
2W - 1L
1,896 SR
Queue Stats
55W - 58L
1,596 Elo+
Party 1
Hera
Hera
Hobojoboman
Hera
Level 129
God Stats
5W - 5L
1,454 SR
Queue Stats
361W - 348L
1,597 Elo+
Solo
Izanami
Izanami
IWontGank
Izanami
Level 67
God Stats
11W - 7L
1,609 SR
Queue Stats
25W - 25L
1,604 Elo+
Party 1
Ra
Ra
Michael Cera961
Ra
Level 113
God Stats
1W - 1L
1,227 SR
Queue Stats
258W - 183L
1,691 Elo+
Party 2
Ganesha
Ganesha
ToenailFungus12
Ganesha
Level 140
God Stats
5W - 1L
1,596 SR
Queue Stats
180W - 132L
1,706 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,042
465
4,399
9,186
2,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
2 / 4 / 1
5,990
461
2,563
7,451
2,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
11
0 / 4 / 1
6,470
498
2,192
6,558
1,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 2
7,697
592
3,043
9,778
4,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Agni
ghferp
Agni
11
1 / 3 / 1
6,247
481
3,499
5,041
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
0 / 1 / 1
6,589
507
2,742
7,606
2,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 0
6,992
538
5,738
5,283
3,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
IWontGank
Izanami
15
8 / 0 / 0
9,310
716
7,331
6,164
1,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 0 / 2
7,666
590
3,924
4,678
1,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 7
7,378
568
3,672
7,695
4,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
4
Kills
13
13
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
0
1
1
0.5
L
0
2
2
0.5
L
2
4
1
0.63
L
Rama
0
4
1
0.13
W
0
1
0
0
W
Izanami
IWontGank
Izanami
8
0
0
8
W
4
0
2
5
L
1
0
2
2
W
1
2
7
2.25
L
Agni
ghferp
Agni
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,696
Damage
23,407
38,014
Taken
31,426
13,124
Mitigated
13,826
9,916
Healing
14,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
2,742
578
0
3,490
7,606
2,793
0
1,501
5,989
0
36,238
L
4,399
2,134
0
3,278
9,186
2,790
0
2,728
6,351
0
34,418
L
2,563
627
0
1,399
7,451
2,666
0
3,144
4,242
16,324
0
L
Rama
2,192
1,976
0
1,710
6,558
1,461
0
309
6,249
0
38,411
W
5,738
1,064
0
1,193
5,283
3,381
68
527
4,756
44,935
0
W
Izanami
IWontGank
Izanami
7,331
4,483
0
3,478
6,164
1,847
378
678
5,486
0
75,051
W
3,924
406
609
2,431
4,678
1,803
0
728
3,918
51,962
0
L
3,043
319
0
2,630
9,778
4,754
0
4,431
4,872
0
55,416
W
3,672
389
0
3,062
7,695
4,002
0
2,360
5,215
22,956
0
L
Agni
ghferp
Agni
3,499
223
0
899
5,041
1,453
0
1,991
2,966
41,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,446
Gold Earned
37,935
411
Minions Killed
444
0
Camps Cleared
0
1,224,636
Distance Traveled
1,288,921
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,589
507
79
6
0
280,255
5
L
Skadi
6,042
465
71
5
0
239,753
1
L
Ymir
5,990
461
29
2
0
253,296
3
L
Rama
6,470
498
88
7
0
225,086
4
W
Hera
6,992
538
91
7
0
211,172
2
W
Izanami
9,310
716
160
12
0
252,823
4
W
Ra
7,666
590
107
8
0
276,342
2
L
Nike
7,697
592
122
9
0
252,169
3
W
Ganesha
7,378
568
7
1
0
268,329
5
L
Agni
6,247
481
101
8
0
254,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role