Player Matchup

Horus
Horus
BOB_Nicolas
Horus
Level 5
God Stats
0W - 1L
1,678 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cerberus
Cerberus
Glu27
Cerberus
Level 24
God Stats
44W - 55L
1,406 SR
Queue Stats
94W - 115L
1,306 Elo+
Party 1
Kali
Kali
Lory_R3l04d-7
Kali
Level 26
God Stats
2W - 5L
1,264 SR
Queue Stats
110W - 110L
1,332 Elo+
Party 1
Hachiman
Hachiman
fr4warz
Hachiman
Level 17
God Stats
0W - 1L
1,504 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Agni
Agni
yonggi27
Agni
Level 4
God Stats
0W - 1L
1,255 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 15
1,422 SR
1,428 Elo+

VS

Team Averages
Level 27
1,500 SR
1,316 Elo+
Skadi
Skadi
Angel-Daxter50
Skadi
Level 17
God Stats
2W - 2L
1,392 SR
Queue Stats
2W - 3L
1,093 Elo+
Party 3
Hel
Hel
DIEGOHISPANO1
Hel
Level 2
God Stats
3W - 0L
1,459 SR
Queue Stats
3W - 0L
1,651 Elo+
Party 3
Danzaburou
Danzaburou
TTVchuchu_72
Danzaburou
Level 17
God Stats
53W - 28L
1,423 SR
Queue Stats
86W - 69L
1,191 Elo+
Party 4
Tsukuyomi
Tsukuyomi
dylanxdelaney16
Tsukuyomi
Level 18
God Stats
6W - 5L
1,425 SR
Queue Stats
42W - 37L
1,255 Elo+
Party 4
Nemesis
Nemesis
el-_-cazador-69
Nemesis
Level 80
God Stats
1W - 4L
1,799 SR
Queue Stats
5W - 5L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 8 / 1
5,087
462
3,176
8,296
3,519
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Glu27
Cerberus
6
0 / 4 / 2
4,867
442
2,067
7,435
4,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 2
5,425
493
2,255
7,665
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
fr4warz
Hachiman
7
1 / 3 / 0
4,881
444
2,111
5,218
1,120
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
8
1 / 6 / 2
5,150
468
1,537
4,738
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 5
5,875
534
2,838
3,662
938
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 7
5,174
470
447
2,556
698
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
TTVchuchu_72
Danzaburou
10
4 / 2 / 4
6,545
595
5,987
6,477
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
dylanxdelaney16
Tsukuyomi
10
3 / 2 / 5
6,101
555
5,455
6,721
1,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
8 / 0 / 4
6,577
598
4,762
5,474
1,995
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
5
Kills
19
22
Deaths
6
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
2
8
1
0.31
W
0
1
7
3.5
L
Cerberus
Glu27
Cerberus
0
4
2
0.25
L
1
1
2
2
W
Danzaburou
TTVchuchu_72
Danzaburou
4
2
4
3
W
Tsukuyomi
dylanxdelaney16
Tsukuyomi
3
2
5
2.75
W
8
0
4
10
L
Hachiman
fr4warz
Hachiman
1
3
0
0.33
L
Agni
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,146
Damage
19,489
33,352
Taken
24,890
13,117
Mitigated
7,475
4,015
Healing
6,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,838
1,433
0
0
3,662
938
1,815
456
3,206
0
19,605
L
3,176
1,382
287
548
8,296
3,519
126
169
8,127
0
11,443
W
447
217
1,689
887
2,556
698
625
0
2,556
6,367
0
L
Cerberus
Glu27
Cerberus
2,067
92
0
1,310
7,435
4,729
0
136
7,299
10,578
0
L
2,255
1,000
0
1,280
7,665
2,854
0
109
7,556
0
26,250
W
Danzaburou
TTVchuchu_72
Danzaburou
5,987
3,051
0
1,216
6,477
1,868
2,000
1,717
4,616
0
26,956
W
Tsukuyomi
dylanxdelaney16
Tsukuyomi
5,455
2,131
0
1,976
6,721
1,976
41
618
6,103
0
27,353
W
4,762
2,679
191
980
5,474
1,995
0
637
4,805
0
28,071
L
Hachiman
fr4warz
Hachiman
2,111
682
0
590
5,218
1,120
452
0
5,218
0
13,978
L
Agni
1,537
458
0
0
4,738
895
442
33
4,705
18,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,410
Gold Earned
30,272
168
Minions Killed
212
0
Camps Cleared
0
1,024,433
Distance Traveled
1,027,786
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
5,875
534
36
3
0
189,245
0
L
Horus
5,087
462
25
2
0
195,626
0
W
Hel
5,174
470
22
2
0
192,605
0
L
Cerberus
4,867
442
32
3
0
231,500
0
L
Kali
5,425
493
50
5
0
218,211
2
W
Danzaburou
6,545
595
48
4
0
178,924
1
W
Tsukuyomi
6,101
555
52
5
0
227,087
2
W
Nemesis
6,577
598
54
5
0
239,925
0
L
Hachiman
4,881
444
21
2
0
201,160
0
L
Agni
5,150
468
40
4
0
177,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role