Player Matchup

Neith
Neith
Clarians
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,718 Elo+
Party 2
Raijin
Raijin
Luxuriezz
Raijin
Level 45
God Stats
9W - 5L
1,807 SR
Queue Stats
179W - 173L
1,511 Elo+
Party 2
Amaterasu
Amaterasu
Muhreeoh
Amaterasu
Level 28
God Stats
40W - 33L
1,575 SR
Queue Stats
188W - 147L
1,629 Elo+
Solo
Thor
Thor
SmurfVibez-
Thor
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,890 Elo+
Party 2
Ymir
Ymir
Stackfuls
Ymir
Level 16
God Stats
2W - 7L
1,500 SR
Queue Stats
108W - 102L
1,630 Elo+
Party 2
Team Averages
Level 22
1,576 SR
1,676 Elo+

VS

Team Averages
Level 25
1,731 SR
1,685 Elo+
Pele
Pele
TheBlueMoonGirl
Pele
Level 27
God Stats
2W - 0L
1,767 SR
Queue Stats
123W - 112L
1,590 Elo+
Party 1
Neith
Neith
Tifa_shepard
Neith
Level 25
God Stats
2W - 2L
1,738 SR
Queue Stats
82W - 106L
1,583 Elo+
Solo
Aphrodite
Aphrodite
WhatWrongwithU
Aphrodite
Level 29
God Stats
42W - 35L
1,569 SR
Queue Stats
673W - 573L
1,579 Elo+
Party 1
Danzaburou
Danzaburou
sfngrad
Danzaburou
Level 27
God Stats
6W - 7L
1,790 SR
Queue Stats
51W - 41L
1,732 Elo+
Solo
Ares
Ares
susVdwn
Ares
Level 15
God Stats
12W - 4L
1,792 SR
Queue Stats
98W - 42L
1,942 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Clarians
Neith
8
0 / 6 / 0
5,867
326
1,773
6,536
1,607
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
Luxuriezz
Raijin
14
1 / 4 / 2
8,676
482
5,041
7,215
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
Muhreeoh
Amaterasu
16
4 / 4 / 2
9,884
549
14,366
18,979
25,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 3 / 3
9,741
541
6,658
11,617
4,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
13
0 / 3 / 0
7,621
423
2,869
10,399
5,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 4 / 4
9,445
525
6,501
11,069
4,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 0 / 3
10,179
566
9,580
10,065
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
WhatWrongwithU
Aphrodite
17
0 / 1 / 2
9,744
541
2,853
8,102
2,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
sfngrad
Danzaburou
19
6 / 4 / 2
12,587
699
15,418
18,176
7,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
susVdwn
Ares
12
3 / 0 / 9
8,582
477
5,217
5,196
3,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
9
Kills
19
20
Deaths
9
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
Clarians
Neith
0
6
0
0
L
Raijin
Luxuriezz
Raijin
1
4
2
0.5
L
Amaterasu
Muhreeoh
Amaterasu
4
4
2
1.25
L
4
3
3
1.83
L
Ymir
0
3
0
0
W
6
4
4
2
W
4
0
3
5.5
W
Aphrodite
WhatWrongwithU
Aphrodite
0
1
2
1
W
Danzaburou
sfngrad
Danzaburou
6
4
2
1.75
W
Ares
susVdwn
Ares
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,707
Damage
39,569
54,746
Taken
52,608
39,904
Mitigated
22,495
15,411
Healing
26,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Clarians
Neith
1,773
1,404
0
1,201
6,536
1,607
0
935
5,601
0
23,175
L
Raijin
Luxuriezz
Raijin
5,041
288
0
1,253
7,215
2,692
0
2,845
4,176
50,009
0
L
Amaterasu
Muhreeoh
Amaterasu
14,366
4,705
0
8,864
18,979
25,168
0
1,398
17,581
0
67,533
L
6,658
1,408
0
3,511
11,617
4,914
0
1,856
9,691
0
72,635
L
Ymir
2,869
507
0
582
10,399
5,523
0
772
9,627
38,876
0
W
6,501
1,889
0
2,433
11,069
4,032
0
600
10,389
0
50,317
W
9,580
4,036
0
7,038
10,065
4,252
2,810
2,661
7,404
0
79,630
W
Aphrodite
WhatWrongwithU
Aphrodite
2,853
259
1,186
6,062
8,102
2,833
680
2,105
5,701
61,925
0
W
Danzaburou
sfngrad
Danzaburou
15,418
8,286
0
9,270
18,176
7,464
1,894
979
17,149
0
89,738
W
Ares
susVdwn
Ares
5,217
695
0
980
5,196
3,914
0
1,081
4,055
25,237
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,789
Gold Earned
50,537
477
Minions Killed
571
0
Camps Cleared
0
1,691,041
Distance Traveled
1,729,081
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,867
326
37
2
0
348,002
3
L
Raijin
8,676
482
111
6
0
264,948
6
L
Amaterasu
9,884
549
134
7
0
385,271
7
L
Thor
9,741
541
133
7
0
360,363
4
L
Ymir
7,621
423
62
3
0
332,457
2
W
Pele
9,445
525
80
4
0
378,346
4
W
Neith
10,179
566
139
8
0
355,926
1
W
Aphrodite
9,744
541
146
8
0
338,208
4
W
Danzaburou
12,587
699
174
10
0
281,885
3
W
Ares
8,582
477
32
2
0
374,716
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role