Player Matchup

Cerberus
Cerberus
Glu27
Cerberus
Level 24
God Stats
44W - 55L
1,389 SR
Queue Stats
94W - 115L
1,296 Elo+
Party 3
Izanami
Izanami
Lory_R3l04d-7
Izanami
Level 26
God Stats
15W - 7L
1,630 SR
Queue Stats
110W - 110L
1,323 Elo+
Party 3
Ra
Ra
Rofl-gamers
Ra
Level 27
God Stats
8W - 9L
1,500 SR
Queue Stats
22W - 36L
1,266 Elo+
Solo
Chaac
Chaac
Whiteout2703
Chaac
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
20W - 23L
1,354 Elo+
Party 2
Mercury
Mercury
ninjafisch123
Mercury
Level 29
God Stats
27W - 37L
1,351 SR
Queue Stats
40W - 54L
1,314 Elo+
Party 2
Team Averages
Level 25
1,474 SR
1,311 Elo+

VS

Team Averages
Level 12
1,447 SR
1,324 Elo+
Aphrodite
Aphrodite
Motss45
Aphrodite
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
brunoelproazo13
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
davebarber
Skadi
Level 18
God Stats
14W - 9L
1,564 SR
Queue Stats
44W - 52L
1,237 Elo+
Solo
Sol
Sol
manelpoli78
Sol
Level 18
God Stats
2W - 11L
1,306 SR
Queue Stats
20W - 42L
1,209 Elo+
Party 1
Vamana
Vamana
yonkisPro189189
Vamana
Level 18
God Stats
10W - 6L
1,364 SR
Queue Stats
43W - 58L
1,176 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Glu27
Cerberus
10
1 / 2 / 0
7,329
564
359
6,379
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
12
1 / 1 / 1
7,590
584
1,626
5,940
1,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 2
8,184
630
3,748
4,941
1,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 0 / 0
6,771
521
2,510
4,754
2,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
12
3 / 0 / 0
8,138
626
2,630
6,572
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Motss45
Aphrodite
3
0 / 5 / 0
4,157
320
543
3,133
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

6
0 / 4 / 0
5,374
413
1,482
3,992
1,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Skadi
7
1 / 1 / 0
5,062
389
1,056
3,447
1,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 1 / 0
4,504
346
1,080
2,263
355
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

6
0 / 0 / 0
4,802
369
717
5,333
2,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
9
Kills
1
3
Deaths
11
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Glu27
Cerberus
1
2
0
0.5
W
Izanami
1
1
1
1.5
L
Aphrodite
Motss45
Aphrodite
0
5
0
0
W
4
0
2
5
W
0
0
0
0
L
0
4
0
0
L
Skadi
1
1
0
1
L
0
1
0
0
W
Mercury
3
0
0
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,873
Damage
4,878
28,586
Taken
18,168
12,734
Mitigated
5,724
8,537
Healing
1,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Glu27
Cerberus
359
0
0
871
6,379
4,062
1,469
32
6,347
8,873
0
W
Izanami
1,626
999
0
1,369
5,940
1,869
5,294
34
5,906
0
49,324
L
Aphrodite
Motss45
Aphrodite
543
411
0
124
3,133
979
23
1,330
1,803
3,122
0
W
3,748
289
152
2,787
4,941
1,628
3,913
371
4,530
42,617
0
W
2,510
162
0
1,646
4,754
2,622
780
1,080
3,674
0
16,265
L
1,482
559
0
0
3,992
1,132
75
1,774
2,218
0
10,457
L
Skadi
1,056
820
0
0
3,447
1,015
0
711
2,736
0
12,061
L
1,080
273
0
490
2,263
355
140
0
2,113
6,385
0
W
Mercury
2,630
878
392
1,320
6,572
2,553
3,084
66
6,506
0
40,920
L
717
345
0
637
5,333
2,243
0
292
4,891
0
13,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,012
Gold Earned
23,899
319
Minions Killed
76
0
Camps Cleared
0
1,203,021
Distance Traveled
820,640
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,329
564
36
3
0
242,567
0
W
Izanami
7,590
584
101
8
0
205,790
1
L
Aphrodite
4,157
320
0
0
0
101,353
0
W
Ra
8,184
630
75
6
0
246,645
0
W
Chaac
6,771
521
27
2
0
208,404
0
L
Artemis
5,374
413
16
1
0
113,381
2
L
Skadi
5,062
389
25
2
0
128,506
0
L
Sol
4,504
346
14
1
0
227,590
0
W
Mercury
8,138
626
80
6
0
299,615
0
L
Vamana
4,802
369
21
2
0
249,810
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role