Player Matchup

Bellona
Bellona
AmateurSine
Bellona
Level 12
God Stats
9W - 6L
1,536 SR
Queue Stats
19W - 16L
1,491 Elo+
Solo
Cupid
Cupid
BitSubset645771
Cupid
Level 17
God Stats
6W - 3L
1,500 SR
Queue Stats
325W - 452L
1,317 Elo+
Solo
Nu Wa
Nu Wa
DanielJeff1998
Nu Wa
Level 17
God Stats
91W - 71L
1,457 SR
Queue Stats
179W - 195L
1,262 Elo+
Party 1
Fenrir
Fenrir
DeathSniperMu
Fenrir
Level 29
God Stats
12W - 17L
1,314 SR
Queue Stats
577W - 726L
1,357 Elo+
Solo
Sun Wukong
Sun Wukong
XxLucasCarlosXX
Sun Wukong
Level 11
God Stats
5W - 10L
1,232 SR
Queue Stats
179W - 207L
1,186 Elo+
Party 1
Team Averages
Level 17
1,408 SR
1,323 Elo+

VS

Team Averages
Level 16
1,392 SR
1,288 Elo+
Hera
Hera
AuraZT
Hera
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 54L
1,398 Elo+
Solo
Thor
Thor
Baba Yaga MJ
Thor
Level 14
God Stats
6W - 8L
1,311 SR
Queue Stats
21W - 17L
1,218 Elo+
Solo
Medusa
Medusa
RadSmit
Medusa
Level 16
God Stats
11W - 6L
1,501 SR
Queue Stats
124W - 135L
1,367 Elo+
Solo
Tiamat
Tiamat
baby_yoda7292
Tiamat
Level 29
God Stats
0W - 5L
1,146 SR
Queue Stats
181W - 207L
1,331 Elo+
Solo
Heimdallr
Heimdallr
trent_jay
Heimdallr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AmateurSine
Bellona
20
8 / 5 / 11
16,414
1,026
19,840
24,822
17,443
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
1 / 4 / 6
14,134
883
2,068
15,290
8,661
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
12 / 3 / 12
16,686
1,043
33,405
15,470
7,106
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
9 / 9 / 14
17,016
1,064
31,055
31,185
23,694
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Sun Wukong
XxLucasCarlosXX
Sun Wukong
20
4 / 11 / 17
15,600
975
10,753
24,493
15,238
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

52

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
AuraZT
Hera
20
10 / 7 / 13
17,583
1,099
29,959
22,167
9,912
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
14 / 8 / 8
17,826
1,114
21,298
20,387
17,509
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Medusa
RadSmit
Medusa
20
7 / 8 / 13
16,628
1,039
32,130
35,699
17,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
1 / 10 / 18
15,172
948
15,761
24,103
18,655
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heimdallr
trent_jay
Heimdallr
19
0 / 1 / 7
12,979
811
716
3,253
1,060

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
91
34
Kills
32
32
Deaths
34
60
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Bellona
AmateurSine
Bellona
8
5
11
2.7
L
Hera
AuraZT
Hera
10
7
13
2.36
L
14
8
8
2.25
W
1
4
6
1
W
12
3
12
6
W
9
9
14
1.78
L
Medusa
RadSmit
Medusa
7
8
13
1.69
W
Sun Wukong
XxLucasCarlosXX
Sun Wukong
4
11
17
1.14
L
1
10
18
1
L
Heimdallr
trent_jay
Heimdallr
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,121
Damage
99,864
111,260
Taken
105,609
72,142
Mitigated
64,882
11,637
Healing
12,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AmateurSine
Bellona
19,840
11,476
0
2,235
24,822
17,443
0
8,584
16,092
0
39,926
L
Hera
AuraZT
Hera
29,959
9,643
232
2,679
22,167
9,912
0
6,597
15,570
80,979
0
L
21,298
5,534
0
1,123
20,387
17,509
0
7,035
13,352
0
38,246
W
2,068
1,564
478
49
15,290
8,661
0
7,449
7,771
0
31,272
W
33,405
9,477
0
902
15,470
7,106
0
6,846
8,558
58,068
0
W
31,055
15,999
1,140
6,315
31,185
23,694
0
10,150
20,827
0
55,725
L
Medusa
RadSmit
Medusa
32,130
22,681
0
5,797
35,699
17,746
0
8,683
27,016
0
61,151
W
Sun Wukong
XxLucasCarlosXX
Sun Wukong
10,753
3,335
0
518
24,493
15,238
0
12,141
12,292
0
27,458
L
15,761
1,311
243
2,314
24,103
18,655
0
8,964
15,139
41,232
0
L
Heimdallr
trent_jay
Heimdallr
716
120
0
0
3,253
1,060
0
2,126
1,127
0
1,768

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,850
Gold Earned
80,188
249
Minions Killed
251
6
Camps Cleared
5
1,318,969
Distance Traveled
1,176,971
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
16,414
1,026
43
3
2
276,440
2
L
Hera
17,583
1,099
102
6
1
263,398
0
L
Thor
17,826
1,114
25
2
1
278,234
3
W
Cupid
14,134
883
66
4
0
214,775
0
W
Nu Wa
16,686
1,043
51
3
2
235,674
0
W
Fenrir
17,016
1,064
54
3
0
304,816
0
L
Medusa
16,628
1,039
73
5
0
292,112
0
W
Sun Wukong
15,600
975
35
2
2
287,264
0
L
Tiamat
15,172
948
48
3
3
247,459
0
L
Heimdallr
12,979
811
3
0
0
95,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role