Player Matchup

Thanatos
Thanatos
Ammadox
Thanatos
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
204W - 180L
1,506 Elo+
Party 1
Aphrodite
Aphrodite
Dången
Aphrodite
Level 69
God Stats
93W - 76L
1,624 SR
Queue Stats
206W - 249L
1,484 Elo+
Party 4
Ra
Ra
Gakure
Ra
Level 125
God Stats
10W - 11L
1,605 SR
Queue Stats
305W - 279L
1,543 Elo+
Party 1
Neith
Neith
Signoricabroni
Neith
Level 40
God Stats
1W - 4L
1,295 SR
Queue Stats
86W - 99L
1,544 Elo+
Party 4
Thor
Thor
tigerisback
Thor
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 186L
1,532 Elo+
Solo
Team Averages
Level 85
1,505 SR
1,522 Elo+

VS

Team Averages
Level 96
1,636 SR
1,573 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ebonwolf
Ah Muzen Cab
Level 106
God Stats
1W - 0L
1,881 SR
Queue Stats
131W - 115L
1,550 Elo+
Party 2
Bellona
Bellona
ElPelusah
Bellona
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Achilles
Achilles
Jaacc
Achilles
Level 138
God Stats
4W - 5L
1,459 SR
Queue Stats
136W - 118L
1,558 Elo+
Party 2
Scylla
Scylla
NormalMân
Scylla
Level 69
God Stats
3W - 0L
1,803 SR
Queue Stats
114W - 55L
1,695 Elo+
Party 3
Athena
Athena
TheBlindIdiot
Athena
Level 121
God Stats
5W - 3L
1,536 SR
Queue Stats
126W - 108L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Ammadox
Thanatos
10
1 / 2 / 1
6,054
505
2,284
7,392
2,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Aphrodite
Dången
Aphrodite
10
0 / 1 / 0
5,824
485
1,494
5,361
2,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ra
12
1 / 2 / 0
6,901
575
4,564
6,118
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 1
5,311
443
4,105
6,211
1,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 5 / 0
6,061
505
1,598
8,004
3,753
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ebonwolf
Ah Muzen Cab
12
2 / 0 / 1
6,269
522
5,504
4,450
1,521
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
ElPelusah
Bellona
12
3 / 1 / 2
6,944
579
3,548
6,584
4,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
Jaacc
Achilles
13
5 / 0 / 3
7,805
650
7,022
6,353
5,181
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
NormalMân
Scylla
13
2 / 0 / 1
6,717
560
3,062
3,232
913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 4
6,494
541
4,303
9,377
5,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
12
12
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Ammadox
Thanatos
1
2
1
0.75
L
Aphrodite
Dången
Aphrodite
0
1
0
0
W
Ah Muzen Cab
Ebonwolf
Ah Muzen Cab
2
0
1
2.5
W
Bellona
ElPelusah
Bellona
3
1
2
4
L
Ra
1
2
0
0.5
W
Achilles
Jaacc
Achilles
5
0
3
6.5
W
Scylla
NormalMân
Scylla
2
0
1
2.5
L
0
2
1
0.25
W
0
1
4
2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,045
Damage
23,439
33,086
Taken
29,996
12,521
Mitigated
17,700
14,840
Healing
12,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Ammadox
Thanatos
2,284
387
0
4,299
7,392
2,357
0
1,619
5,695
0
32,882
L
Aphrodite
Dången
Aphrodite
1,494
470
1,003
3,076
5,361
2,645
0
1,769
3,592
22,695
0
W
Ah Muzen Cab
Ebonwolf
Ah Muzen Cab
5,504
1,976
0
2,922
4,450
1,521
1,326
263
4,187
0
42,921
W
Bellona
ElPelusah
Bellona
3,548
924
0
1,800
6,584
4,146
0
2,147
4,282
0
46,495
L
Ra
4,564
554
283
1,992
6,118
1,890
93
1,326
4,720
46,136
0
W
Achilles
Jaacc
Achilles
7,022
2,815
0
3,462
6,353
5,181
0
707
5,610
0
43,046
W
Scylla
NormalMân
Scylla
3,062
268
0
1,201
3,232
913
0
1,426
1,690
45,220
0
L
4,105
1,508
0
1,705
6,211
1,876
0
1,695
4,516
0
32,655
W
4,303
1,028
0
3,140
9,377
5,939
509
1,208
8,169
26,151
0
L
1,598
408
0
2,482
8,004
3,753
0
758
7,198
0
32,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,151
Gold Earned
34,229
396
Minions Killed
377
0
Camps Cleared
0
1,193,828
Distance Traveled
1,197,257
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,054
505
73
6
0
266,145
1
L
Aphrodite
5,824
485
50
4
0
228,766
0
W
Ah Muzen Cab
6,269
522
85
7
0
230,324
1
W
Bellona
6,944
579
97
8
0
290,651
3
L
Ra
6,901
575
110
9
0
253,946
5
W
Achilles
7,805
650
73
6
0
223,028
3
W
Scylla
6,717
560
83
7
0
239,953
5
L
Neith
5,311
443
82
7
0
221,001
2
W
Athena
6,494
541
39
3
0
213,301
2
L
Thor
6,061
505
81
7
0
223,970
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role