Player Matchup

Neith
Neith
Bronze III
AsTraLzZ_nain
Neith
Bronze III
Level 89
God Stats
2W - 1L
1,475 SR
Queue Stats
6W - 16L
1,174 MMR
Party 1
Sol
Sol
Silver IV
Batidodemamey13
Sol
Silver IV
Level 110
God Stats
34W - 52L
1,396 SR
Queue Stats
856W - 977L
861 MMR
Solo
Ares
Ares
Bronze I
TzM_EXpeRT
Ares
Bronze I
Level 77
God Stats
28W - 13L
1,441 SR
Queue Stats
65W - 85L
603 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 92
1,437 SR
879 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 64
1,351 SR
765 MMR
Danzaburou
Danzaburou
Silver III
HoIogrxm
Danzaburou
Silver III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 60L
1,149 MMR
Party 2
Nox
Nox
Bronze II
Wsoldier
Nox
Bronze II
Level 56
God Stats
9W - 22L
1,171 SR
Queue Stats
216W - 346L
198 MMR
Solo
Achilles
Achilles
Silver II
ams103
Achilles
Silver II
Level 87
God Stats
20W - 29L
1,381 SR
Queue Stats
134W - 160L
949 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 8
8,506
654
6,861
4,875
1,787
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
6 / 1 / 4
9,538
734
11,524
11,150
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
3 / 2 / 6
9,396
723
6,268
11,408
8,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AnubisHeraBacchusSkadiPoseidon

VS

Bans
CthulhuFenrirKuzenboCabrakanYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HoIogrxm
Danzaburou
11
2 / 3 / 2
7,839
603
5,524
9,195
3,534
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 6 / 3
7,430
572
3,809
7,957
3,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
ams103
Achilles
11
2 / 2 / 2
8,076
621
7,407
16,056
14,061
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
11
Kills
4
4
Deaths
11
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
6
1
4
8
L
Danzaburou
HoIogrxm
Danzaburou
2
3
2
1
W
3
2
6
3
L
0
6
3
0.25
L
Achilles
ams103
Achilles
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,653
Damage
16,740
27,433
Taken
33,208
14,439
Mitigated
20,626
9,168
Healing
7,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,861
2,467
0
781
4,875
1,787
1,046
531
4,322
0
30,980
W
11,524
2,214
0
6,757
11,150
3,988
2,081
802
10,234
46,402
0
L
Danzaburou
HoIogrxm
Danzaburou
5,524
1,289
0
1,356
9,195
3,534
548
5,083
4,112
0
24,370
W
6,268
160
0
1,630
11,408
8,664
340
2,737
8,417
17,492
0
L
3,809
785
0
869
7,957
3,031
97
3,694
4,263
22,834
0
L
Achilles
ams103
Achilles
7,407
2,082
291
5,072
16,056
14,061
69
9,075
6,981
0
20,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,440
Gold Earned
23,345
128
Minions Killed
107
0
Camps Cleared
0
697,823
Distance Traveled
637,274
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,506
654
46
4
0
238,165
0
W
Sol
9,538
734
63
5
0
204,770
0
L
Danzaburou
7,839
603
42
3
0
216,972
0
W
Ares
9,396
723
19
1
0
254,888
0
L
Nox
7,430
572
38
3
0
172,052
2
L
Achilles
8,076
621
27
2
0
248,250
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role