Player Matchup

Danzaburou
Danzaburou
Gargolaa
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
PaulWoodstock
Set
Level 66
God Stats
55W - 47L
1,550 SR
Queue Stats
235W - 277L
1,494 Elo+
Party 3
Ra
Ra
Pickmin4
Ra
Level 27
God Stats
9W - 5L
1,208 SR
Queue Stats
110W - 112L
1,547 Elo+
Solo
Ymir
Ymir
VioletNinewood
Ymir
Level 8
God Stats
3W - 3L
1,799 SR
Queue Stats
31W - 69L
1,379 Elo+
Party 3
Erlang Shen
Erlang Shen
talibal73ru
Erlang Shen
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 17L
1,226 Elo+
Solo
Team Averages
Level 27
1,512 SR
1,429 Elo+

VS

Team Averages
Level 15
1,493 SR
1,515 Elo+
Nox
Nox
ActuallyDogWater
Nox
Level 15
God Stats
4W - 0L
1,500 SR
Queue Stats
123W - 103L
1,540 Elo+
Party 1
Bakasura
Bakasura
Ankifft
Bakasura
Level 14
God Stats
3W - 3L
1,582 SR
Queue Stats
117W - 98L
1,540 Elo+
Party 1
Merlin
Merlin
Drapsman
Merlin
Level 7
God Stats
3W - 5L
1,151 SR
Queue Stats
97W - 101L
1,248 Elo+
Party 2
Fenrir
Fenrir
Syzygy7864
Fenrir
Level 29
God Stats
40W - 29L
1,607 SR
Queue Stats
417W - 356L
1,621 Elo+
Party 2
Danzaburou
Danzaburou
eminembestrapper
Danzaburou
Level 11
God Stats
10W - 4L
1,626 SR
Queue Stats
70W - 50L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gargolaa
Danzaburou
8
0 / 6 / 0
5,244
403
668
6,084
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
4 / 6 / 2
8,003
616
6,828
10,393
6,282
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 7 / 3
6,747
519
5,537
7,874
1,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 7 / 0
4,955
381
637
9,853
4,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Erlang Shen
talibal73ru
Erlang Shen
8
1 / 9 / 1
5,409
416
2,266
10,446
4,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 11
7,828
602
6,735
7,140
3,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bakasura
Ankifft
Bakasura
14
6 / 2 / 3
8,730
672
7,835
9,420
5,766
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Merlin
Drapsman
Merlin
12
3 / 3 / 5
7,271
559
7,173
6,646
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Syzygy7864
Fenrir
14
8 / 0 / 3
8,666
667
5,259
6,443
2,633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
eminembestrapper
Danzaburou
14
13 / 1 / 2
9,668
744
8,251
6,905
2,897
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
34
35
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
W
Bakasura
Ankifft
Bakasura
6
2
3
3.75
W
Merlin
Drapsman
Merlin
3
3
5
1.83
L
Danzaburou
Gargolaa
Danzaburou
0
6
0
0
L
4
6
2
0.83
L
2
7
3
0.5
W
Fenrir
Syzygy7864
Fenrir
8
0
3
9.5
L
0
7
0
0
W
Danzaburou
eminembestrapper
Danzaburou
13
1
2
14
L
Erlang Shen
talibal73ru
Erlang Shen
1
9
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,936
Damage
35,253
44,650
Taken
36,554
18,261
Mitigated
17,404
6,002
Healing
13,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,735
1,371
0
1,514
7,140
3,747
702
1,687
5,453
26,926
0
W
Bakasura
Ankifft
Bakasura
7,835
5,650
0
4,499
9,420
5,766
1,412
1,603
7,817
0
38,306
W
Merlin
Drapsman
Merlin
7,173
722
0
725
6,646
2,361
470
1,942
4,704
38,010
0
L
Danzaburou
Gargolaa
Danzaburou
668
360
0
561
6,084
1,349
0
1,568
4,516
0
14,234
L
6,828
1,837
0
2,385
10,393
6,282
0
2,249
6,987
0
49,158
L
5,537
486
145
1,259
7,874
1,730
135
2,006
5,404
27,183
0
W
Fenrir
Syzygy7864
Fenrir
5,259
724
0
4,753
6,443
2,633
0
892
5,551
0
49,579
L
637
145
0
372
9,853
4,386
0
2,435
6,854
5,442
0
W
Danzaburou
eminembestrapper
Danzaburou
8,251
4,077
0
1,689
6,905
2,897
1,628
50
6,855
0
58,376
L
Erlang Shen
talibal73ru
Erlang Shen
2,266
899
0
1,280
10,446
4,514
85
4,950
5,086
0
15,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
42,163
212
Minions Killed
432
0
Camps Cleared
0
1,116,779
Distance Traveled
1,219,761
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,828
602
34
3
0
249,083
1
W
Bakasura
8,730
672
108
8
0
257,053
0
W
Merlin
7,271
559
80
6
0
210,952
1
L
Danzaburou
5,244
403
38
3
0
232,450
3
L
Set
8,003
616
91
7
0
239,887
3
L
Ra
6,747
519
47
4
0
226,002
0
W
Fenrir
8,666
667
100
8
0
263,086
1
L
Ymir
4,955
381
9
1
0
202,830
0
W
Danzaburou
9,668
744
110
8
0
239,587
1
L
Erlang Shen
5,409
416
27
2
0
215,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role