Player Matchup

Fenrir
Fenrir
Silver II
BronzeVII
Fenrir
Silver II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
DosPaco
Zhong Kui
Gold I
Level 152
God Stats
1W - 2L
1,364 SR
Queue Stats
158W - 157L
1,448 MMR
Solo
Izanami
Izanami
Bronze III
IsaLami
Izanami
Bronze III
Level 108
God Stats
1W - 2L
1,706 SR
Queue Stats
2W - 3L
1,563 MMR
Party 1
Nox
Nox
Silver II
jaquarrage
Nox
Silver II
Level 129
God Stats
0W - 1L
1,345 SR
Queue Stats
4W - 6L
1,479 MMR
Party 1
Ganesha
Ganesha
Gold I
kycbo
Ganesha
Gold I
Level 159
God Stats
31W - 47L
1,571 SR
Queue Stats
325W - 323L
1,624 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,497 SR
1,523 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,490 SR
1,555 MMR
Scylla
Scylla
Gold II
MissAnge
Scylla
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ares
Ares
Platinum V
SAGHOOLIGAN8
Ares
Platinum V
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold IV
forate
Ah Muzen Cab
Gold IV
Level 139
God Stats
2W - 0L
1,230 SR
Queue Stats
162W - 165L
1,508 MMR
Solo
Guan Yu
Guan Yu
Platinum V
martingrub
Guan Yu
Platinum V
Level 156
God Stats
12W - 7L
1,721 SR
Queue Stats
155W - 139L
1,768 MMR
Party 2
Nemesis
Nemesis
Platinum I
ЯHΣTORIK
Nemesis
Platinum I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BronzeVII
Fenrir
13
4 / 5 / 1
8,491
472
5,511
16,718
6,649
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
DosPaco
Zhong Kui
15
1 / 5 / 3
9,140
508
14,075
14,076
12,723
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
IsaLami
Izanami
13
0 / 2 / 1
7,987
444
2,804
7,875
2,440
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 4 / 2
9,642
536
6,784
8,711
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
kycbo
Ganesha
13
0 / 3 / 6
8,205
456
4,709
11,344
7,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
TiamatPersephoneSetApolloCthulhu

VS

Bans
AthenaAo KuangDanzaburouTyrThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MissAnge
Scylla
17
6 / 3 / 4
10,652
592
9,211
8,526
3,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 6
8,848
492
7,001
13,566
9,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
forate
Ah Muzen Cab
18
2 / 0 / 1
11,217
623
6,608
8,162
3,130
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
martingrub
Guan Yu
18
3 / 1 / 6
10,692
594
7,045
16,307
17,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
ЯHΣTORIK
Nemesis
16
7 / 3 / 5
10,114
562
10,543
12,419
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
19
19
Deaths
8
13
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BronzeVII
Fenrir
4
5
1
0.9
L
Zhong Kui
DosPaco
Zhong Kui
1
5
3
0.5
L
Izanami
IsaLami
Izanami
0
2
1
0.25
W
Scylla
MissAnge
Scylla
6
3
4
2.67
W
1
1
6
4
W
Ah Muzen Cab
forate
Ah Muzen Cab
2
0
1
2.5
L
3
4
2
1
L
Ganesha
kycbo
Ganesha
0
3
6
1
W
Guan Yu
martingrub
Guan Yu
3
1
6
6
W
Nemesis
ЯHΣTORIK
Nemesis
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,883
Damage
40,408
58,724
Taken
58,980
32,379
Mitigated
38,924
12,877
Healing
23,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BronzeVII
Fenrir
5,511
1,611
0
3,616
16,718
6,649
0
2,690
13,912
0
47,962
L
Zhong Kui
DosPaco
Zhong Kui
14,075
3,138
0
4,322
14,076
12,723
0
2,233
11,745
64,813
0
L
Izanami
IsaLami
Izanami
2,804
2,386
0
3,176
7,875
2,440
0
1,779
6,096
0
54,924
W
Scylla
MissAnge
Scylla
9,211
2,245
0
2,351
8,526
3,059
63
5,196
3,128
83,217
0
W
7,001
0
0
935
13,566
9,127
31
4,123
9,381
18,635
0
W
Ah Muzen Cab
forate
Ah Muzen Cab
6,608
3,045
0
4,610
8,162
3,130
772
1,446
6,688
0
96,584
L
6,784
457
0
80
8,711
3,391
0
4,300
4,273
61,096
0
L
Ganesha
kycbo
Ganesha
4,709
461
0
1,683
11,344
7,176
0
4,703
6,486
29,843
0
W
Guan Yu
martingrub
Guan Yu
7,045
1,326
1,055
9,408
16,307
17,706
0
9,391
6,916
0
72,683
W
Nemesis
ЯHΣTORIK
Nemesis
10,543
4,686
0
5,342
12,419
5,902
0
4,904
7,299
0
63,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,465
Gold Earned
51,523
517
Minions Killed
631
0
Camps Cleared
0
1,545,757
Distance Traveled
1,862,857
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,491
472
79
4
0
315,178
3
L
Zhong Kui
9,140
508
129
7
0
260,762
4
L
Izanami
7,987
444
126
7
0
261,786
3
W
Scylla
10,652
592
151
8
0
340,642
2
W
Ares
8,848
492
23
1
0
368,292
3
W
Ah Muzen Cab
11,217
623
188
10
0
379,972
0
L
Nox
9,642
536
145
8
0
352,968
3
L
Ganesha
8,205
456
38
2
0
355,063
6
W
Guan Yu
10,692
594
152
8
0
381,017
1
W
Nemesis
10,114
562
117
7
0
392,934
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role