Player Matchup

Fenrir
Fenrir
DryPalms
Fenrir
Level 66
God Stats
9W - 6L
1,570 SR
Queue Stats
56W - 48L
1,596 Elo+
Solo
Ra
Ra
DusaDynasty
Ra
Level 160
God Stats
10W - 7L
1,508 SR
Queue Stats
89W - 81L
1,539 Elo+
Solo
Izanami
Izanami
JamacainBanana67
Izanami
Level 58
God Stats
7W - 6L
1,580 SR
Queue Stats
158W - 155L
1,572 Elo+
Party 1
Chaac
Chaac
KikoSupreme69
Chaac
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
50W - 51L
1,488 Elo+
Party 1
King Arthur
King Arthur
MkDGhouL
King Arthur
Level 62
God Stats
8W - 8L
1,439 SR
Queue Stats
137W - 135L
1,573 Elo+
Party 1
Team Averages
Level 83
1,519 SR
1,553 Elo+

VS

Team Averages
Level 91
1,523 SR
1,478 Elo+
Jing Wei
Jing Wei
Biscouit
Jing Wei
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Damondium
Cerberus
Level 69
God Stats
6W - 5L
1,524 SR
Queue Stats
11W - 16L
1,385 Elo+
Solo
Scylla
Scylla
InvictaRelic
Scylla
Level 129
God Stats
19W - 33L
1,591 SR
Queue Stats
339W - 373L
1,505 Elo+
Solo
Ravana
Ravana
Punzon
Ravana
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
TerminatorJr1
Thanatos
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DryPalms
Fenrir
9
2 / 3 / 5
5,267
527
3,776
6,586
1,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
5 / 0 / 2
6,050
605
2,841
3,561
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 0 / 4
6,386
639
4,664
4,646
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 0 / 0
4,701
470
846
3,505
1,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

King Arthur
MkDGhouL
King Arthur
10
4 / 2 / 5
6,025
603
4,587
7,635
3,269
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Biscouit
Jing Wei
10
1 / 0 / 0
5,206
521
2,519
6,498
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cerberus
Damondium
Cerberus
8
0 / 5 / 0
4,548
455
868
5,939
2,558
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
8
2 / 4 / 1
5,254
525
3,672
5,200
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ravana
Punzon
Ravana
12
0 / 0 / 0
6,388
639
1,888
2,387
1,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
TerminatorJr1
Thanatos
9
1 / 3 / 1
5,359
536
3,011
8,197
2,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
12
Kills
4
5
Deaths
12
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Biscouit
Jing Wei
1
0
0
1
L
Cerberus
Damondium
Cerberus
0
5
0
0
W
Fenrir
DryPalms
Fenrir
2
3
5
1.5
W
5
0
2
6
L
Scylla
2
4
1
0.63
W
1
0
4
3
W
0
0
0
0
W
King Arthur
MkDGhouL
King Arthur
4
2
5
3.25
L
Ravana
Punzon
Ravana
0
0
0
0
L
Thanatos
TerminatorJr1
Thanatos
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,714
Damage
11,958
25,933
Taken
28,221
9,329
Mitigated
9,570
9,302
Healing
10,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Biscouit
Jing Wei
2,519
1,635
0
3,167
6,498
1,675
0
98
6,398
0
29,973
L
Cerberus
Damondium
Cerberus
868
317
0
647
5,939
2,558
0
216
5,685
14,329
0
W
Fenrir
DryPalms
Fenrir
3,776
938
0
1,352
6,586
1,929
0
1,254
5,200
0
17,040
W
2,841
482
413
1,956
3,561
947
236
677
2,816
31,805
0
L
Scylla
3,672
266
0
747
5,200
1,343
0
818
4,264
19,229
0
W
4,664
4,073
0
3,325
4,646
1,287
559
341
4,287
0
48,467
W
846
294
0
1,046
3,505
1,897
0
0
3,505
0
15,930
W
King Arthur
MkDGhouL
King Arthur
4,587
394
0
1,210
7,635
3,269
0
1,913
5,585
0
24,698
L
Ravana
Punzon
Ravana
1,888
755
0
1,014
2,387
1,462
171
164
2,119
0
40,423
L
Thanatos
TerminatorJr1
Thanatos
3,011
549
0
5,262
8,197
2,532
0
1,251
6,824
0
24,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,429
Gold Earned
26,755
288
Minions Killed
293
0
Camps Cleared
0
868,679
Distance Traveled
934,335
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,206
521
68
7
0
204,889
2
L
Cerberus
4,548
455
34
3
0
180,671
0
W
Fenrir
5,267
527
28
3
0
218,926
2
W
Ra
6,050
605
76
8
0
188,872
4
L
Scylla
5,254
525
42
4
0
169,069
3
W
Izanami
6,386
639
105
11
0
181,295
0
W
Chaac
4,701
470
43
4
0
80,347
1
W
King Arthur
6,025
603
36
4
0
199,239
0
L
Ravana
6,388
639
99
10
0
187,081
0
L
Thanatos
5,359
536
50
5
0
192,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role