Player Matchup

Athena
Athena
Autokelly
Athena
Level 29
God Stats
3W - 0L
1,325 SR
Queue Stats
82W - 70L
1,611 Elo+
Solo
Erlang Shen
Erlang Shen
MPManaPoint
Erlang Shen
Level 29
God Stats
7W - 5L
1,708 SR
Queue Stats
412W - 416L
1,586 Elo+
Solo
Kukulkan
Kukulkan
Sigtriggr
Kukulkan
Level 7
God Stats
46W - 35L
1,258 SR
Queue Stats
59W - 43L
1,249 Elo+
Solo
Skadi
Skadi
idkicantpick
Skadi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,455 Elo+
Solo
Thor
Thor
lloydburg
Thor
Level 8
God Stats
10W - 15L
1,327 SR
Queue Stats
12W - 26L
1,260 Elo+
Solo
Team Averages
Level 18
1,424 SR
1,432 Elo+

VS

Team Averages
Level 16
1,486 SR
1,453 Elo+
Tiamat
Tiamat
NopeID
Tiamat
Level 12
God Stats
2W - 6L
1,355 SR
Queue Stats
8W - 17L
1,391 Elo+
Solo
Neith
Neith
Pratheshpro26
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Janus
Janus
SainoNoAru
Janus
Level 18
God Stats
4W - 10L
1,503 SR
Queue Stats
208W - 176L
1,562 Elo+
Solo
Rama
Rama
ahshurax
Rama
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,315 Elo+
Solo
Cthulhu
Cthulhu
feezy314
Cthulhu
Level 31
God Stats
37W - 30L
1,572 SR
Queue Stats
180W - 190L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Autokelly
Athena
18
4 / 0 / 10
11,133
1,012
7,023
12,154
14,545
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
MPManaPoint
Erlang Shen
18
6 / 0 / 8
11,044
1,004
9,230
9,970
7,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Sigtriggr
Kukulkan
17
3 / 0 / 11
10,911
992
19,113
5,776
2,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
7 / 2 / 13
12,152
1,105
25,113
10,257
5,031
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thor
17
4 / 3 / 12
11,701
1,064
8,044
7,381
3,320
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

256

VS

Team 2 Tickets

114

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
NopeID
Tiamat
15
0 / 3 / 3
9,521
866
3,568
8,661
8,877
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
1 / 9 / 4
9,972
907
5,129
15,528
6,846
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
16
3 / 4 / 1
11,253
1,023
15,108
11,444
4,807
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
15
1 / 4 / 3
9,856
896
8,413
13,822
6,041
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
feezy314
Cthulhu
16
0 / 4 / 2
10,315
938
8,704
24,534
24,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
18
24
Kills
5
5
Deaths
24
54
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
Autokelly
Athena
4
0
10
9
W
Erlang Shen
MPManaPoint
Erlang Shen
6
0
8
10
L
Tiamat
NopeID
Tiamat
0
3
3
0.5
L
1
9
4
0.33
L
Janus
3
4
1
0.88
W
Kukulkan
Sigtriggr
Kukulkan
3
0
11
8.5
L
Rama
1
4
3
0.63
L
Cthulhu
feezy314
Cthulhu
0
4
2
0.25
W
7
2
13
6.75
W
Thor
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,523
Damage
40,922
45,538
Taken
73,989
32,883
Mitigated
51,038
4,816
Healing
5,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Autokelly
Athena
7,023
2,599
0
70
12,154
14,545
0
6,573
5,581
27,396
0
W
Erlang Shen
MPManaPoint
Erlang Shen
9,230
3,557
0
2,652
9,970
7,519
0
6,950
3,020
0
20,534
L
Tiamat
NopeID
Tiamat
3,568
711
0
1,050
8,661
8,877
0
3,102
5,484
11,352
0
L
5,129
2,536
0
952
15,528
6,846
0
4,620
10,808
0
12,464
L
Janus
15,108
242
0
0
11,444
4,807
0
3,885
7,484
48,810
0
W
Kukulkan
Sigtriggr
Kukulkan
19,113
372
0
0
5,776
2,468
0
4,131
1,645
48,044
0
L
Rama
8,413
6,123
0
1,133
13,822
6,041
0
6,143
7,654
0
23,961
L
Cthulhu
feezy314
Cthulhu
8,704
582
0
2,271
24,534
24,467
0
8,386
15,788
25,269
0
W
25,113
14,622
0
2,094
10,257
5,031
0
5,894
4,363
0
39,373
W
Thor
8,044
2,927
0
0
7,381
3,320
0
3,832
3,549
0
21,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,941
Gold Earned
50,917
209
Minions Killed
198
10
Camps Cleared
4
1,103,220
Distance Traveled
989,424
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,133
1,012
46
4
1
246,147
2
W
Erlang Shen
11,044
1,004
17
2
0
237,628
0
L
Tiamat
9,521
866
23
2
1
180,002
0
L
Neith
9,972
907
13
1
0
183,000
1
L
Janus
11,253
1,023
97
9
1
225,610
0
W
Kukulkan
10,911
992
88
8
0
239,758
0
L
Rama
9,856
896
38
3
2
190,234
0
L
Cthulhu
10,315
938
27
2
0
210,578
0
W
Skadi
12,152
1,105
36
3
2
177,860
0
W
Thor
11,701
1,064
22
2
7
201,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role