Player Matchup

Artio
Artio
Battle_Wagon13
Artio
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 38L
1,262 Elo+
Party 2
Sol
Sol
The_Divii_IV_XX
Sol
Level 125
God Stats
5W - 1L
1,581 SR
Queue Stats
50W - 55L
1,478 Elo+
Party 2
Medusa
Medusa
victor1596
Medusa
Level 25
God Stats
7W - 4L
1,657 SR
Queue Stats
64W - 61L
1,432 Elo+
Solo
Team Averages
Level 58
1,580 SR
1,391 Elo+

VS

Team Averages
Level 48
1,502 SR
1,509 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
GhostlyAngeI
Arachne
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
426W - 442L
1,383 Elo+
Solo
Vamana
Vamana
HarryMonkeMan
Vamana
Level 29
God Stats
3W - 3L
1,506 SR
Queue Stats
6W - 5L
1,645 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 15
9,566
638
2,392
14,176
10,211
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 4 / 13
10,727
715
9,203
9,356
3,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
victor1596
Medusa
16
15 / 3 / 3
12,617
841
17,095
15,903
6,714
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
10 / 3 / 1
12,012
801
17,485
9,757
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Arachne
GhostlyAngeI
Arachne
12
1 / 9 / 5
9,109
607
6,246
13,691
5,359
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 8 / 5
8,892
593
5,789
16,973
11,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
20
Kills
11
11
Deaths
20
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
10
3
1
3.5
W
1
4
15
2.13
L
Arachne
GhostlyAngeI
Arachne
1
9
5
0.39
L
0
8
5
0.31
W
4
4
13
2.63
W
Medusa
victor1596
Medusa
15
3
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,690
Damage
29,520
39,435
Taken
40,421
20,272
Mitigated
20,330
7,687
Healing
8,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
17,485
788
672
2,472
9,757
3,151
459
2,702
6,969
57,364
0
W
2,392
411
553
934
14,176
10,211
204
6,058
8,043
10,690
0
L
Arachne
GhostlyAngeI
Arachne
6,246
4,653
0
1,056
13,691
5,359
221
3,802
9,679
0
22,893
L
5,789
2,548
468
3,619
16,973
11,820
252
4,609
12,070
0
24,618
W
9,203
1,372
0
2,805
9,356
3,347
1,562
4,977
4,204
44,549
0
W
Medusa
victor1596
Medusa
17,095
10,225
0
3,395
15,903
6,714
1,996
6,470
9,183
0
57,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
30,013
185
Minions Killed
162
0
Camps Cleared
0
656,827
Distance Traveled
694,200
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
12,012
801
97
6
0
212,313
0
W
Artio
9,566
638
11
1
0
203,882
0
L
Arachne
9,109
607
41
3
0
273,928
4
L
Vamana
8,892
593
24
2
0
207,959
0
W
Sol
10,727
715
84
6
0
205,615
1
W
Medusa
12,617
841
90
6
0
247,330
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role