Player Matchup

Osiris
Osiris
Silver I
Marokanac94
Osiris
Silver I
Level 50
God Stats
5W - 6L
1,550 SR
Queue Stats
12W - 20L
1,245 MMR
Party 1
Agni
Agni
Silver II
kaludjerr
Agni
Silver II
Level 38
God Stats
3W - 3L
1,548 SR
Queue Stats
12W - 20L
1,186 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold III
xXIIIx
Tsukuyomi
Gold III
Level 153
God Stats
36W - 40L
1,499 SR
Queue Stats
110W - 126L
1,225 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 80
1,533 SR
1,219 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 124
1,476 SR
1,462 MMR
Ra
Ra
Bronze I
Darkvamper97
Ra
Bronze I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver I
Gandia
Anhur
Silver I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
Skiadrum1024
Fenrir
Silver I
Level 154
God Stats
24W - 23L
1,428 SR
Queue Stats
208W - 274L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
2 / 2 / 4
8,841
737
6,365
8,676
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Agni
11
1 / 3 / 4
7,999
667
8,709
5,436
1,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
xXIIIx
Tsukuyomi
12
4 / 3 / 1
8,548
712
7,756
10,595
3,518
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AphroditeThothPersephoneSobekBacchus

VS

Bans
DiscordiaNoxScyllaPoseidonAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 3
7,947
662
6,283
7,034
4,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Gandia
Anhur
12
1 / 1 / 3
8,321
693
4,763
8,296
3,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
12
6 / 3 / 2
8,872
739
8,605
13,090
8,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
16
7
Kills
8
8
Deaths
7
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
L
Anhur
Gandia
Anhur
1
1
3
2.5
W
Osiris
2
2
4
2
L
Fenrir
6
3
2
2.33
W
Agni
1
3
4
1
W
Tsukuyomi
xXIIIx
Tsukuyomi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,830
Damage
19,651
24,707
Taken
28,420
11,942
Mitigated
16,157
3,312
Healing
9,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,283
384
1,411
1,373
7,034
4,396
251
2,228
4,542
29,199
0
L
Anhur
Gandia
Anhur
4,763
1,806
0
2,706
8,296
3,600
56
2,290
5,854
0
44,629
W
Osiris
6,365
2,219
0
996
8,676
6,652
123
1,502
6,998
0
16,395
L
Fenrir
8,605
1,262
598
3,823
13,090
8,161
0
3,526
9,250
0
20,233
W
Agni
8,709
208
0
770
5,436
1,772
0
1,700
3,646
30,760
0
W
Tsukuyomi
xXIIIx
Tsukuyomi
7,756
2,204
0
1,546
10,595
3,518
346
2,608
7,648
0
41,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,388
Gold Earned
25,140
135
Minions Killed
161
0
Camps Cleared
0
731,059
Distance Traveled
704,261
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,947
662
52
4
0
242,993
3
L
Anhur
8,321
693
91
8
0
222,859
4
W
Osiris
8,841
737
27
2
0
252,909
3
L
Fenrir
8,872
739
18
2
0
238,409
2
W
Agni
7,999
667
52
4
0
235,911
6
W
Tsukuyomi
8,548
712
56
5
0
242,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role