Player Matchup

Nemesis
Nemesis
Gold V
KenkuRanger
Nemesis
Gold V
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
245W - 264L
1,343 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
McGroges
Baron Samedi
Silver I
Level 125
God Stats
19W - 11L
1,629 SR
Queue Stats
104W - 103L
1,284 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
WD3_Jake
Sun Wukong
Gold V
Level 116
God Stats
12W - 11L
1,528 SR
Queue Stats
17W - 19L
1,356 MMR
Party 1
Nu Wa
Nu Wa
Silver III
WD3_Loyito
Nu Wa
Silver III
Level 68
God Stats
3W - 7L
1,523 SR
Queue Stats
23W - 33L
1,204 MMR
Party 1
Anhur
Anhur
Gold V
saved tomcat1
Anhur
Gold V
Level 87
God Stats
4W - 4L
1,310 SR
Queue Stats
417W - 408L
1,317 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 98
1,498 SR
1,301 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,571 SR
1,356 MMR
Bellona
Bellona
Silver II
Ombrecore
Bellona
Silver II
Level 120
God Stats
2W - 3L
1,412 SR
Queue Stats
294W - 306L
1,371 MMR
Solo
Ares
Ares
Silver I
PabloGSC
Ares
Silver I
Level 45
God Stats
4W - 3L
1,778 SR
Queue Stats
100W - 94L
1,311 MMR
Solo
Vulcan
Vulcan
Gold III
ScoobyDoobiess
Vulcan
Gold III
Level 87
God Stats
99W - 95L
1,680 SR
Queue Stats
490W - 513L
1,387 MMR
Solo
Kali
Kali
Gold III
Yes Im Ruby1718
Kali
Gold III
Level 139
God Stats
1W - 0L
1,613 SR
Queue Stats
254W - 257L
1,367 MMR
Solo
Izanami
Izanami
Gold IV
fredkicker
Izanami
Gold IV
Level 122
God Stats
28W - 19L
1,372 SR
Queue Stats
129W - 121L
1,342 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KenkuRanger
Nemesis
15
2 / 6 / 4
9,828
427
10,729
16,805
7,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
McGroges
Baron Samedi
16
6 / 2 / 1
10,998
478
12,907
17,709
14,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
WD3_Jake
Sun Wukong
19
2 / 1 / 5
11,940
519
18,660
28,367
18,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
16
2 / 9 / 2
9,903
431
14,153
12,687
4,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 7 / 4
10,159
442
7,887
17,870
5,143
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
TsukuyomiScyllaAphroditeTiamatSet

VS

Bans
ApolloChernobogKing ArthurSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ombrecore
Bellona
17
4 / 5 / 5
12,525
545
13,873
22,666
18,188
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ares
16
3 / 2 / 5
10,834
471
7,750
21,521
24,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 0 / 8
13,132
571
23,749
9,805
4,837
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
7 / 4 / 6
13,215
575
14,840
20,893
11,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
fredkicker
Izanami
20
4 / 2 / 5
12,888
560
14,409
17,873
7,451
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
13
Kills
25
25
Deaths
13
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Nemesis
KenkuRanger
Nemesis
2
6
4
0.67
L
Baron Samedi
McGroges
Baron Samedi
6
2
1
3.25
W
Bellona
Ombrecore
Bellona
4
5
5
1.3
W
Ares
3
2
5
2.75
W
7
0
8
11
L
Sun Wukong
WD3_Jake
Sun Wukong
2
1
5
4.5
L
Nu Wa
2
9
2
0.33
W
7
4
6
2.5
W
Izanami
fredkicker
Izanami
4
2
5
3.25
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,336
Damage
74,621
93,438
Taken
92,758
50,986
Mitigated
66,321
26,916
Healing
25,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
KenkuRanger
Nemesis
10,729
3,516
0
500
16,805
7,864
0
5,825
10,850
0
66,262
L
Baron Samedi
McGroges
Baron Samedi
12,907
693
2,091
6,905
17,709
14,820
0
7,210
10,305
47,154
0
W
Bellona
Ombrecore
Bellona
13,873
7,329
0
6,230
22,666
18,188
2,158
4,084
18,582
0
59,844
W
Ares
7,750
198
1,270
3,457
21,521
24,540
859
8,150
13,371
30,330
0
W
23,749
9,122
0
1,685
9,805
4,837
707
5,203
4,602
103,462
0
L
Sun Wukong
WD3_Jake
Sun Wukong
18,660
3,175
0
11,709
28,367
18,953
0
5,565
22,632
0
96,605
L
Nu Wa
14,153
4,022
0
215
12,687
4,206
0
7,025
5,412
73,227
0
W
14,840
7,652
0
3,835
20,893
11,305
0
4,562
16,331
0
100,062
W
Izanami
fredkicker
Izanami
14,409
8,838
0
8,605
17,873
7,451
8,637
5,061
12,812
0
124,490
L
7,887
4,794
0
5,496
17,870
5,143
0
5,060
12,740
0
71,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,828
Gold Earned
62,594
572
Minions Killed
655
0
Camps Cleared
0
2,064,178
Distance Traveled
2,181,863
27
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,828
427
104
5
0
481,960
9
L
Baron Samedi
10,998
478
65
3
0
415,776
8
W
Bellona
12,525
545
96
4
0
416,920
0
W
Ares
10,834
471
28
1
0
456,501
2
W
Vulcan
13,132
571
194
8
0
486,695
5
L
Sun Wukong
11,940
519
179
8
0
435,198
1
L
Nu Wa
9,903
431
93
4
0
366,508
3
W
Kali
13,215
575
145
6
0
422,606
0
W
Izanami
12,888
560
192
8
0
399,141
9
L
Anhur
10,159
442
131
6
0
364,736
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role