Player Matchup

Arachne
Arachne
DefaultNeith
Arachne
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 22L
1,732 Elo+
Party 1
Pele
Pele
DefaultYmir
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,648 Elo+
Party 1
Izanami
Izanami
Ganik7
Izanami
Level 28
God Stats
114W - 100L
1,588 SR
Queue Stats
313W - 291L
1,683 Elo+
Solo
Kuzenbo
Kuzenbo
PaulPain
Kuzenbo
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,678 Elo+
Party 1
Chang'e
Chang'e
SoloÖrFeed
Chang'e
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 64L
1,566 Elo+
Party 1
Team Averages
Level 34
1,518 SR
1,662 Elo+

VS

Team Averages
Level 18
1,609 SR
1,710 Elo+
Yemoja
Yemoja
JiggleCrack
Yemoja
Level 17
God Stats
1W - 1L
1,775 SR
Queue Stats
38W - 25L
1,700 Elo+
Solo
Izanami
Izanami
KaramazovBrother
Izanami
Level 27
God Stats
8W - 4L
1,500 SR
Queue Stats
59W - 49L
1,564 Elo+
Solo
Bellona
Bellona
TheRex18
Bellona
Level 28
God Stats
1W - 5L
1,505 SR
Queue Stats
57W - 23L
1,957 Elo+
Solo
Kukulkan
Kukulkan
Weeds0
Kukulkan
Level 11
God Stats
4W - 3L
1,765 SR
Queue Stats
13W - 12L
1,676 Elo+
Solo
Nemesis
Nemesis
shezoon
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,654 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DefaultNeith
Arachne
17
8 / 3 / 5
10,321
645
9,966
15,961
7,614
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
11 / 3 / 9
10,765
673
13,224
14,171
7,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Ganik7
Izanami
16
1 / 2 / 2
9,185
574
5,440
9,607
2,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
PaulPain
Kuzenbo
15
3 / 2 / 10
9,237
577
4,244
11,413
11,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
SoloÖrFeed
Chang'e
12
2 / 0 / 8
8,042
503
10,000
8,938
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
1 / 6 / 2
7,257
454
4,261
13,820
6,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 2 / 1
9,346
584
8,311
11,069
3,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
TheRex18
Bellona
17
5 / 5 / 0
10,326
645
14,104
14,106
10,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Weeds0
Kukulkan
11
0 / 4 / 2
7,250
453
4,812
8,025
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
shezoon
Nemesis
10
0 / 8 / 1
6,793
425
4,130
14,491
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
15
25
Kills
9
10
Deaths
25
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Arachne
DefaultNeith
Arachne
8
3
5
3.5
W
11
3
9
5.17
W
Izanami
Ganik7
Izanami
1
2
2
1
L
Yemoja
1
6
2
0.33
L
3
2
1
1.75
W
Kuzenbo
PaulPain
Kuzenbo
3
2
10
4
W
Chang'e
SoloÖrFeed
Chang'e
2
0
8
6
L
Bellona
TheRex18
Bellona
5
5
0
1
L
Kukulkan
Weeds0
Kukulkan
0
4
2
0.25
L
Nemesis
shezoon
Nemesis
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,874
Damage
35,618
60,090
Taken
61,511
32,194
Mitigated
28,738
22,856
Healing
16,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
DefaultNeith
Arachne
9,966
6,342
0
7,258
15,961
7,614
578
399
15,532
0
68,240
W
13,224
3,395
0
4,296
14,171
7,297
33
1,288
12,763
0
75,859
W
Izanami
Ganik7
Izanami
5,440
3,346
0
3,486
9,607
2,997
946
1,061
8,546
0
70,133
L
Yemoja
4,261
1,670
1,002
1,882
13,820
6,851
64
3,997
9,823
12,851
0
L
8,311
5,830
0
5,193
11,069
3,586
302
1,545
9,524
0
88,959
W
Kuzenbo
PaulPain
Kuzenbo
4,244
1,578
0
1,758
11,413
11,116
388
3,075
8,245
24,913
0
W
Chang'e
SoloÖrFeed
Chang'e
10,000
708
1,506
4,552
8,938
3,170
22
2,881
5,931
44,401
0
L
Bellona
TheRex18
Bellona
14,104
6,736
0
4,074
14,106
10,750
0
1,104
13,002
0
72,911
L
Kukulkan
Weeds0
Kukulkan
4,812
789
0
361
8,025
2,649
0
4,236
3,789
42,677
0
L
Nemesis
shezoon
Nemesis
4,130
1,546
0
4,452
14,491
4,902
0
3,362
11,129
0
23,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,550
Gold Earned
40,972
525
Minions Killed
478
0
Camps Cleared
0
1,588,558
Distance Traveled
1,413,787
5
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,321
645
144
9
0
316,220
0
W
Pele
10,765
673
108
7
0
372,165
2
W
Izanami
9,185
574
151
9
0
307,373
0
L
Yemoja
7,257
454
19
1
0
279,563
5
L
Izanami
9,346
584
174
11
0
287,299
9
W
Kuzenbo
9,237
577
42
3
0
323,665
1
W
Chang'e
8,042
503
80
5
0
269,135
2
L
Bellona
10,326
645
151
9
0
315,697
3
L
Kukulkan
7,250
453
89
6
0
232,313
6
L
Nemesis
6,793
425
45
3
0
298,915
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role