Player Matchup

Loki
Loki
AC_PoxY
Loki
Level 29
God Stats
17W - 21L
1,345 SR
Queue Stats
483W - 532L
1,375 Elo+
Solo
Aphrodite
Aphrodite
Dallastrixx
Aphrodite
Level 20
God Stats
2W - 3L
1,303 SR
Queue Stats
16W - 27L
1,299 Elo+
Party 2
Merlin
Merlin
Staltik1432
Merlin
Level 27
God Stats
38W - 41L
1,473 SR
Queue Stats
160W - 167L
1,458 Elo+
Solo
Tiamat
Tiamat
dinoboyluke
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
teensysword345
He Bo
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,118 Elo+
Party 2
Team Averages
Level 26
1,424 SR
1,350 Elo+

VS

Team Averages
Level 13
1,459 SR
1,454 Elo+
Cerberus
Cerberus
HiroGiri
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Set
Set
KaotixFLOW
Set
Level 29
God Stats
32W - 26L
1,542 SR
Queue Stats
363W - 370L
1,402 Elo+
Solo
Sol
Sol
Redaidan11
Sol
Level 18
God Stats
3W - 10L
1,473 SR
Queue Stats
17W - 24L
1,449 Elo+
Solo
Erlang Shen
Erlang Shen
Rottingdaisy
Erlang Shen
Level 12
God Stats
0W - 2L
1,279 SR
Queue Stats
8W - 11L
1,418 Elo+
Solo
Bellona
Bellona
The Rrreeee
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
AC_PoxY
Loki
12
6 / 0 / 0
7,287
561
5,190
8,103
2,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Dallastrixx
Aphrodite
10
6 / 3 / 3
6,688
514
3,204
9,049
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Merlin
11
1 / 2 / 2
6,616
509
4,803
6,229
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
12
2 / 1 / 0
6,916
532
3,221
4,360
5,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
4 / 5 / 6
6,612
509
6,595
9,917
2,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HiroGiri
Cerberus
9
4 / 7 / 3
6,744
519
7,061
12,140
6,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 0
7,369
567
5,755
7,695
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 1 / 0
6,551
504
6,019
6,841
2,025
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Rottingdaisy
Erlang Shen
11
0 / 1 / 1
6,329
487
662
6,305
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bellona
The Rrreeee
Bellona
9
2 / 7 / 2
5,791
445
3,189
7,354
3,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
19
Kills
11
11
Deaths
19
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Loki
AC_PoxY
Loki
6
0
0
6
W
Aphrodite
Dallastrixx
Aphrodite
6
3
3
2.5
L
Cerberus
HiroGiri
Cerberus
4
7
3
0.79
L
4
3
0
1.33
L
1
1
0
1
L
Erlang Shen
Rottingdaisy
Erlang Shen
0
1
1
0.5
W
Merlin
1
2
2
1
L
Bellona
The Rrreeee
Bellona
2
7
2
0.43
W
Tiamat
2
1
0
2
W
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,013
Damage
22,686
37,658
Taken
40,335
14,499
Mitigated
18,246
15,254
Healing
9,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
AC_PoxY
Loki
5,190
652
0
3,431
8,103
2,323
0
2,582
5,521
0
34,746
W
Aphrodite
Dallastrixx
Aphrodite
3,204
1,064
1,793
4,973
9,049
2,704
1,361
2,818
6,231
20,204
0
L
Cerberus
HiroGiri
Cerberus
7,061
926
0
3,293
12,140
6,798
355
6,843
5,089
26,574
0
L
5,755
2,530
0
1,830
7,695
2,673
0
1,880
5,763
0
39,608
L
6,019
1,182
0
2,705
6,841
2,025
980
3,380
2,951
36,772
0
L
Erlang Shen
Rottingdaisy
Erlang Shen
662
126
0
1,295
6,305
3,168
146
1,596
4,641
0
33,577
W
Merlin
4,803
277
0
480
6,229
2,087
80
3,324
2,905
32,103
0
L
Bellona
The Rrreeee
Bellona
3,189
1,178
0
75
7,354
3,582
473
3,158
4,068
0
13,403
W
Tiamat
3,221
464
0
1,888
4,360
5,375
1,557
0
4,360
35,566
0
W
6,595
1,661
159
2,530
9,917
2,010
1,234
4,356
5,561
24,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,119
Gold Earned
32,784
302
Minions Killed
302
0
Camps Cleared
0
1,084,995
Distance Traveled
1,240,131
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,287
561
74
6
0
285,341
3
W
Aphrodite
6,688
514
50
4
0
205,757
1
L
Cerberus
6,744
519
47
4
0
228,134
0
L
Set
7,369
567
88
7
0
258,753
0
L
Sol
6,551
504
78
6
0
245,751
0
L
Erlang Shen
6,329
487
71
5
0
216,334
0
W
Merlin
6,616
509
67
5
0
238,691
3
L
Bellona
5,791
445
18
1
0
291,159
0
W
Tiamat
6,916
532
75
6
0
155,936
2
W
He Bo
6,612
509
36
3
0
199,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role