Player Matchup

Ne Zha
Ne Zha
Janangel1012
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
171W - 212L
1,367 Elo+
Solo
Sylvanus
Sylvanus
Leobolics
Sylvanus
Level 16
God Stats
19W - 27L
1,421 SR
Queue Stats
56W - 66L
1,437 Elo+
Solo
Hel
Hel
Lilbrowita30
Hel
Level 8
God Stats
3W - 6L
1,324 SR
Queue Stats
5W - 19L
1,188 Elo+
Solo
Team Averages
Level 17
1,415 SR
1,331 Elo+

VS

Team Averages
Level 33
1,329 SR
1,289 Elo+
Tiamat
Tiamat
Dark Shadow176r
Tiamat
Level 28
God Stats
12W - 12L
1,547 SR
Queue Stats
15W - 16L
1,442 Elo+
Solo
Anhur
Anhur
Darkfire298
Anhur
Level 45
God Stats
3W - 2L
1,299 SR
Queue Stats
17W - 15L
1,212 Elo+
Party 1
Cthulhu
Cthulhu
Jinsei-Bokuwa
Cthulhu
Level 25
God Stats
4W - 6L
1,142 SR
Queue Stats
16W - 16L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
1 / 16 / 1
7,732
552
4,207
16,098
4,872
Sylvanus
Leobolics
Sylvanus
11
2 / 4 / 0
8,436
603
10,050
18,155
7,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 3
8,194
585
8,450
13,075
7,328
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 12
10,235
731
18,723
9,652
7,977
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
10 / 3 / 8
10,507
751
10,938
9,131
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
13
3 / 0 / 17
10,627
759
10,193
14,249
11,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
3
Kills
20
21
Deaths
3
4
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
W
10
3
8
4.67
L
Ne Zha
1
16
1
0.09
W
Cthulhu
3
0
17
11.5
L
Sylvanus
Leobolics
Sylvanus
2
4
0
0.5
L
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,707
Damage
39,854
47,328
Taken
33,032
20,148
Mitigated
22,125
16,360
Healing
12,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,723
2,091
110
4,707
9,652
7,977
583
5,375
4,277
50,006
0
W
10,938
4,106
0
1,455
9,131
3,145
596
4,547
4,584
0
31,521
L
Ne Zha
4,207
1,676
0
137
16,098
4,872
0
8,321
7,777
0
6,682
W
Cthulhu
10,193
252
1,318
4,483
14,249
11,003
0
7,911
6,338
27,988
0
L
Sylvanus
Leobolics
Sylvanus
10,050
3,502
2,256
5,041
18,155
7,948
0
12,253
5,902
29,249
5,523
L
8,450
374
3,858
5,068
13,075
7,328
294
8,366
4,709
29,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,362
Gold Earned
31,369
102
Minions Killed
135
0
Camps Cleared
0
656,663
Distance Traveled
793,295
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,235
731
63
5
0
253,693
0
W
Anhur
10,507
751
40
3
0
244,490
1
L
Ne Zha
7,732
552
6
0
0
186,702
1
W
Cthulhu
10,627
759
32
2
0
295,112
0
L
Sylvanus
8,436
603
53
4
0
201,161
0
L
Hel
8,194
585
43
3
0
268,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role