Player Matchup

Ares
Ares
Platinum I
JosNov
Ares
Platinum I
Level 159
God Stats
23W - 19L
1,741 SR
Queue Stats
348W - 335L
1,948 MMR
Solo
Medusa
Medusa
Diamond IV
LegendaryVin
Medusa
Diamond IV
Level 160
God Stats
1W - 2L
1,907 SR
Queue Stats
351W - 300L
2,014 MMR
Solo
Nemesis
Nemesis
Diamond V
Reixser
Nemesis
Diamond V
Level 159
God Stats
0W - 2L
1,305 SR
Queue Stats
475W - 443L
1,949 MMR
Solo
Thoth
Thoth
Platinum I
simplylucky123
Thoth
Platinum I
Level 154
God Stats
18W - 17L
1,767 SR
Queue Stats
409W - 390L
2,135 MMR
Solo
Camazotz
Camazotz
Platinum II
xQuasi
Camazotz
Platinum II
Level 153
God Stats
5W - 6L
1,553 SR
Queue Stats
148W - 138L
2,009 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,655 SR
2,011 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,735 SR
1,951 MMR
Sobek
Sobek
Diamond V
CJTheImmortal
Sobek
Diamond V
Level 98
God Stats
25W - 7L
1,959 SR
Queue Stats
42W - 23L
2,172 MMR
Party 1
The Morrigan
The Morrigan
Diamond V
EIoBully
The Morrigan
Diamond V
Level 108
God Stats
5W - 2L
1,756 SR
Queue Stats
28W - 17L
2,208 MMR
Solo
Rama
Rama
Platinum I
FortniteSensei
Rama
Platinum I
Level 85
God Stats
8W - 7L
1,675 SR
Queue Stats
418W - 422L
1,935 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum IV
Scyxurz
Tsukuyomi
Platinum IV
Level 120
God Stats
10W - 3L
1,782 SR
Queue Stats
79W - 64L
1,939 MMR
Party 1
Osiris
Osiris
Diamond IV
gingasnapz
Osiris
Diamond IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JosNov
Ares
15
3 / 11 / 8
9,863
448
9,871
26,372
28,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Medusa
19
8 / 6 / 3
12,277
558
14,271
17,190
8,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nemesis
Reixser
Nemesis
17
4 / 8 / 4
10,806
491
6,739
22,598
10,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

18
2 / 6 / 7
11,371
517
7,864
13,014
4,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
xQuasi
Camazotz
17
0 / 7 / 2
9,963
453
11,264
23,969
17,246
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+20
Physical Power
+30
Physical Protection
+50
Health

AURA - Reduces the Physical Protection of enemies within 55 units by 5%.

Bans
DanzaburouSetAthenaGuan YuTiamat

VS

Bans
ApolloScyllaKing ArthurKhepriAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 18
13,504
614
11,056
16,737
19,743
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
EIoBully
The Morrigan
20
11 / 5 / 8
14,315
651
24,796
10,073
3,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 6 / 7
14,251
648
14,733
17,992
6,476
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Scyxurz
Tsukuyomi
20
6 / 2 / 8
13,230
601
13,709
15,400
9,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Osiris
gingasnapz
Osiris
20
10 / 1 / 6
14,366
653
18,494
21,579
24,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
17
Kills
38
38
Deaths
17
24
Assists
47
Player
Kills
Deaths
Assists
KDA
W
6
3
18
5
W
The Morrigan
EIoBully
The Morrigan
11
5
8
3
W
5
6
7
1.42
L
Ares
JosNov
Ares
3
11
8
0.64
L
Medusa
8
6
3
1.58
L
Nemesis
Reixser
Nemesis
4
8
4
0.75
W
Tsukuyomi
Scyxurz
Tsukuyomi
6
2
8
5
W
Osiris
gingasnapz
Osiris
10
1
6
13
L
2
6
7
0.92
L
Camazotz
xQuasi
Camazotz
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,009
Damage
82,788
103,143
Taken
81,781
69,462
Mitigated
64,152
16,891
Healing
35,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,056
1,360
0
6,476
16,737
19,743
701
4,696
11,323
28,277
0
W
The Morrigan
EIoBully
The Morrigan
24,796
5,212
0
1,862
10,073
3,881
902
4,067
5,217
114,519
9,336
W
14,733
11,837
0
7,764
17,992
6,476
6,247
2,802
15,112
0
119,680
L
Ares
JosNov
Ares
9,871
487
0
702
26,372
28,256
0
8,590
17,782
28,905
0
L
Medusa
14,271
6,402
0
2,534
17,190
8,255
426
4,100
13,090
0
97,737
L
Nemesis
Reixser
Nemesis
6,739
2,864
0
3,434
22,598
10,995
0
8,233
14,365
0
71,930
W
Tsukuyomi
Scyxurz
Tsukuyomi
13,709
3,346
0
5,977
15,400
9,683
380
3,810
11,416
0
114,573
W
Osiris
gingasnapz
Osiris
18,494
9,012
0
13,623
21,579
24,369
1,412
2,060
19,435
2,178
100,618
L
7,864
548
0
836
13,014
4,710
0
4,347
8,667
84,634
0
L
Camazotz
xQuasi
Camazotz
11,264
3,336
0
9,385
23,969
17,246
0
3,937
20,032
0
64,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,280
Gold Earned
69,666
565
Minions Killed
689
0
Camps Cleared
0
2,125,224
Distance Traveled
2,302,045
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
13,504
614
31
1
0
501,293
5
W
The Morrigan
14,315
651
192
9
0
407,859
1
W
Rama
14,251
648
185
8
0
395,256
3
L
Ares
9,863
448
21
1
0
410,343
5
L
Medusa
12,277
558
144
7
0
412,351
13
L
Nemesis
10,806
491
103
5
0
446,021
4
W
Tsukuyomi
13,230
601
131
6
0
513,709
11
W
Osiris
14,366
653
150
7
0
483,928
7
L
Thoth
11,371
517
179
8
0
430,030
2
L
Camazotz
9,963
453
118
5
0
426,479
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role