Player Matchup

Chronos
Chronos
DabsOnly
Chronos
Level 26
God Stats
8W - 6L
1,479 SR
Queue Stats
187W - 125L
1,681 Elo+
Solo
Fenrir
Fenrir
Gabe04Raiders
Fenrir
Level 29
God Stats
12W - 10L
1,281 SR
Queue Stats
210W - 201L
1,612 Elo+
Solo
Tyr
Tyr
MercuryRime
Tyr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
311W - 334L
1,479 Elo+
Solo
Ymir
Ymir
Yosha Masta
Ymir
Level 27
God Stats
19W - 29L
1,480 SR
Queue Stats
76W - 98L
1,507 Elo+
Solo
Da Ji
Da Ji
logistic_baulk7
Da Ji
Level 15
God Stats
4W - 5L
1,355 SR
Queue Stats
34W - 53L
1,512 Elo+
Solo
Team Averages
Level 25
1,419 SR
1,558 Elo+

VS

Team Averages
Level 18
1,628 SR
1,619 Elo+
Tiamat
Tiamat
Bill2949
Tiamat
Level 7
God Stats
1W - 1L
1,731 SR
Queue Stats
1W - 3L
1,261 Elo+
Solo
Neith
Neith
Droski15
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Horus
Horus
FlaccidGorilla
Horus
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 64L
1,841 Elo+
Party 1
Awilix
Awilix
LetsGroupUp
Awilix
Level 29
God Stats
5W - 0L
1,908 SR
Queue Stats
231W - 31L
1,971 Elo+
Party 1
Khepri
Khepri
TKNmoon
Khepri
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 106L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DabsOnly
Chronos
18
14 / 2 / 3
11,855
659
12,709
15,463
7,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

12
1 / 8 / 3
7,810
434
6,164
16,400
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
2 / 8 / 2
8,047
447
6,218
14,056
7,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
3 / 3 / 8
9,673
537
5,986
13,336
7,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 7 / 3
6,839
380
1,755
9,756
2,898
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bill2949
Tiamat
15
4 / 6 / 3
9,481
527
8,869
9,032
5,456
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Neith
Droski15
Neith
15
3 / 5 / 4
9,324
518
9,952
8,747
3,277
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
17 / 4 / 6
12,188
677
18,652
16,085
7,393
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Awilix
16
4 / 2 / 10
10,348
575
9,988
10,147
3,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
TKNmoon
Khepri
7
0 / 5 / 0
7,195
400
782
5,017
1,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
22
Kills
28
28
Deaths
22
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Bill2949
Tiamat
4
6
3
0.92
L
Chronos
DabsOnly
Chronos
14
2
3
7.75
W
Neith
Droski15
Neith
3
5
4
1
W
17
4
6
5
L
1
8
3
0.31
W
Awilix
4
2
10
4.5
L
2
8
2
0.38
W
Khepri
TKNmoon
Khepri
0
5
0
0
L
3
3
8
2.33
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,832
Damage
48,243
69,011
Taken
49,028
30,999
Mitigated
21,094
18,324
Healing
11,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Bill2949
Tiamat
8,869
1,052
0
856
9,032
5,456
494
2,643
6,389
40,759
0
L
Chronos
DabsOnly
Chronos
12,709
4,695
0
6,800
15,463
7,418
1,291
1,628
13,835
78,670
5,801
W
Neith
Droski15
Neith
9,952
3,742
0
1,882
8,747
3,277
0
3,876
4,871
0
57,301
W
18,652
11,029
820
3,450
16,085
7,393
1,896
3,747
12,338
0
76,024
L
6,164
1,583
219
4,865
16,400
6,000
0
1,991
14,409
0
46,582
W
Awilix
9,988
4,126
0
4,004
10,147
3,636
30
4,207
5,940
0
55,513
L
6,218
3,047
0
1,954
14,056
7,041
258
2,838
11,218
0
29,658
W
Khepri
TKNmoon
Khepri
782
329
0
100
5,017
1,332
0
3,660
1,357
6,138
0
L
5,986
2,262
0
4,486
13,336
7,642
941
1,346
11,990
42,671
0
L
1,755
265
0
0
9,756
2,898
0
1,848
7,908
0
13,435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,224
Gold Earned
48,536
374
Minions Killed
380
0
Camps Cleared
0
1,557,369
Distance Traveled
1,414,008
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,481
527
73
4
0
281,496
7
L
Chronos
11,855
659
137
8
0
353,940
3
W
Neith
9,324
518
102
6
0
316,924
4
W
Horus
12,188
677
113
6
0
334,928
0
L
Fenrir
7,810
434
80
4
0
330,281
3
W
Awilix
10,348
575
81
5
0
367,887
7
L
Tyr
8,047
447
49
3
0
316,703
4
W
Khepri
7,195
400
11
1
0
112,773
0
L
Ymir
9,673
537
78
4
0
260,639
1
L
Da Ji
6,839
380
30
2
0
295,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role