Player Matchup

Merlin
Merlin
CrosssssZZZZZ
Merlin
Level 33
God Stats
10W - 5L
1,624 SR
Queue Stats
116W - 82L
1,647 Elo+
Party 1
Thanatos
Thanatos
HUNT3R66
Thanatos
Level 28
God Stats
5W - 4L
1,571 SR
Queue Stats
93W - 65L
1,649 Elo+
Party 1
Arachne
Arachne
ksetra
Arachne
Level 126
God Stats
1W - 1L
1,289 SR
Queue Stats
1W - 2L
1,169 Elo+
Party 2
Apollo
Apollo
maurits46
Apollo
Level 121
God Stats
13W - 6L
1,713 SR
Queue Stats
208W - 172L
1,678 Elo+
Party 1
Yemoja
Yemoja
щу4ка
Yemoja
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,169 Elo+
Party 2
Team Averages
Level 65
1,539 SR
1,462 Elo+

VS

Team Averages
Level 37
1,575 SR
1,519 Elo+
Yemoja
Yemoja
Danielza
Yemoja
Level 41
God Stats
0W - 2L
1,253 SR
Queue Stats
151W - 195L
1,322 Elo+
Party 4
Anubis
Anubis
EtienneLantier
Anubis
Level 25
God Stats
2W - 2L
1,726 SR
Queue Stats
92W - 79L
1,660 Elo+
Party 3
Danzaburou
Danzaburou
Kaakou
Danzaburou
Level 64
God Stats
25W - 16L
1,629 SR
Queue Stats
196W - 167L
1,608 Elo+
Party 3
Thor
Thor
Spyke2607
Thor
Level 28
God Stats
2W - 1L
1,853 SR
Queue Stats
49W - 42L
1,693 Elo+
Party 3
Erlang Shen
Erlang Shen
Zebulah
Erlang Shen
Level 26
God Stats
11W - 26L
1,415 SR
Queue Stats
110W - 160L
1,315 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 6 / 13
13,545
521
16,055
17,935
8,367
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
HUNT3R66
Thanatos
20
8 / 5 / 13
14,934
574
21,568
27,320
23,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
ksetra
Arachne
20
8 / 6 / 12
14,947
575
17,934
23,605
11,406
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
maurits46
Apollo
20
17 / 7 / 8
17,139
659
28,977
31,217
15,018
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Yemoja
щу4ка
Yemoja
17
0 / 3 / 13
11,132
428
3,466
12,435
5,174
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Danielza
Yemoja
18
2 / 5 / 9
11,730
451
7,030
16,625
16,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
13 / 10 / 3
14,305
550
30,607
26,794
15,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Kaakou
Danzaburou
18
5 / 8 / 6
12,247
471
13,772
24,924
11,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
20
6 / 9 / 5
13,801
531
16,773
24,352
11,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
Zebulah
Erlang Shen
19
1 / 5 / 8
11,750
452
8,487
20,546
16,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
58
37
Kills
27
27
Deaths
37
59
Assists
31
Player
Kills
Deaths
Assists
KDA
W
4
6
13
1.75
L
Yemoja
Danielza
Yemoja
2
5
9
1.3
L
13
10
3
1.45
W
Thanatos
HUNT3R66
Thanatos
8
5
13
2.9
L
Danzaburou
Kaakou
Danzaburou
5
8
6
1
L
Thor
6
9
5
0.94
L
Erlang Shen
Zebulah
Erlang Shen
1
5
8
1
W
Arachne
ksetra
Arachne
8
6
12
2.33
W
Apollo
maurits46
Apollo
17
7
8
3
W
Yemoja
щу4ка
Yemoja
0
3
13
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,000
Damage
76,669
112,512
Taken
113,241
63,832
Mitigated
72,282
60,367
Healing
31,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,055
1,286
0
3,905
17,935
8,367
732
8,296
9,639
91,207
0
L
Yemoja
Danielza
Yemoja
7,030
2,003
1,949
1,995
16,625
16,466
320
3,504
12,915
41,376
0
L
30,607
850
0
9,350
26,794
15,188
0
5,168
21,232
117,372
0
W
Thanatos
HUNT3R66
Thanatos
21,568
9,829
0
20,117
27,320
23,867
1,699
4,406
22,914
0
88,250
L
Danzaburou
Kaakou
Danzaburou
13,772
6,187
0
7,570
24,924
11,970
1,098
2,827
21,981
0
89,000
L
Thor
16,773
5,201
0
4,689
24,352
11,962
1,008
3,192
20,949
0
103,739
L
Erlang Shen
Zebulah
Erlang Shen
8,487
4,732
0
6,169
20,546
16,696
6
3,748
16,643
0
56,378
W
Arachne
ksetra
Arachne
17,934
11,931
0
5,622
23,605
11,406
1,742
9,937
13,668
0
100,433
W
Apollo
maurits46
Apollo
28,977
19,725
0
15,880
31,217
15,018
5,269
9,290
21,927
0
105,480
W
Yemoja
щу4ка
Yemoja
3,466
512
11,015
3,828
12,435
5,174
330
8,099
4,336
15,759
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,697
Gold Earned
63,833
567
Minions Killed
665
0
Camps Cleared
0
2,343,344
Distance Traveled
2,121,301
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,545
521
150
6
0
462,768
9
L
Yemoja
11,730
451
59
2
0
444,165
4
L
Anubis
14,305
550
192
7
0
380,363
1
W
Thanatos
14,934
574
123
5
0
455,599
6
L
Danzaburou
12,247
471
132
5
0
407,460
7
L
Thor
13,801
531
167
6
0
435,106
2
L
Erlang Shen
11,750
452
115
4
0
454,207
8
W
Arachne
14,947
575
119
5
0
473,668
6
W
Apollo
17,139
659
156
6
0
497,791
2
W
Yemoja
11,132
428
19
1
0
453,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role