Player Matchup

Chronos
Chronos
ItsClash
Chronos
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Selulasky
Izanami
Level 17
God Stats
16W - 13L
1,628 SR
Queue Stats
45W - 42L
1,426 Elo+
Solo
Cthulhu
Cthulhu
bulldog20026111
Cthulhu
Level 115
God Stats
1W - 0L
1,577 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Team Averages
Level 53
1,568 SR
1,475 Elo+

VS

Team Averages
Level 21
1,591 SR
1,425 Elo+
Cernunnos
Cernunnos
BigCountry6925
Cernunnos
Level 29
God Stats
12W - 9L
1,675 SR
Queue Stats
187W - 173L
1,442 Elo+
Party 2
King Arthur
King Arthur
PeekABush
King Arthur
Level 6
God Stats
2W - 7L
1,430 SR
Queue Stats
3W - 7L
1,391 Elo+
Solo
Ares
Ares
SuperFruit5553
Ares
Level 28
God Stats
20W - 11L
1,666 SR
Queue Stats
218W - 178L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ItsClash
Chronos
11
5 / 2 / 4
8,208
821
6,804
5,491
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Selulasky
Izanami
10
1 / 3 / 8
7,639
764
3,848
6,163
1,906
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

12
4 / 2 / 4
8,015
802
9,017
9,559
5,057
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BigCountry6925
Cernunnos
10
2 / 3 / 4
6,911
691
5,593
9,372
3,660
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
PeekABush
King Arthur
9
0 / 4 / 4
6,210
621
1,746
7,665
4,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
5 / 3 / 1
7,858
786
4,914
10,189
6,987
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
16
10
Kills
7
7
Deaths
10
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
BigCountry6925
Cernunnos
2
3
4
1.33
W
Chronos
ItsClash
Chronos
5
2
4
3.5
L
King Arthur
PeekABush
King Arthur
0
4
4
0.5
W
Izanami
Selulasky
Izanami
1
3
8
1.67
L
5
3
1
1.83
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,669
Damage
12,253
21,213
Taken
27,226
8,677
Mitigated
15,002
5,915
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
BigCountry6925
Cernunnos
5,593
2,562
0
2,804
9,372
3,660
0
5,013
4,241
0
23,377
W
Chronos
ItsClash
Chronos
6,804
2,049
0
1,027
5,491
1,714
1,372
1,198
4,218
32,182
0
L
King Arthur
PeekABush
King Arthur
1,746
354
0
200
7,665
4,355
0
4,371
3,219
0
10,973
W
Izanami
Selulasky
Izanami
3,848
1,873
631
1,889
6,163
1,906
940
1,601
4,512
0
24,951
L
4,914
344
0
1,522
10,189
6,987
0
6,124
3,879
16,423
0
W
9,017
932
677
1,691
9,559
5,057
0
2,215
7,234
33,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,862
Gold Earned
20,979
131
Minions Killed
70
0
Camps Cleared
0
562,544
Distance Traveled
563,913
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,911
691
37
4
0
183,820
3
W
Chronos
8,208
821
51
5
0
186,059
1
L
King Arthur
6,210
621
14
1
0
194,142
0
W
Izanami
7,639
764
45
5
0
161,093
2
L
Ares
7,858
786
19
2
0
185,951
2
W
Cthulhu
8,015
802
35
4
0
215,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role