Player Matchup

Danzaburou
Danzaburou
Angeltl4
Danzaburou
Level 27
God Stats
194W - 184L
1,522 SR
Queue Stats
208W - 212L
1,483 Elo+
Solo
Tyr
Tyr
Deathsmonkey05
Tyr
Level 25
God Stats
3W - 5L
1,154 SR
Queue Stats
362W - 388L
1,464 Elo+
Solo
Yemoja
Yemoja
Druszja
Yemoja
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 19L
1,445 Elo+
Party 2
Artemis
Artemis
Kiwanoras
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,504 Elo+
Solo
Hun Batz
Hun Batz
SmufaraStara
Hun Batz
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 3L
1,500 Elo+
Party 2
Team Averages
Level 19
1,435 SR
1,479 Elo+

VS

Team Averages
Level 17
1,552 SR
1,492 Elo+
Nu Wa
Nu Wa
DasesDimases
Nu Wa
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,492 Elo+
Solo
Set
Set
REYTUM
Set
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
105W - 98L
1,524 Elo+
Solo
Chernobog
Chernobog
XBabaSucukX
Chernobog
Level 27
God Stats
4W - 3L
1,544 SR
Queue Stats
4W - 4L
1,403 Elo+
Party 1
Sol
Sol
slinci
Sol
Level 29
God Stats
1W - 1L
1,717 SR
Queue Stats
134W - 127L
1,540 Elo+
Solo
Heimdallr
Heimdallr
um890xb
Heimdallr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Angeltl4
Danzaburou
18
15 / 1 / 6
11,921
627
15,842
15,499
6,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
7 / 1 / 2
10,143
534
9,285
13,755
12,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Druszja
Yemoja
14
2 / 3 / 14
9,386
494
5,734
15,738
13,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Artemis
Kiwanoras
Artemis
13
3 / 4 / 2
8,176
430
6,118
10,138
4,737
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
SmufaraStara
Hun Batz
17
10 / 0 / 8
10,732
565
12,111
13,072
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 2
6,764
356
9,279
10,034
2,125
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
REYTUM
Set
14
1 / 7 / 0
8,359
440
8,113
15,397
6,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
XBabaSucukX
Chernobog
13
2 / 7 / 3
8,461
445
7,302
12,406
4,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
slinci
Sol
14
2 / 8 / 0
8,567
451
10,415
13,040
4,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
um890xb
Heimdallr
13
3 / 6 / 4
8,254
434
11,910
11,542
5,082
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
18
37
Kills
9
9
Deaths
37
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Angeltl4
Danzaburou
15
1
6
18
L
1
9
2
0.22
W
7
1
2
8
W
Yemoja
Druszja
Yemoja
2
3
14
3
W
Artemis
Kiwanoras
Artemis
3
4
2
1
L
Set
REYTUM
Set
1
7
0
0.14
W
Hun Batz
SmufaraStara
Hun Batz
10
0
8
14
L
Chernobog
XBabaSucukX
Chernobog
2
7
3
0.5
L
Sol
slinci
Sol
2
8
0
0.25
L
Heimdallr
um890xb
Heimdallr
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,090
Damage
47,019
68,202
Taken
62,419
42,289
Mitigated
22,904
23,459
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Angeltl4
Danzaburou
15,842
7,013
0
9,752
15,499
6,698
1,390
5,036
10,463
0
89,321
L
9,279
2,302
78
558
10,034
2,125
370
978
9,031
23,628
0
W
9,285
2,498
0
3,706
13,755
12,182
2,040
5,730
8,025
0
45,676
W
Yemoja
Druszja
Yemoja
5,734
1,224
544
2,640
15,738
13,113
272
4,825
10,913
27,540
0
W
Artemis
Kiwanoras
Artemis
6,118
2,973
0
1,354
10,138
4,737
31
1,040
9,098
0
47,214
L
Set
REYTUM
Set
8,113
3,578
0
3,362
15,397
6,758
0
274
15,053
0
52,413
W
Hun Batz
SmufaraStara
Hun Batz
12,111
3,760
0
5,463
13,072
5,559
0
2,434
10,638
0
71,529
L
Chernobog
XBabaSucukX
Chernobog
7,302
3,958
0
1,463
12,406
4,313
731
2,448
9,908
0
38,953
L
Sol
slinci
Sol
10,415
5,009
0
3,792
13,040
4,626
836
362
12,428
40,257
4,060
L
Heimdallr
um890xb
Heimdallr
11,910
6,381
0
1,983
11,542
5,082
843
1,672
9,870
0
36,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,358
Gold Earned
40,405
468
Minions Killed
334
0
Camps Cleared
0
1,835,791
Distance Traveled
1,485,883
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,921
627
153
8
0
337,731
0
L
Nu Wa
6,764
356
22
1
0
284,054
0
W
Tyr
10,143
534
73
4
0
361,871
0
W
Yemoja
9,386
494
48
3
0
390,990
3
W
Artemis
8,176
430
62
3
0
331,287
5
L
Set
8,359
440
96
5
0
324,119
0
W
Hun Batz
10,732
565
132
7
0
413,912
2
L
Chernobog
8,461
445
73
4
0
296,753
0
L
Sol
8,567
451
88
5
0
254,943
2
L
Heimdallr
8,254
434
55
3
0
326,014
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role