Player Matchup

Izanami
Izanami
Itz Dare7334
Izanami
Level 29
God Stats
11W - 6L
1,835 SR
Queue Stats
859W - 806L
1,475 Elo+
Solo
Guan Yu
Guan Yu
LMTRIX5643
Guan Yu
Level 14
God Stats
8W - 3L
1,596 SR
Queue Stats
24W - 24L
1,371 Elo+
Solo
Fenrir
Fenrir
Lil Chowy
Fenrir
Level 29
God Stats
19W - 25L
1,366 SR
Queue Stats
152W - 146L
1,413 Elo+
Solo
Sol
Sol
MiB-MaTriX
Sol
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
6W - 5L
1,296 Elo+
Solo
Cerberus
Cerberus
xPaintbalin97x
Cerberus
Level 28
God Stats
4W - 8L
1,330 SR
Queue Stats
90W - 83L
1,501 Elo+
Solo
Team Averages
Level 22
1,525 SR
1,411 Elo+

VS

Team Averages
Level 22
1,502 SR
1,427 Elo+
Da Ji
Da Ji
LOCOMANTIS
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,368 Elo+
Solo
Olorun
Olorun
Realhasta123456
Olorun
Level 27
God Stats
7W - 7L
1,401 SR
Queue Stats
10W - 18L
1,500 Elo+
Solo
Janus
Janus
frankwest250
Janus
Level 13
God Stats
10W - 9L
1,500 SR
Queue Stats
310W - 319L
1,470 Elo+
Solo
Cerberus
Cerberus
jules4444
Cerberus
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 20L
1,410 Elo+
Solo
Hachiman
Hachiman
weediagram1
Hachiman
Level 27
God Stats
18W - 21L
1,608 SR
Queue Stats
379W - 435L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Itz Dare7334
Izanami
10
5 / 3 / 3
6,171
617
4,592
5,336
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
LMTRIX5643
Guan Yu
11
4 / 0 / 3
6,117
612
3,336
5,542
3,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Lil Chowy
Fenrir
10
7 / 0 / 1
6,519
652
2,523
4,575
1,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
0 / 1 / 1
4,958
496
226
2,049
427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
10
5 / 1 / 6
5,915
592
6,751
5,905
2,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
7
1 / 5 / 0
4,722
472
2,038
6,668
1,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 6 / 0
4,007
401
866
6,298
1,299
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 5 / 0
4,514
451
2,452
4,390
788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cerberus
jules4444
Cerberus
7
1 / 3 / 0
4,697
470
2,159
7,420
2,297
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
weediagram1
Hachiman
8
2 / 2 / 2
5,169
517
2,620
4,190
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
21
Kills
4
5
Deaths
21
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
Itz Dare7334
Izanami
5
3
3
2.17
W
Guan Yu
LMTRIX5643
Guan Yu
4
0
3
5.5
L
Da Ji
1
5
0
0.2
W
Fenrir
Lil Chowy
Fenrir
7
0
1
7.5
W
0
1
1
0.5
L
0
6
0
0
L
0
5
0
0
L
Cerberus
jules4444
Cerberus
1
3
0
0.33
L
Hachiman
weediagram1
Hachiman
2
2
2
1.5
W
Cerberus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,428
Damage
10,135
23,407
Taken
28,966
9,603
Mitigated
6,988
7,993
Healing
6,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Itz Dare7334
Izanami
4,592
3,655
0
1,070
5,336
1,279
822
1,056
4,280
0
25,246
W
Guan Yu
LMTRIX5643
Guan Yu
3,336
1,057
301
1,444
5,542
3,897
516
1,326
4,084
0
23,869
L
Da Ji
2,038
525
0
1,910
6,668
1,668
0
385
6,139
0
17,229
W
Fenrir
Lil Chowy
Fenrir
2,523
828
0
1,793
4,575
1,541
280
912
3,581
0
24,797
W
226
90
0
750
2,049
427
255
48
2,001
14,235
0
L
866
373
108
663
6,298
1,299
0
2,175
4,023
10,676
0
L
2,452
444
0
250
4,390
788
0
0
4,315
17,577
0
L
Cerberus
jules4444
Cerberus
2,159
485
0
2,277
7,420
2,297
0
2,818
4,477
16,149
0
L
Hachiman
weediagram1
Hachiman
2,620
1,229
0
1,286
4,190
936
836
1,224
2,866
0
20,597
W
Cerberus
6,751
1,540
216
2,419
5,905
2,459
0
1,921
3,984
24,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,680
Gold Earned
23,109
271
Minions Killed
182
0
Camps Cleared
0
912,042
Distance Traveled
802,770
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,171
617
62
6
0
176,031
0
W
Guan Yu
6,117
612
56
6
0
183,352
0
L
Da Ji
4,722
472
43
4
0
157,994
1
W
Fenrir
6,519
652
57
6
0
206,271
2
W
Sol
4,958
496
42
4
0
147,082
1
L
Olorun
4,007
401
24
2
0
154,690
2
L
Janus
4,514
451
28
3
0
159,022
2
L
Cerberus
4,697
470
47
5
0
191,623
0
L
Hachiman
5,169
517
40
4
0
139,441
0
W
Cerberus
5,915
592
54
5
0
199,306
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role