Player Matchup

Horus
Horus
Hank-hill696919
Horus
Level 68
God Stats
1W - 4L
1,483 SR
Queue Stats
56W - 65L
1,446 Elo+
Party 1
Baron Samedi
Baron Samedi
SYNC--FLOW
Baron Samedi
Level 76
God Stats
4W - 2L
1,722 SR
Queue Stats
75W - 84L
1,431 Elo+
Party 1
Ratatoskr
Ratatoskr
Subpotential
Ratatoskr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Rama
Rama
gatitosrudos4
Rama
Level 124
God Stats
3W - 3L
1,500 SR
Queue Stats
223W - 227L
1,481 Elo+
Solo
Ne Zha
Ne Zha
pluto-not-fake
Ne Zha
Level 83
God Stats
15W - 19L
1,476 SR
Queue Stats
76W - 82L
1,450 Elo+
Party 1
Team Averages
Level 84
1,536 SR
1,462 Elo+

VS

Team Averages
Level 86
1,527 SR
1,443 Elo+
Heimdallr
Heimdallr
Elite_Sniper727
Heimdallr
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,383 Elo+
Party 2
Geb
Geb
ORPHAN694206681
Geb
Level 87
God Stats
22W - 19L
1,603 SR
Queue Stats
64W - 56L
1,535 Elo+
Solo
Merlin
Merlin
TSWEEZY843
Merlin
Level 156
God Stats
3W - 6L
1,466 SR
Queue Stats
465W - 456L
1,442 Elo+
Solo
Ymir
Ymir
UndeadSoldiers_
Ymir
Level 42
God Stats
7W - 5L
1,600 SR
Queue Stats
9W - 15L
1,383 Elo+
Party 2
Chaac
Chaac
rhino12120
Chaac
Level 92
God Stats
4W - 4L
1,467 SR
Queue Stats
200W - 206L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 8 / 8
8,468
470
6,709
19,503
9,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
SYNC--FLOW
Baron Samedi
15
9 / 3 / 11
9,769
543
20,788
17,171
7,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ratatoskr
Subpotential
Ratatoskr
14
6 / 5 / 7
9,201
511
5,472
12,992
4,451
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

3
0 / 1 / 0
5,342
297
270
1,115
173
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
6 / 6 / 4
8,472
471
15,929
18,105
9,020
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Elite_Sniper727
Heimdallr
14
3 / 5 / 7
8,965
498
8,075
14,371
5,170
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 6 / 6
9,582
532
11,101
13,603
4,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Merlin
TSWEEZY843
Merlin
17
7 / 4 / 4
10,577
588
12,473
11,186
4,052
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
2 / 6 / 5
7,195
400
4,509
14,994
11,336
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
15
4 / 5 / 6
9,636
535
14,521
16,591
8,280
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
51
25
Kills
23
23
Deaths
26
30
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Elite_Sniper727
Heimdallr
3
5
7
1.3
L
4
8
8
1
W
7
6
6
1.67
L
Baron Samedi
SYNC--FLOW
Baron Samedi
9
3
11
4.83
L
Ratatoskr
Subpotential
Ratatoskr
6
5
7
1.9
W
Merlin
TSWEEZY843
Merlin
7
4
4
2.25
W
2
6
5
0.75
L
0
1
0
0
L
6
6
4
1.33
W
Chaac
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,168
Damage
50,679
68,886
Taken
70,745
30,199
Mitigated
33,763
26,293
Healing
16,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Elite_Sniper727
Heimdallr
8,075
4,924
0
4,901
14,371
5,170
590
2,188
12,061
0
51,966
L
6,709
3,142
2,971
5,944
19,503
9,278
47
7,256
12,119
0
20,036
W
11,101
2,034
0
539
13,603
4,925
64
3,979
9,425
36,742
0
L
Baron Samedi
SYNC--FLOW
Baron Samedi
20,788
1,557
2,496
6,666
17,171
7,277
303
10,415
6,478
51,009
0
L
Ratatoskr
Subpotential
Ratatoskr
5,472
483
0
2,834
12,992
4,451
420
4,352
8,476
0
32,917
W
Merlin
TSWEEZY843
Merlin
12,473
364
0
3,029
11,186
4,052
352
5,149
5,681
77,039
0
W
4,509
301
414
2,058
14,994
11,336
140
5,795
8,951
19,752
0
L
270
256
0
243
1,115
173
75
222
849
0
4,197
L
15,929
8,668
0
5,139
18,105
9,020
551
5,054
12,881
0
43,995
W
Chaac
14,521
2,897
0
5,618
16,591
8,280
614
2,633
13,839
0
42,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,252
Gold Earned
45,955
227
Minions Killed
375
0
Camps Cleared
0
1,370,609
Distance Traveled
1,560,407
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,965
498
78
4
0
294,306
3
L
Horus
8,468
470
23
1
0
335,205
0
W
Geb
9,582
532
68
4
0
319,314
0
L
Baron Samedi
9,769
543
69
4
0
332,693
0
L
Ratatoskr
9,201
511
57
3
0
356,350
2
W
Merlin
10,577
588
134
7
0
308,827
5
W
Ymir
7,195
400
24
1
0
305,788
7
L
Rama
5,342
297
11
1
0
36,877
1
L
Ne Zha
8,472
471
67
4
0
309,484
0
W
Chaac
9,636
535
71
4
0
332,172
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role