Player Matchup

Tiamat
Tiamat
Gold III
Akcaei
Tiamat
Gold III
Level 160
God Stats
1W - 3L
1,739 SR
Queue Stats
19W - 20L
1,685 MMR
Party 1
Tyr
Tyr
Gold II
CrazZyLuckY
Tyr
Gold II
Level 133
God Stats
10W - 9L
1,642 SR
Queue Stats
171W - 165L
1,600 MMR
Party 2
Bastet
Bastet
Gold I
NinjaSaurioRex
Bastet
Gold I
Level 127
God Stats
3W - 2L
1,694 SR
Queue Stats
87W - 84L
1,635 MMR
Party 2
Artemis
Artemis
Gold III
PäJaRö
Artemis
Gold III
Level 159
God Stats
2W - 4L
1,837 SR
Queue Stats
44W - 46L
1,685 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Zoferruco
Kuzenbo
Silver I
Level 33
God Stats
5W - 2L
1,715 SR
Queue Stats
13W - 6L
1,639 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,725 SR
1,649 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,578 SR
1,613 MMR
Yemoja
Yemoja
Platinum V
BakjeVla
Yemoja
Platinum V
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
265W - 283L
1,525 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
Eksusas
Cu Chulainn
Gold III
Level 103
God Stats
12W - 5L
1,820 SR
Queue Stats
47W - 36L
1,677 MMR
Solo
Mercury
Mercury
Gold II
JacintoPaton
Mercury
Gold II
Level 109
God Stats
6W - 3L
1,267 SR
Queue Stats
151W - 161L
1,568 MMR
Solo
Hachiman
Hachiman
Gold IV
Oramon
Hachiman
Gold IV
Level 153
God Stats
4W - 2L
1,617 SR
Queue Stats
57W - 44L
1,631 MMR
Solo
Janus
Janus
Gold I
aleex_fdez99
Janus
Gold I
Level 142
God Stats
32W - 24L
1,685 SR
Queue Stats
143W - 146L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akcaei
Tiamat
20
7 / 4 / 4
14,311
596
18,051
14,591
12,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

19
3 / 6 / 2
12,471
520
11,634
27,325
24,587
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 7 / 6
11,707
488
11,591
18,718
7,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artemis
PäJaRö
Artemis
20
1 / 2 / 0
13,449
560
11,094
18,155
8,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Zoferruco
Kuzenbo
15
0 / 4 / 9
10,828
451
9,185
20,090
25,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TsukuyomiSetAthenaApolloAphrodite

VS

Bans
PersephoneThorNemesisArachneCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BakjeVla
Yemoja
16
1 / 3 / 13
10,725
447
8,802
15,030
13,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Eksusas
Cu Chulainn
19
4 / 4 / 7
12,382
516
21,803
28,216
24,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
JacintoPaton
Mercury
20
5 / 4 / 7
12,671
528
10,433
17,629
9,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
Oramon
Hachiman
20
6 / 1 / 2
13,859
577
12,419
16,609
6,520
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
6 / 4 / 6
12,899
537
12,540
12,919
5,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
57
15
Kills
22
23
Deaths
16
21
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Akcaei
Tiamat
7
4
4
2.25
L
Yemoja
BakjeVla
Yemoja
1
3
13
2.5
W
3
6
2
0.67
L
Cu Chulainn
Eksusas
Cu Chulainn
4
4
7
1.88
L
Mercury
JacintoPaton
Mercury
5
4
7
2.13
W
4
7
6
1
L
Hachiman
Oramon
Hachiman
6
1
2
7
W
Artemis
PäJaRö
Artemis
1
2
0
0.5
W
Kuzenbo
Zoferruco
Kuzenbo
0
4
9
1.13
L
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,555
Damage
65,997
98,879
Taken
90,403
78,626
Mitigated
59,295
32,641
Healing
27,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Akcaei
Tiamat
18,051
2,243
0
6,256
14,591
12,446
873
4,117
10,379
103,418
0
L
Yemoja
BakjeVla
Yemoja
8,802
1,379
1,850
3,638
15,030
13,268
340
7,637
7,393
36,976
0
W
11,634
925
0
10,121
27,325
24,587
0
5,936
19,848
0
73,126
L
Cu Chulainn
Eksusas
Cu Chulainn
21,803
3,879
0
9,669
28,216
24,722
126
9,530
18,686
9,327
79,525
L
Mercury
JacintoPaton
Mercury
10,433
3,482
0
456
17,629
9,336
378
5,827
11,802
0
91,767
W
11,591
2,266
0
314
18,718
7,998
84
5,633
12,813
0
75,418
L
Hachiman
Oramon
Hachiman
12,419
5,106
0
8,003
16,609
6,520
4,948
2,665
13,944
0
124,425
W
Artemis
PäJaRö
Artemis
11,094
4,287
0
9,461
18,155
8,098
5,618
856
17,263
0
116,006
W
Kuzenbo
Zoferruco
Kuzenbo
9,185
3,759
0
6,489
20,090
25,497
52
7,454
12,519
23,060
0
L
12,540
1,118
279
3,461
12,919
5,449
555
4,794
8,125
107,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,766
Gold Earned
62,536
661
Minions Killed
781
0
Camps Cleared
0
2,279,589
Distance Traveled
2,330,035
39
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,311
596
203
8
0
451,514
11
L
Yemoja
10,725
447
68
3
0
437,890
2
W
Tyr
12,471
520
148
6
0
471,643
7
L
Cu Chulainn
12,382
516
148
6
0
468,837
6
L
Mercury
12,671
528
138
6
0
525,469
2
W
Bastet
11,707
488
95
4
0
512,423
4
L
Hachiman
13,859
577
193
8
0
407,865
5
W
Artemis
13,449
560
194
8
0
368,852
4
W
Kuzenbo
10,828
451
21
1
0
475,157
13
L
Janus
12,899
537
234
10
0
489,974
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role