Player Matchup

Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Furt648
Sylvanus
Level 108
God Stats
0W - 2L
1,267 SR
Queue Stats
29W - 32L
1,537 Elo+
Solo
Tiamat
Tiamat
RavensFanSam
Tiamat
Level 104
God Stats
43W - 52L
1,530 SR
Queue Stats
768W - 720L
1,527 Elo+
Party 2
The Morrigan
The Morrigan
TheeNutKing
The Morrigan
Level 86
God Stats
0W - 5L
1,146 SR
Queue Stats
795W - 789L
1,495 Elo+
Party 2
Arachne
Arachne
mattbwood66
Arachne
Level 104
God Stats
22W - 6L
2,067 SR
Queue Stats
694W - 669L
1,669 Elo+
Party 2
Team Averages
Level 98
1,502 SR
1,546 Elo+

VS

Team Averages
Level 122
1,558 SR
1,631 Elo+
Ra
Ra
Blighted Path
Ra
Level 154
God Stats
15W - 8L
1,702 SR
Queue Stats
496W - 409L
1,653 Elo+
Party 1
Anubis
Anubis
GhettoDaJi
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 22L
1,723 Elo+
Party 1
Apollo
Apollo
Jamesod2001
Apollo
Level 160
God Stats
5W - 0L
1,587 SR
Queue Stats
86W - 83L
1,561 Elo+
Party 1
Neith
Neith
R3Kl3SS W33D
Neith
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 22L
1,617 Elo+
Party 1
Jormungandr
Jormungandr
sleepyREDCOAT
Jormungandr
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
276W - 251L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 1 / 1
5,015
502
1,573
3,493
601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
Furt648
Sylvanus
7
0 / 2 / 1
4,350
435
1,467
5,590
1,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
9
0 / 4 / 4
5,422
542
4,146
7,172
3,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

The Morrigan
TheeNutKing
The Morrigan
8
1 / 7 / 0
4,904
490
1,576
6,946
2,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
mattbwood66
Arachne
9
2 / 6 / 0
5,736
574
1,913
7,624
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 1 / 3
7,555
756
6,416
3,609
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anubis
GhettoDaJi
Anubis
10
2 / 2 / 2
5,687
569
4,495
5,639
3,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
12
4 / 1 / 7
6,999
700
4,751
6,185
2,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 0 / 2
6,328
633
1,252
3,533
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jormungandr
sleepyREDCOAT
Jormungandr
8
2 / 1 / 5
5,715
572
3,488
5,304
2,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
39
4
Kills
20
20
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
W
10
1
3
11.5
L
Sylvanus
Furt648
Sylvanus
0
2
1
0.25
W
Anubis
GhettoDaJi
Anubis
2
2
2
1.5
W
Apollo
4
1
7
7.5
W
2
0
2
3
L
Tiamat
0
4
4
0.5
L
The Morrigan
TheeNutKing
The Morrigan
1
7
0
0.14
L
Arachne
mattbwood66
Arachne
2
6
0
0.33
W
Jormungandr
sleepyREDCOAT
Jormungandr
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,675
Damage
20,402
30,825
Taken
24,270
10,463
Mitigated
10,740
7,739
Healing
8,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,573
226
0
1,235
3,493
601
0
1,511
1,974
20,733
0
W
6,416
572
397
1,212
3,609
1,108
294
478
3,013
43,280
0
L
Sylvanus
Furt648
Sylvanus
1,467
608
256
1,813
5,590
1,934
0
2,156
3,434
13,152
0
W
Anubis
GhettoDaJi
Anubis
4,495
403
0
2,664
5,639
3,415
493
3,428
2,211
27,314
0
W
Apollo
4,751
2,166
0
500
6,185
2,272
32
1,549
4,540
0
41,872
W
1,252
463
0
1,890
3,533
1,070
1,454
831
2,702
0
34,103
L
Tiamat
4,146
724
0
2,619
7,172
3,245
60
3,353
3,819
24,510
0
L
The Morrigan
TheeNutKing
The Morrigan
1,576
250
0
793
6,946
2,138
0
3,244
3,472
17,242
0
L
Arachne
mattbwood66
Arachne
1,913
1,150
0
1,023
7,624
2,545
0
3,756
3,727
0
22,153
W
Jormungandr
sleepyREDCOAT
Jormungandr
3,488
737
0
1,498
5,304
2,875
0
2,262
3,042
17,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,427
Gold Earned
32,284
191
Minions Killed
354
0
Camps Cleared
0
872,790
Distance Traveled
920,582
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,015
502
44
4
0
144,887
0
W
Ra
7,555
756
97
10
0
208,508
0
L
Sylvanus
4,350
435
16
2
0
180,496
4
W
Anubis
5,687
569
53
5
0
154,608
3
W
Apollo
6,999
700
92
9
0
210,157
0
W
Neith
6,328
633
85
9
0
170,087
5
L
Tiamat
5,422
542
44
4
0
169,845
0
L
The Morrigan
4,904
490
36
4
0
166,929
0
L
Arachne
5,736
574
51
5
0
210,633
2
W
Jormungandr
5,715
572
27
3
0
177,222
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role