Player Matchup

Neith
Neith
Jwright889
Neith
Level 28
God Stats
57W - 61L
1,577 SR
Queue Stats
262W - 287L
1,611 Elo+
Solo
Janus
Janus
Kr0niik_Th3iFZ
Janus
Level 30
God Stats
2W - 1L
1,757 SR
Queue Stats
85W - 72L
1,555 Elo+
Solo
Bacchus
Bacchus
MUNCHKINBRIGADE
Bacchus
Level 25
God Stats
9W - 8L
1,320 SR
Queue Stats
50W - 50L
1,566 Elo+
Solo
Mercury
Mercury
guerrero_gaps
Mercury
Level 16
God Stats
4W - 1L
1,500 SR
Queue Stats
173W - 199L
1,547 Elo+
Solo
Yemoja
Yemoja
logistic_baulk7
Yemoja
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 53L
1,488 Elo+
Solo
Team Averages
Level 23
1,531 SR
1,553 Elo+

VS

Team Averages
Level 24
1,689 SR
1,558 Elo+
Raijin
Raijin
Ekoliko
Raijin
Level 33
God Stats
2W - 1L
1,715 SR
Queue Stats
59W - 54L
1,536 Elo+
Party 1
Neith
Neith
IvanKoxLong
Neith
Level 29
God Stats
0W - 3L
1,711 SR
Queue Stats
120W - 117L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
ZedsDead101
Ah Muzen Cab
Level 26
God Stats
12W - 7L
2,021 SR
Queue Stats
418W - 397L
1,631 Elo+
Solo
Nemesis
Nemesis
kill-agent1
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,493 Elo+
Solo
Susano
Susano
xXannoXx
Susano
Level 29
God Stats
6W - 10L
1,494 SR
Queue Stats
65W - 55L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
1 / 3 / 0
5,971
459
2,597
7,146
1,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
4 / 1 / 0
8,353
643
5,975
5,371
1,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
3 / 1 / 0
6,844
526
4,752
5,561
4,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
11
0 / 1 / 2
6,311
485
946
9,862
2,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 2 / 1
5,772
444
1,881
5,811
4,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Ekoliko
Raijin
11
1 / 3 / 0
5,987
461
1,960
7,277
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 3 / 1
5,940
457
2,468
7,117
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ah Muzen Cab
ZedsDead101
Ah Muzen Cab
12
2 / 0 / 3
7,281
560
5,800
4,393
1,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
kill-agent1
Nemesis
3
0 / 0 / 0
4,597
354
0
580
77
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Susano
xXannoXx
Susano
11
4 / 2 / 3
6,323
486
5,962
5,948
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
8
Kills
7
8
Deaths
8
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Raijin
Ekoliko
Raijin
1
3
0
0.33
L
0
3
1
0.17
W
Neith
1
3
0
0.33
W
4
1
0
4
W
3
1
0
3
L
Ah Muzen Cab
ZedsDead101
Ah Muzen Cab
2
0
3
3.5
W
Mercury
0
1
2
1
L
Nemesis
kill-agent1
Nemesis
0
0
0
0
W
0
2
1
0.25
L
Susano
xXannoXx
Susano
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,151
Damage
16,190
33,751
Taken
25,315
14,832
Mitigated
7,439
10,619
Healing
7,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Ekoliko
Raijin
1,960
320
0
1,000
7,277
1,946
0
4,929
2,032
28,542
0
L
2,468
890
0
2,546
7,117
2,323
0
4,377
2,365
0
22,717
W
Neith
2,597
1,675
0
2,279
7,146
1,811
0
0
7,146
0
36,373
W
5,975
460
0
1,786
5,371
1,762
980
1,223
3,948
59,609
0
W
4,752
340
0
1,150
5,561
4,585
35
0
5,561
35,269
0
L
Ah Muzen Cab
ZedsDead101
Ah Muzen Cab
5,800
3,323
0
2,759
4,393
1,396
0
781
3,612
0
43,481
W
Mercury
946
430
0
4,126
9,862
2,662
728
487
9,325
0
37,714
L
Nemesis
kill-agent1
Nemesis
0
0
0
0
580
77
0
0
580
0
1,253
W
1,881
204
429
849
5,811
4,012
0
0
5,811
9,474
0
L
Susano
xXannoXx
Susano
5,962
2,316
0
1,309
5,948
1,697
0
1,778
4,118
0
14,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,251
Gold Earned
30,128
365
Minions Killed
237
0
Camps Cleared
0
1,125,405
Distance Traveled
895,366
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
5,987
461
70
5
0
158,839
0
L
Neith
5,940
457
50
4
0
211,185
1
W
Neith
5,971
459
79
6
0
225,007
1
W
Janus
8,353
643
120
9
0
223,932
2
W
Bacchus
6,844
526
77
6
0
214,124
0
L
Ah Muzen Cab
7,281
560
91
7
0
231,483
1
W
Mercury
6,311
485
68
5
0
266,974
0
L
Nemesis
4,597
354
5
0
0
23,778
0
W
Yemoja
5,772
444
21
2
0
195,368
0
L
Susano
6,323
486
21
2
0
270,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role