Player Matchup

Ymir
Ymir
HanzoHit
Ymir
Level 25
God Stats
4W - 4L
1,455 SR
Queue Stats
7W - 8L
1,375 Elo+
Solo
Yemoja
Yemoja
Joso2881
Yemoja
Level 17
God Stats
14W - 16L
1,500 SR
Queue Stats
185W - 213L
1,281 Elo+
Solo
Rama
Rama
cactusjack90210
Rama
Level 11
God Stats
7W - 7L
1,500 SR
Queue Stats
35W - 34L
1,444 Elo+
Solo
Zeus
Zeus
jonathanisan
Zeus
Level 16
God Stats
5W - 3L
1,405 SR
Queue Stats
7W - 8L
1,323 Elo+
Solo
Da Ji
Da Ji
nick23031
Da Ji
Level 27
God Stats
4W - 5L
1,459 SR
Queue Stats
125W - 117L
1,430 Elo+
Solo
Team Averages
Level 19
1,464 SR
1,371 Elo+

VS

Team Averages
Level 16
1,548 SR
1,297 Elo+
Cerberus
Cerberus
BIGBAD BOY55981
Cerberus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,203 Elo+
Solo
Hun Batz
Hun Batz
Jungle_Chi
Hun Batz
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,234 Elo+
Solo
Khepri
Khepri
KayoticsSon
Khepri
Level 28
God Stats
1W - 1L
1,697 SR
Queue Stats
25W - 28L
1,357 Elo+
Solo
Zeus
Zeus
Sanakut
Zeus
Level 21
God Stats
7W - 6L
1,380 SR
Queue Stats
15W - 16L
1,242 Elo+
Solo
Agni
Agni
roman20135
Agni
Level 28
God Stats
1W - 1L
1,665 SR
Queue Stats
28W - 21L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
3 / 4 / 0
6,415
493
4,068
6,445
2,908
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
Joso2881
Yemoja
9
1 / 3 / 2
6,559
505
1,437
9,172
3,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
5 / 1 / 3
7,790
599
6,918
7,066
2,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 1 / 3
6,071
467
2,182
1,833
445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
nick23031
Da Ji
12
5 / 4 / 2
7,342
565
7,158
8,120
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
7
0 / 4 / 1
5,319
409
1,249
7,393
3,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Jungle_Chi
Hun Batz
9
1 / 3 / 4
5,834
449
1,970
7,420
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Khepri
9
0 / 1 / 4
5,374
413
3,428
7,424
3,624
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zeus
Sanakut
Zeus
10
6 / 6 / 0
7,078
544
4,152
5,539
1,346
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
6 / 2 / 0
7,571
582
7,371
7,930
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
22
15
Kills
13
13
Deaths
16
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
4
1
0.13
W
Ymir
3
4
0
0.75
W
Yemoja
Joso2881
Yemoja
1
3
2
0.67
L
Hun Batz
Jungle_Chi
Hun Batz
1
3
4
1
L
Khepri
0
1
4
2
L
Zeus
Sanakut
Zeus
6
6
0
1
W
5
1
3
6.5
W
1
1
3
2.5
W
Da Ji
nick23031
Da Ji
5
4
2
1.5
L
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,763
Damage
18,170
32,636
Taken
35,706
12,838
Mitigated
14,368
8,873
Healing
8,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,249
196
0
681
7,393
3,590
0
1,105
6,244
10,950
0
W
Ymir
4,068
1,038
0
667
6,445
2,908
871
2,691
3,686
23,542
0
W
Yemoja
Joso2881
Yemoja
1,437
683
615
2,986
9,172
3,777
93
6,336
2,662
16,685
0
L
Hun Batz
Jungle_Chi
Hun Batz
1,970
652
0
2,400
7,420
3,432
0
922
6,498
0
17,215
L
Khepri
3,428
316
0
2,873
7,424
3,624
0
1,515
5,909
15,554
0
L
Zeus
Sanakut
Zeus
4,152
222
0
48
5,539
1,346
500
1,065
4,464
16,638
0
W
6,918
5,938
0
3,107
7,066
2,560
451
2,040
5,006
0
42,465
W
2,182
284
0
148
1,833
445
0
1,227
514
8,597
0
W
Da Ji
nick23031
Da Ji
7,158
1,210
0
1,350
8,120
3,148
999
3,464
4,568
0
31,524
L
7,371
1,122
64
2,247
7,930
2,376
716
2,870
4,904
43,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,177
Gold Earned
31,176
209
Minions Killed
199
0
Camps Cleared
0
963,891
Distance Traveled
1,201,052
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,319
409
26
2
0
244,818
0
W
Ymir
6,415
493
41
3
0
199,400
0
W
Yemoja
6,559
505
27
2
0
177,035
2
L
Hun Batz
5,834
449
31
2
0
223,567
1
L
Khepri
5,374
413
17
1
0
276,591
2
L
Zeus
7,078
544
38
3
0
208,216
0
W
Rama
7,790
599
70
5
0
208,289
1
W
Zeus
6,071
467
17
1
0
120,216
1
W
Da Ji
7,342
565
54
4
0
258,951
1
L
Agni
7,571
582
87
7
0
247,860
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role