Player Matchup

Fenrir
Fenrir
Diamond IV
Gattsu slasher
Fenrir
Diamond IV
Level 156
God Stats
16W - 30L
1,585 SR
Queue Stats
316W - 343L
1,942 MMR
Solo
Sol
Sol
Platinum V
HonchoTLK
Sol
Platinum V
Level 75
God Stats
0W - 2L
1,322 SR
Queue Stats
66W - 68L
1,607 MMR
Solo
Bacchus
Bacchus
Gold I
uNick5040
Bacchus
Gold I
Level 147
God Stats
9W - 10L
1,807 SR
Queue Stats
127W - 146L
1,658 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,571 SR
1,736 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,688 SR
1,844 MMR
Ne Zha
Ne Zha
Platinum V
BoJaNgLeROoOo
Ne Zha
Platinum V
Level 149
God Stats
12W - 4L
1,723 SR
Queue Stats
16W - 13L
1,982 MMR
Party 1
Neith
Neith
Platinum IV
SilkyBaller1788
Neith
Platinum IV
Level 107
God Stats
11W - 6L
1,692 SR
Queue Stats
14W - 10L
2,064 MMR
Party 1
Ganesha
Ganesha
Gold IV
TevasLTU
Ganesha
Gold IV
Level 126
God Stats
2W - 1L
1,648 SR
Queue Stats
139W - 157L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 1
11,999
632
10,636
24,082
22,300
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 6 / 2
13,575
714
22,808
22,263
6,988
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
uNick5040
Bacchus
15
1 / 6 / 5
12,498
658
11,108
15,992
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
PersephoneAphroditeCthulhuTsukuyomiTiamat

VS

Bans
SobekThothZeusScyllaNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 3 / 9
14,301
753
19,127
23,234
23,182
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
12 / 3 / 5
14,264
751
23,468
13,779
5,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
TevasLTU
Ganesha
17
0 / 3 / 17
12,061
635
8,664
18,092
21,820
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
9
Kills
19
19
Deaths
9
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
7
3
9
3.83
L
4
7
1
0.64
L
4
6
2
0.83
W
12
3
5
4.83
W
Ganesha
TevasLTU
Ganesha
0
3
17
2.83
L
Bacchus
uNick5040
Bacchus
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,552
Damage
51,259
62,337
Taken
55,105
51,452
Mitigated
50,789
16,011
Healing
18,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,127
6,791
0
7,032
23,234
23,182
542
14,991
8,243
0
68,710
L
10,636
3,022
426
4,673
24,082
22,300
20
3,164
20,918
0
37,037
L
22,808
7,202
0
9,683
22,263
6,988
0
3,102
19,161
76,781
0
W
23,468
8,805
0
5,429
13,779
5,787
2,492
8,538
5,241
0
84,546
W
Ganesha
TevasLTU
Ganesha
8,664
753
1,366
4,292
18,092
21,820
0
10,489
7,603
34,660
0
L
Bacchus
uNick5040
Bacchus
11,108
750
0
1,229
15,992
22,164
0
2,496
13,496
36,087
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,072
Gold Earned
40,626
195
Minions Killed
220
0
Camps Cleared
0
948,339
Distance Traveled
1,002,338
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,301
753
79
4
0
341,328
2
L
Fenrir
11,999
632
46
2
0
334,415
6
L
Sol
13,575
714
105
6
0
281,384
5
W
Neith
14,264
751
137
7
0
321,951
2
W
Ganesha
12,061
635
4
0
0
339,059
4
L
Bacchus
12,498
658
44
2
0
332,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role