Player Matchup

Heimdallr
Heimdallr
GIOMW
Heimdallr
Level 26
God Stats
2W - 2L
1,352 SR
Queue Stats
116W - 112L
1,518 Elo+
Solo
Scylla
Scylla
LorenTJ
Scylla
Level 29
God Stats
4W - 10L
1,402 SR
Queue Stats
235W - 201L
1,601 Elo+
Party 1
King Arthur
King Arthur
OozyElephant274
King Arthur
Level 27
God Stats
9W - 11L
1,528 SR
Queue Stats
52W - 47L
1,502 Elo+
Solo
Hun Batz
Hun Batz
Zequi_SB
Hun Batz
Level 28
God Stats
16W - 13L
1,456 SR
Queue Stats
213W - 189L
1,570 Elo+
Party 1
Ares
Ares
basito20
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 14L
1,575 Elo+
Solo
Team Averages
Level 23
1,448 SR
1,553 Elo+

VS

Team Averages
Level 19
1,540 SR
1,584 Elo+
Cerberus
Cerberus
Drerrie_010
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 75L
1,507 Elo+
Solo
Apollo
Apollo
Felianther
Apollo
Level 22
God Stats
2W - 1L
1,809 SR
Queue Stats
13W - 7L
1,628 Elo+
Solo
Nemesis
Nemesis
HeroKilVilain_Qc
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,652 Elo+
Solo
Zeus
Zeus
Slumcat909
Zeus
Level 17
God Stats
0W - 1L
1,286 SR
Queue Stats
25W - 20L
1,619 Elo+
Solo
Chaac
Chaac
xGarnIxGemachtx
Chaac
Level 25
God Stats
1W - 2L
1,606 SR
Queue Stats
76W - 62L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
GIOMW
Heimdallr
11
0 / 2 / 1
6,332
528
5,422
6,295
2,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
LorenTJ
Scylla
13
5 / 0 / 1
7,312
609
5,551
4,941
1,485
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
OozyElephant274
King Arthur
12
5 / 1 / 1
7,338
612
8,534
9,418
4,906
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hun Batz
Zequi_SB
Hun Batz
12
2 / 0 / 0
6,746
562
2,863
6,740
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
10
0 / 1 / 3
6,224
519
3,379
10,657
6,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drerrie_010
Cerberus
7
0 / 1 / 2
5,488
457
1,822
4,742
2,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Felianther
Apollo
10
3 / 2 / 0
6,406
534
8,277
10,609
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 4 / 0
5,308
442
1,199
7,134
2,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

11
0 / 2 / 0
6,071
506
5,107
6,445
2,343
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 3 / 0
5,477
456
5,430
8,653
6,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
12
Kills
4
4
Deaths
12
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Drerrie_010
Cerberus
0
1
2
1
L
Apollo
Felianther
Apollo
3
2
0
1.5
W
Heimdallr
GIOMW
Heimdallr
0
2
1
0.25
L
0
4
0
0
W
Scylla
LorenTJ
Scylla
5
0
1
5.5
W
King Arthur
OozyElephant274
King Arthur
5
1
1
5.5
L
0
2
0
0
W
Hun Batz
Zequi_SB
Hun Batz
2
0
0
2
W
Ares
0
1
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,749
Damage
21,835
38,051
Taken
37,583
18,482
Mitigated
17,640
12,763
Healing
15,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Drerrie_010
Cerberus
1,822
105
131
1,174
4,742
2,619
0
1,810
2,932
13,580
0
L
Apollo
Felianther
Apollo
8,277
6,003
0
5,707
10,609
3,561
699
3,036
7,573
0
38,006
W
Heimdallr
GIOMW
Heimdallr
5,422
3,423
0
2,140
6,295
2,746
472
349
5,946
0
38,410
L
1,199
239
0
1,442
7,134
2,186
0
369
6,765
0
23,718
W
Scylla
LorenTJ
Scylla
5,551
412
0
1,123
4,941
1,485
0
1,418
3,523
48,221
0
W
King Arthur
OozyElephant274
King Arthur
8,534
2,828
0
2,874
9,418
4,906
1,473
0
9,418
0
43,841
L
5,107
1,099
0
2,847
6,445
2,343
522
3,715
2,730
40,097
0
W
Hun Batz
Zequi_SB
Hun Batz
2,863
982
0
3,048
6,740
2,400
0
1,957
4,783
0
43,552
W
Ares
3,379
429
171
3,407
10,657
6,945
240
3,205
7,452
16,050
0
L
5,430
1,282
0
4,242
8,653
6,931
176
0
8,653
0
24,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,952
Gold Earned
28,750
360
Minions Killed
266
0
Camps Cleared
0
1,171,645
Distance Traveled
1,078,160
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,488
457
24
2
0
197,525
2
L
Apollo
6,406
534
67
6
0
248,752
4
W
Heimdallr
6,332
528
79
7
0
203,996
2
L
Nemesis
5,308
442
55
5
0
266,653
3
W
Scylla
7,312
609
96
8
0
248,806
3
W
King Arthur
7,338
612
88
7
0
230,693
3
L
Zeus
6,071
506
78
7
0
194,640
4
W
Hun Batz
6,746
562
84
7
0
270,806
4
W
Ares
6,224
519
13
1
0
217,344
3
L
Chaac
5,477
456
42
4
0
170,590
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role