Player Matchup

Chang'e
Chang'e
Ragnarkock
Chang'e
Level 100
God Stats
5W - 2L
1,816 SR
Queue Stats
91W - 98L
1,448 Elo+
Party 1
King Arthur
King Arthur
SirGooseBane
King Arthur
Level 73
God Stats
9W - 12L
1,483 SR
Queue Stats
71W - 85L
1,449 Elo+
Party 1
Vamana
Vamana
twistedbrotherr
Vamana
Level 121
God Stats
7W - 5L
1,504 SR
Queue Stats
907W - 946L
1,432 Elo+
Solo
Team Averages
Level 98
1,601 SR
1,443 Elo+

VS

Team Averages
Level 61
1,564 SR
1,539 Elo+
Set
Set
MichaelGamingVN
Set
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
ShOtGUNtOdANOSE
Hera
Level 147
God Stats
0W - 3L
1,691 SR
Queue Stats
100W - 94L
1,618 Elo+
Solo
Merlin
Merlin
TieuChuDu
Merlin
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ragnarkock
Chang'e
14
10 / 3 / 6
11,348
757
10,713
12,586
4,301
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

King Arthur
SirGooseBane
King Arthur
14
3 / 2 / 10
11,078
739
7,856
15,108
9,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 0 / 12
11,152
743
8,106
14,093
9,490
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
9,721
648
11,640
13,143
8,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 6 / 2
8,727
582
7,054
9,802
8,571
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
TieuChuDu
Merlin
11
0 / 8 / 4
8,177
545
9,577
9,254
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
18
Kills
5
5
Deaths
18
28
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
4
2
1
W
Chang'e
Ragnarkock
Chang'e
10
3
6
4.33
L
2
6
2
0.5
W
King Arthur
SirGooseBane
King Arthur
3
2
10
4
L
Merlin
TieuChuDu
Merlin
0
8
4
0.25
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,675
Damage
28,271
41,787
Taken
32,199
23,684
Mitigated
19,880
16,136
Healing
4,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,640
4,721
0
4,061
13,143
8,485
0
3,994
8,933
0
47,721
W
Chang'e
Ragnarkock
Chang'e
10,713
369
4,903
5,733
12,586
4,301
1,088
5,026
7,244
34,049
0
L
7,054
1,688
0
390
9,802
8,571
87
3,487
6,315
33,723
0
W
King Arthur
SirGooseBane
King Arthur
7,856
1,107
225
1,710
15,108
9,893
112
5,672
8,947
0
41,338
L
Merlin
TieuChuDu
Merlin
9,577
1,356
0
250
9,254
2,824
0
3,364
5,890
23,476
0
W
8,106
2,740
0
3,565
14,093
9,490
1,386
4,885
8,894
0
56,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,578
Gold Earned
26,625
193
Minions Killed
161
0
Camps Cleared
0
852,925
Distance Traveled
721,259
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,721
648
76
5
0
266,012
2
W
Chang'e
11,348
757
53
4
0
268,543
3
L
Hera
8,727
582
54
4
0
243,002
1
W
King Arthur
11,078
739
57
4
0
283,477
5
L
Merlin
8,177
545
31
2
0
212,245
3
W
Vamana
11,152
743
83
6
0
300,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role