Player Matchup

Nox
Nox
konsar3
Nox
Level 21
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
ВагинаСатаны
Yemoja
Level 20
God Stats
0W - 1L
1,797 SR
Queue Stats
24W - 25L
1,576 Elo+
Party 1
Merlin
Merlin
Капеллан
Merlin
Level 98
God Stats
10W - 14L
1,423 SR
Queue Stats
265W - 226L
1,578 Elo+
Party 1
Team Averages
Level 46
1,624 SR
1,551 Elo+

VS

Team Averages
Level 50
1,578 SR
1,457 Elo+
Zeus
Zeus
ArjanRiffleman
Zeus
Level 27
God Stats
12W - 10L
1,535 SR
Queue Stats
112W - 105L
1,461 Elo+
Solo
Danzaburou
Danzaburou
D4nsk3r3n
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
LuciusSeverus
Bellona
Level 18
God Stats
4W - 2L
1,700 SR
Queue Stats
7W - 9L
1,411 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
12
5 / 6 / 3
9,017
694
8,243
11,904
4,820
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 5 / 5
7,973
613
3,517
10,984
8,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 4 / 5
8,683
668
8,534
11,483
4,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 6
10,617
817
16,227
7,057
2,483
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
D4nsk3r3n
Danzaburou
13
6 / 3 / 5
10,063
774
8,202
11,593
4,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bellona
12
2 / 2 / 9
9,237
711
5,080
10,308
5,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
15
15
Deaths
9
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
7
4
6
2.5
W
Danzaburou
D4nsk3r3n
Danzaburou
6
3
5
2.83
W
Bellona
2
2
9
3.25
L
Nox
5
6
3
1.08
L
1
5
5
0.7
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,294
Damage
29,509
34,371
Taken
28,958
17,186
Mitigated
12,144
7,926
Healing
7,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,227
1,987
0
805
7,057
2,483
1,023
6,136
921
54,101
0
W
Danzaburou
D4nsk3r3n
Danzaburou
8,202
3,314
901
4,381
11,593
4,134
1,732
6,728
4,865
0
40,262
W
Bellona
5,080
1,959
343
1,474
10,308
5,527
484
7,480
2,828
0
26,153
L
Nox
8,243
249
0
1,167
11,904
4,820
0
3,661
8,243
28,575
0
L
3,517
606
349
1,774
10,984
8,265
0
6,332
4,652
12,083
0
L
8,534
1,259
0
4,636
11,483
4,101
0
6,306
5,177
40,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,673
Gold Earned
29,917
120
Minions Killed
149
0
Camps Cleared
0
609,154
Distance Traveled
678,969
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,617
817
57
4
0
197,832
2
W
Danzaburou
10,063
774
52
4
0
238,322
4
W
Bellona
9,237
711
40
3
0
242,815
0
L
Nox
9,017
694
29
2
0
202,468
3
L
Yemoja
7,973
613
18
1
0
204,498
0
L
Merlin
8,683
668
73
6
0
202,188
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role