Player Matchup

Arachne
Arachne
Ricky-Badshah-
Arachne
Level 29
God Stats
5W - 8L
1,060 SR
Queue Stats
63W - 51L
1,471 Elo+
Party 1
Ymir
Ymir
UsmanAj420
Ymir
Level 97
God Stats
54W - 47L
1,477 SR
Queue Stats
422W - 407L
1,466 Elo+
Party 1
Discordia
Discordia
iHitman_92
Discordia
Level 109
God Stats
5W - 2L
1,923 SR
Queue Stats
426W - 428L
1,508 Elo+
Party 1
Cerberus
Cerberus
jessi415
Cerberus
Level 80
God Stats
63W - 57L
1,521 SR
Queue Stats
356W - 371L
1,474 Elo+
Party 1
Apollo
Apollo
sanity_zapper1
Apollo
Level 105
God Stats
86W - 108L
1,529 SR
Queue Stats
718W - 710L
1,474 Elo+
Party 1
Team Averages
Level 84
1,502 SR
1,478 Elo+

VS

Team Averages
Level 41
1,471 SR
1,436 Elo+
Tiamat
Tiamat
BogEyedPunLord
Tiamat
Level 44
God Stats
8W - 17L
1,584 SR
Queue Stats
431W - 468L
1,416 Elo+
Solo
Fenrir
Fenrir
I-Am-Narcissus
Fenrir
Level 51
God Stats
15W - 11L
1,329 SR
Queue Stats
68W - 81L
1,420 Elo+
Party 2
Cthulhu
Cthulhu
Regono
Cthulhu
Level 39
God Stats
4W - 7L
1,432 SR
Queue Stats
28W - 33L
1,399 Elo+
Solo
King Arthur
King Arthur
Stewiege12
King Arthur
Level 29
God Stats
7W - 16L
1,490 SR
Queue Stats
71W - 71L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
l-KamiiKazE-I
Danzaburou
Level 40
God Stats
11W - 12L
1,520 SR
Queue Stats
86W - 93L
1,456 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 0
9,806
426
7,291
15,932
7,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 1 / 7
9,624
418
5,806
13,600
12,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
iHitman_92
Discordia
18
3 / 1 / 3
11,153
485
14,546
9,085
3,530
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
jessi415
Cerberus
16
1 / 3 / 3
9,143
398
5,897
14,834
12,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 1 / 8
11,773
512
11,146
12,841
5,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 2
10,767
468
13,271
12,607
7,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 2 / 1
10,238
445
5,042
14,897
6,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Regono
Cthulhu
7
0 / 3 / 0
7,099
309
1,298
4,926
2,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Stewiege12
King Arthur
18
3 / 0 / 1
11,530
501
13,890
24,229
19,475
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
l-KamiiKazE-I
Danzaburou
18
1 / 3 / 0
10,788
469
4,754
12,951
4,691
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
10
Kills
7
7
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
L
3
2
1
1.75
L
Cthulhu
Regono
Cthulhu
0
3
0
0
W
2
1
0
2
L
King Arthur
Stewiege12
King Arthur
3
0
1
3.5
W
2
1
7
5.5
W
Discordia
iHitman_92
Discordia
3
1
3
4.5
W
Cerberus
jessi415
Cerberus
1
3
3
0.83
L
Danzaburou
l-KamiiKazE-I
Danzaburou
1
3
0
0.33
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,686
Damage
38,255
66,292
Taken
69,610
42,183
Mitigated
40,525
22,323
Healing
26,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,271
604
0
4,785
12,607
7,155
280
6,986
5,611
82,549
0
L
5,042
1,199
0
6,688
14,897
6,861
0
4,734
10,038
0
68,956
L
Cthulhu
Regono
Cthulhu
1,298
101
0
1,397
4,926
2,343
0
1,836
3,090
11,071
0
W
7,291
5,899
0
4,213
15,932
7,405
0
1,984
13,708
0
75,762
L
King Arthur
Stewiege12
King Arthur
13,890
2,397
0
7,896
24,229
19,475
56
9,441
14,467
0
84,062
W
5,806
1,094
0
4,391
13,600
12,765
0
4,339
8,881
30,228
0
W
Discordia
iHitman_92
Discordia
14,546
1,031
0
1,197
9,085
3,530
829
3,122
5,709
86,136
0
W
Cerberus
jessi415
Cerberus
5,897
307
633
5,119
14,834
12,619
108
1,702
13,054
41,634
0
L
Danzaburou
l-KamiiKazE-I
Danzaburou
4,754
2,484
0
5,823
12,951
4,691
1,212
2,796
10,155
0
73,091
W
11,146
6,054
0
6,770
12,841
5,864
2,481
2,510
10,215
0
94,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,499
Gold Earned
50,422
628
Minions Killed
614
0
Camps Cleared
0
2,029,163
Distance Traveled
1,856,433
29
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,767
468
153
7
0
395,580
4
L
Fenrir
10,238
445
137
6
0
464,322
8
L
Cthulhu
7,099
309
29
1
0
146,695
2
W
Arachne
9,806
426
115
5
0
470,839
4
L
King Arthur
11,530
501
160
7
0
472,237
5
W
Ymir
9,624
418
36
2
0
389,387
6
W
Discordia
11,153
485
176
8
0
403,058
11
W
Cerberus
9,143
398
96
4
0
375,891
6
L
Danzaburou
10,788
469
135
6
0
377,599
1
W
Apollo
11,773
512
205
9
0
389,988
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role