Player Matchup

Fafnir
Fafnir
Anguini
Fafnir
Level 107
God Stats
2W - 3L
1,267 SR
Queue Stats
63W - 71L
1,378 Elo+
Party 1
Pele
Pele
Certified_WUMBO
Pele
Level 67
God Stats
1W - 2L
1,652 SR
Queue Stats
168W - 162L
1,463 Elo+
Solo
Ne Zha
Ne Zha
LegendaryOfAHero
Ne Zha
Level 129
God Stats
27W - 16L
1,651 SR
Queue Stats
158W - 178L
1,368 Elo+
Solo
Zhong Kui
Zhong Kui
McJagarooo
Zhong Kui
Level 89
God Stats
33W - 30L
1,326 SR
Queue Stats
375W - 434L
1,395 Elo+
Party 1
Apollo
Apollo
vSweatyPrime
Apollo
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 128L
1,466 Elo+
Party 1
Team Averages
Level 97
1,479 SR
1,414 Elo+

VS

Team Averages
Level 78
1,597 SR
1,445 Elo+
Artio
Artio
NDO Stats
Artio
Level 81
God Stats
7W - 6L
1,676 SR
Queue Stats
372W - 444L
1,392 Elo+
Solo
Danzaburou
Danzaburou
Shirak1
Danzaburou
Level 58
God Stats
3W - 4L
1,388 SR
Queue Stats
12W - 14L
1,436 Elo+
Solo
Ra
Ra
Spacegoatee
Ra
Level 46
God Stats
3W - 2L
1,523 SR
Queue Stats
18W - 23L
1,481 Elo+
Solo
Mercury
Mercury
daniels12das
Mercury
Level 81
God Stats
34W - 28L
1,689 SR
Queue Stats
340W - 345L
1,391 Elo+
Solo
Sylvanus
Sylvanus
killertom10
Sylvanus
Level 123
God Stats
2W - 0L
1,708 SR
Queue Stats
7W - 3L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Anguini
Fafnir
9
1 / 7 / 2
6,646
443
7,134
14,043
11,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
3 / 2 / 1
7,784
519
4,920
9,951
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 2
7,469
498
7,861
11,102
7,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Zhong Kui
McJagarooo
Zhong Kui
12
2 / 5 / 0
7,297
486
8,208
11,225
6,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Apollo
11
0 / 6 / 2
6,850
457
4,457
10,524
2,858
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
NDO Stats
Artio
13
1 / 2 / 1
7,704
514
8,742
14,062
8,725
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Shirak1
Danzaburou
16
12 / 0 / 1
10,023
668
12,399
12,125
4,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 0 / 3
9,195
613
6,594
8,676
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
daniels12das
Mercury
12
2 / 2 / 2
7,153
477
2,366
6,692
2,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
killertom10
Sylvanus
12
2 / 3 / 8
7,818
521
6,613
11,756
6,926
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
21
21
Deaths
7
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Anguini
Fafnir
1
7
2
0.29
L
3
2
1
1.75
L
1
1
2
2
L
Zhong Kui
McJagarooo
Zhong Kui
2
5
0
0.4
W
Artio
NDO Stats
Artio
1
2
1
0.75
W
Danzaburou
Shirak1
Danzaburou
12
0
1
12.5
W
4
0
3
5.5
W
Mercury
daniels12das
Mercury
2
2
2
1.5
W
Sylvanus
killertom10
Sylvanus
2
3
8
2
L
Apollo
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,580
Damage
36,714
56,845
Taken
53,311
31,330
Mitigated
26,333
18,648
Healing
29,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Anguini
Fafnir
7,134
2,246
0
3,233
14,043
11,469
0
3,901
10,134
23,917
0
L
4,920
1,248
0
5,200
9,951
3,643
0
2,503
7,292
0
49,820
L
7,861
2,234
0
3,416
11,102
7,024
0
7,683
3,419
0
42,593
L
Zhong Kui
McJagarooo
Zhong Kui
8,208
493
0
4,351
11,225
6,336
690
4,959
5,942
45,416
0
W
Artio
NDO Stats
Artio
8,742
1,702
815
6,786
14,062
8,725
0
457
12,973
44,650
0
W
Danzaburou
Shirak1
Danzaburou
12,399
6,304
0
8,356
12,125
4,902
2,272
3,798
8,327
0
72,033
W
6,594
918
803
6,038
8,676
3,541
365
4,284
4,096
65,596
0
W
Mercury
daniels12das
Mercury
2,366
777
0
547
6,692
2,239
0
1,044
5,616
0
33,284
W
Sylvanus
killertom10
Sylvanus
6,613
844
1,307
5,304
11,756
6,926
37
5,257
6,307
22,100
0
L
Apollo
4,457
2,633
0
2,448
10,524
2,858
0
2,415
8,109
0
38,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,046
Gold Earned
41,893
391
Minions Killed
464
0
Camps Cleared
0
1,296,986
Distance Traveled
1,324,579
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
6,646
443
27
2
0
248,362
1
L
Pele
7,784
519
103
7
0
278,669
3
L
Ne Zha
7,469
498
81
5
0
289,183
0
L
Zhong Kui
7,297
486
95
6
0
241,857
0
W
Artio
7,704
514
95
6
0
254,116
2
W
Danzaburou
10,023
668
136
9
0
235,657
0
W
Ra
9,195
613
143
10
0
303,697
3
W
Mercury
7,153
477
54
4
0
255,024
3
W
Sylvanus
7,818
521
36
2
0
276,085
2
L
Apollo
6,850
457
85
6
0
238,915
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role