Player Matchup

Heimdallr
Heimdallr
Al3C
Heimdallr
Level 128
God Stats
5W - 4L
1,225 SR
Queue Stats
144W - 138L
1,650 Elo+
Party 1
Freya
Freya
KingKoala980
Freya
Level 58
God Stats
1W - 1L
1,314 SR
Queue Stats
310W - 273L
1,580 Elo+
Party 1
Guan Yu
Guan Yu
M1DMA1IN
Guan Yu
Level 59
God Stats
1W - 4L
1,120 SR
Queue Stats
159W - 143L
1,629 Elo+
Party 1
Ares
Ares
S0l0Main
Ares
Level 28
God Stats
6W - 4L
1,723 SR
Queue Stats
348W - 302L
1,562 Elo+
Party 1
Janus
Janus
SkankyGumby
Janus
Level 120
God Stats
5W - 6L
1,588 SR
Queue Stats
164W - 167L
1,650 Elo+
Party 1
Team Averages
Level 79
1,394 SR
1,614 Elo+

VS

Team Averages
Level 118
1,555 SR
1,482 Elo+
Neith
Neith
Chifo
Neith
Level 101
God Stats
7W - 7L
1,522 SR
Queue Stats
87W - 151L
1,426 Elo+
Party 2
Ra
Ra
SloppyChops
Ra
Level 137
God Stats
5W - 5L
1,506 SR
Queue Stats
697W - 683L
1,514 Elo+
Party 3
Fenrir
Fenrir
Tempest
Fenrir
Level 102
God Stats
9W - 8L
1,776 SR
Queue Stats
372W - 344L
1,530 Elo+
Party 3
Baron Samedi
Baron Samedi
TheOtherChifo
Baron Samedi
Level 106
God Stats
2W - 3L
1,471 SR
Queue Stats
99W - 170L
1,442 Elo+
Party 2
Horus
Horus
YourMotherSaysHi
Horus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Al3C
Heimdallr
18
3 / 3 / 1
10,911
642
11,973
12,088
6,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 5
9,922
584
6,557
13,008
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Guan Yu
M1DMA1IN
Guan Yu
15
2 / 1 / 9
8,976
528
6,300
16,417
11,594
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ares
17
10 / 1 / 6
10,865
639
11,715
17,346
14,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
6 / 4 / 7
11,123
654
12,451
10,103
3,668
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chifo
Neith
12
0 / 2 / 3
7,435
437
10,146
12,088
4,050
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 5 / 3
9,627
566
7,328
9,765
4,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Tempest
Fenrir
15
6 / 5 / 1
9,334
549
6,007
16,245
6,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
TheOtherChifo
Baron Samedi
13
1 / 6 / 5
7,824
460
6,487
10,803
8,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

14
3 / 4 / 0
8,573
504
10,607
15,845
10,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
22
Kills
12
12
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Al3C
Heimdallr
3
3
1
1.17
L
Neith
Chifo
Neith
0
2
3
0.75
W
1
3
5
1.17
W
Guan Yu
M1DMA1IN
Guan Yu
2
1
9
6.5
W
Ares
10
1
6
13
W
6
4
7
2.38
L
2
5
3
0.7
L
Fenrir
Tempest
Fenrir
6
5
1
1.3
L
Baron Samedi
TheOtherChifo
Baron Samedi
1
6
5
0.58
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,996
Damage
40,575
68,962
Taken
64,746
41,231
Mitigated
33,491
24,612
Healing
22,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Al3C
Heimdallr
11,973
6,798
0
3,888
12,088
6,040
6,346
2,431
9,357
0
75,258
L
Neith
Chifo
Neith
10,146
4,802
0
4,226
12,088
4,050
714
6,924
5,164
0
48,061
W
6,557
2,290
0
4,506
13,008
5,140
2,550
1,868
11,065
60,911
0
W
Guan Yu
M1DMA1IN
Guan Yu
6,300
987
3,798
6,874
16,417
11,594
78
3,319
13,073
0
29,088
W
Ares
11,715
787
0
5,051
17,346
14,789
128
2,374
14,868
59,772
0
W
12,451
1,951
0
495
10,103
3,668
0
3,823
6,205
77,336
0
L
7,328
629
1,426
2,800
9,765
4,004
285
4,151
5,614
65,688
0
L
Fenrir
Tempest
Fenrir
6,007
1,488
0
5,838
16,245
6,254
0
5,829
10,416
0
49,818
L
Baron Samedi
TheOtherChifo
Baron Samedi
6,487
848
177
2,378
10,803
8,771
424
6,334
4,469
33,204
0
L
10,607
5,413
404
5,589
15,845
10,412
782
7,485
8,360
0
41,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,797
Gold Earned
42,793
529
Minions Killed
430
0
Camps Cleared
0
1,652,381
Distance Traveled
1,676,282
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,911
642
137
8
0
272,053
2
L
Neith
7,435
437
84
5
0
324,136
0
W
Freya
9,922
584
119
7
0
303,888
5
W
Guan Yu
8,976
528
42
2
0
375,175
0
W
Ares
10,865
639
81
5
0
358,829
2
W
Janus
11,123
654
150
9
0
342,436
8
L
Ra
9,627
566
128
8
0
346,208
5
L
Fenrir
9,334
549
87
5
0
351,351
3
L
Baron Samedi
7,824
460
48
3
0
277,549
0
L
Horus
8,573
504
83
5
0
377,038
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role