Player Matchup

Sylvanus
Sylvanus
Pab84d
Sylvanus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,737 Elo+
Party 1
Danzaburou
Danzaburou
PapaCouille
Danzaburou
Level 18
God Stats
1W - 1L
1,709 SR
Queue Stats
3W - 2L
1,737 Elo+
Party 1
Sun Wukong
Sun Wukong
Saintop
Sun Wukong
Level 18
God Stats
5W - 2L
1,500 SR
Queue Stats
14W - 11L
1,373 Elo+
Solo
Anubis
Anubis
Sw1ftNeck
Anubis
Level 15
God Stats
53W - 41L
1,331 SR
Queue Stats
98W - 89L
1,306 Elo+
Solo
Sol
Sol
ifqtoz
Sol
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,329 Elo+
Solo
Team Averages
Level 14
1,508 SR
1,496 Elo+

VS

Team Averages
Level 20
1,416 SR
1,483 Elo+
Loki
Loki
ALRTG
Loki
Level 18
God Stats
2W - 0L
1,710 SR
Queue Stats
42W - 35L
1,390 Elo+
Solo
Kukulkan
Kukulkan
Alfader
Kukulkan
Level 22
God Stats
3W - 3L
1,335 SR
Queue Stats
38W - 34L
1,452 Elo+
Party 2
Bellona
Bellona
Lucosmucos
Bellona
Level 29
God Stats
1W - 1L
1,252 SR
Queue Stats
51W - 44L
1,446 Elo+
Party 2
Cerberus
Cerberus
SouleyeWAOS
Cerberus
Level 2
God Stats
4W - 7L
1,500 SR
Queue Stats
75W - 84L
1,500 Elo+
Solo
Artemis
Artemis
Udral
Artemis
Level 28
God Stats
1W - 0L
1,284 SR
Queue Stats
80W - 59L
1,627 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Pab84d
Sylvanus
12
3 / 10 / 8
9,067
533
7,316
18,251
14,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
PapaCouille
Danzaburou
14
7 / 8 / 4
10,345
609
10,708
17,608
6,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Sun Wukong
Saintop
Sun Wukong
13
0 / 3 / 2
7,665
451
3,235
12,483
6,700
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anubis
Sw1ftNeck
Anubis
10
1 / 10 / 0
7,049
415
8,239
14,375
6,055
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sol
ifqtoz
Sol
10
1 / 11 / 0
6,914
407
3,915
11,588
4,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ALRTG
Loki
16
7 / 1 / 9
10,103
594
9,856
14,139
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Alfader
Kukulkan
16
13 / 2 / 4
10,655
627
13,731
8,236
2,923
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Lucosmucos
Bellona
16
8 / 0 / 0
10,447
615
6,786
7,170
5,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
SouleyeWAOS
Cerberus
14
0 / 5 / 15
9,170
539
8,144
13,206
8,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Udral
Artemis
17
14 / 4 / 3
11,470
675
17,948
9,771
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
12
Kills
42
42
Deaths
12
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Loki
ALRTG
Loki
7
1
9
11.5
W
Kukulkan
Alfader
Kukulkan
13
2
4
7.5
W
Bellona
Lucosmucos
Bellona
8
0
0
8
L
Sylvanus
Pab84d
Sylvanus
3
10
8
0.7
L
Danzaburou
PapaCouille
Danzaburou
7
8
4
1.13
L
Sun Wukong
Saintop
Sun Wukong
0
3
2
0.33
W
Cerberus
SouleyeWAOS
Cerberus
0
5
15
1.5
L
Anubis
Sw1ftNeck
Anubis
1
10
0
0.1
W
Artemis
Udral
Artemis
14
4
3
3.88
L
Sol
ifqtoz
Sol
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,413
Damage
56,465
74,305
Taken
52,522
37,334
Mitigated
24,596
15,374
Healing
13,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
ALRTG
Loki
9,856
2,706
0
6,601
14,139
4,480
628
5,139
9,000
0
64,358
W
Kukulkan
Alfader
Kukulkan
13,731
1,229
0
295
8,236
2,923
927
3,687
4,549
52,902
0
W
Bellona
Lucosmucos
Bellona
6,786
2,442
0
1,430
7,170
5,332
3,393
1,959
5,211
0
51,298
L
Sylvanus
Pab84d
Sylvanus
7,316
2,962
939
2,125
18,251
14,090
291
6,064
12,187
13,733
0
L
Danzaburou
PapaCouille
Danzaburou
10,708
6,063
178
4,942
17,608
6,207
837
6,422
11,186
0
47,353
L
Sun Wukong
Saintop
Sun Wukong
3,235
514
0
1,409
12,483
6,700
0
1,599
10,884
0
41,438
W
Cerberus
SouleyeWAOS
Cerberus
8,144
1,413
0
4,045
13,206
8,535
917
4,591
8,615
20,846
0
L
Anubis
Sw1ftNeck
Anubis
8,239
1,008
0
4,803
14,375
6,055
570
2,261
12,114
39,912
0
W
Artemis
Udral
Artemis
17,948
12,139
0
1,245
9,771
3,326
1,202
3,964
5,807
0
82,842
L
Sol
ifqtoz
Sol
3,915
671
0
978
11,588
4,282
717
5,529
6,059
18,026
1,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,040
Gold Earned
51,845
282
Minions Killed
523
0
Camps Cleared
0
1,331,642
Distance Traveled
1,517,010
2
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
10,103
594
116
7
0
347,902
9
W
Kukulkan
10,655
627
100
6
0
287,439
4
W
Bellona
10,447
615
126
7
0
277,066
6
L
Sylvanus
9,067
533
14
1
0
264,877
1
L
Danzaburou
10,345
609
93
5
0
273,075
1
L
Sun Wukong
7,665
451
91
5
0
293,107
0
W
Cerberus
9,170
539
54
3
0
323,030
1
L
Anubis
7,049
415
56
3
0
246,021
0
W
Artemis
11,470
675
127
7
0
281,573
2
L
Sol
6,914
407
28
2
0
254,562
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role