Player Matchup

Loki
Loki
BlAcKtiER19911
Loki
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 86L
1,357 Elo+
Party 1
Neith
Neith
ShZo_Melanie
Neith
Level 67
God Stats
76W - 70L
1,594 SR
Queue Stats
172W - 182L
1,438 Elo+
Party 1
Apollo
Apollo
iProzZ Dany
Apollo
Level 47
God Stats
16W - 8L
1,644 SR
Queue Stats
259W - 266L
1,448 Elo+
Party 3
Jormungandr
Jormungandr
iProzZ Txm
Jormungandr
Level 45
God Stats
3W - 2L
1,500 SR
Queue Stats
343W - 297L
1,543 Elo+
Party 3
Ra
Ra
mariusonestla
Ra
Level 16
God Stats
6W - 10L
1,332 SR
Queue Stats
21W - 30L
1,316 Elo+
Party 3
Team Averages
Level 42
1,514 SR
1,420 Elo+

VS

Team Averages
Level 71
1,443 SR
1,358 Elo+
Vamana
Vamana
Beanie_Gaming94
Vamana
Level 95
God Stats
3W - 2L
1,476 SR
Queue Stats
330W - 357L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
EXILE-_-CJ
Cthulhu
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 5L
1,234 Elo+
Party 2
Sobek
Sobek
OjolocoBuddy
Sobek
Level 117
God Stats
4W - 4L
1,574 SR
Queue Stats
79W - 79L
1,444 Elo+
Solo
Sol
Sol
TodesGott82
Sol
Level 36
God Stats
1W - 0L
1,273 SR
Queue Stats
123W - 157L
1,288 Elo+
Solo
Rama
Rama
zGOATEDONSTICKSz
Rama
Level 87
God Stats
8W - 6L
1,394 SR
Queue Stats
408W - 418L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 0
10,288
490
9,209
14,432
10,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
4 / 7 / 1
9,257
441
10,292
18,037
6,203
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
18
0 / 1 / 0
10,334
492
4,004
12,308
4,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jormungandr
iProzZ Txm
Jormungandr
14
1 / 3 / 3
8,502
405
9,662
17,861
12,516
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 1 / 0
9,003
429
2,469
8,401
3,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 5
11,169
532
7,414
17,379
8,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
EXILE-_-CJ
Cthulhu
14
0 / 2 / 4
9,408
448
5,396
10,603
7,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
1 / 0 / 1
12,070
575
10,262
21,153
22,035
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 1
9,959
474
10,674
7,453
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

19
8 / 4 / 3
11,905
567
14,555
16,542
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
7
Kills
12
12
Deaths
8
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
L
1
0
0
1
W
Cthulhu
EXILE-_-CJ
Cthulhu
0
2
4
1
W
1
0
1
1.5
L
4
7
1
0.64
W
1
1
1
1.5
L
Apollo
0
1
0
0
L
Jormungandr
iProzZ Txm
Jormungandr
1
3
3
0.83
L
1
1
0
1
W
8
4
3
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,636
Damage
48,301
71,039
Taken
73,130
36,851
Mitigated
46,860
23,742
Healing
29,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,414
3,115
0
2,895
17,379
8,175
416
1,576
15,752
0
101,153
L
9,209
1,845
0
5,169
14,432
10,013
0
8,713
5,719
0
59,389
W
Cthulhu
EXILE-_-CJ
Cthulhu
5,396
424
1,137
2,228
10,603
7,564
577
4,582
5,937
21,758
0
W
10,262
503
0
15,897
21,153
22,035
272
591
19,547
79,331
0
L
10,292
4,254
405
5,649
18,037
6,203
879
2,911
15,126
0
48,788
W
10,674
566
0
2,499
7,453
2,892
2,214
2,775
4,458
58,152
2,193
L
Apollo
4,004
2,602
0
2,694
12,308
4,679
1,595
2,541
9,767
0
93,522
L
Jormungandr
iProzZ Txm
Jormungandr
9,662
2,574
503
3,351
17,861
12,516
60
8,266
9,595
47,024
0
L
2,469
0
2,153
3,818
8,401
3,440
231
4,378
4,023
49,343
0
W
14,555
11,334
0
5,217
16,542
6,194
2,403
2,237
14,305
0
103,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,384
Gold Earned
54,511
541
Minions Killed
594
0
Camps Cleared
0
1,943,352
Distance Traveled
1,932,943
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,169
532
130
6
0
459,450
2
L
Loki
10,288
490
122
6
0
390,071
5
W
Cthulhu
9,408
448
26
1
0
316,128
1
W
Sobek
12,070
575
159
8
0
384,540
3
L
Neith
9,257
441
74
4
0
338,458
3
W
Sol
9,959
474
134
6
0
397,806
1
L
Apollo
10,334
492
160
8
0
379,169
0
L
Jormungandr
8,502
405
82
4
0
415,398
5
L
Ra
9,003
429
103
5
0
420,256
2
W
Rama
11,905
567
145
7
0
375,019
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role