Player Matchup

Scylla
Scylla
Dhoeke
Scylla
Level 26
God Stats
15W - 16L
1,362 SR
Queue Stats
95W - 105L
1,431 Elo+
Solo
Baron Samedi
Baron Samedi
Siriochan
Baron Samedi
Level 8
God Stats
7W - 13L
1,272 SR
Queue Stats
39W - 33L
1,386 Elo+
Solo
Cerberus
Cerberus
VeretaAurnor
Cerberus
Level 7
God Stats
2W - 3L
1,558 SR
Queue Stats
104W - 101L
1,320 Elo+
Party 1
Neith
Neith
brain86brus
Neith
Level 28
God Stats
5W - 4L
1,506 SR
Queue Stats
41W - 37L
1,514 Elo+
Solo
Nox
Nox
riellagab
Nox
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 32
1,440 SR
1,430 Elo+

VS

Team Averages
Level 17
1,541 SR
1,440 Elo+
Bellona
Bellona
BiigBiig
Bellona
Level 17
God Stats
4W - 9L
1,526 SR
Queue Stats
24W - 28L
1,432 Elo+
Solo
Cerberus
Cerberus
Gurggh
Cerberus
Level 6
God Stats
0W - 3L
1,370 SR
Queue Stats
1W - 4L
1,342 Elo+
Solo
Vamana
Vamana
IIA4KASIG
Vamana
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,473 Elo+
Solo
Merlin
Merlin
Legiums
Merlin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 82L
1,480 Elo+
Solo
Olorun
Olorun
RawSquirrel
Olorun
Level 28
God Stats
18W - 8L
1,808 SR
Queue Stats
163W - 166L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Dhoeke
Scylla
17
4 / 1 / 15
10,793
981
5,968
5,459
2,007
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Siriochan
Baron Samedi
18
6 / 1 / 16
11,127
1,012
17,252
8,523
3,693
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
VeretaAurnor
Cerberus
19
4 / 0 / 25
11,348
1,032
16,196
12,898
7,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
12 / 0 / 14
12,220
1,111
23,198
11,084
4,624
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
4 / 0 / 20
10,930
994
8,625
1,989
733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

254

VS

Team 2 Tickets

90

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
BiigBiig
Bellona
15
0 / 10 / 0
9,117
829
5,426
20,948
12,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cerberus
Gurggh
Cerberus
15
1 / 10 / 1
9,191
836
4,359
18,922
12,721
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Vamana
IIA4KASIG
Vamana
15
0 / 3 / 1
9,086
826
6,115
11,824
7,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
Legiums
Merlin
16
1 / 3 / 0
10,205
928
13,651
9,514
3,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
16
0 / 4 / 1
9,578
871
8,371
14,400
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
5
30
Kills
2
2
Deaths
30
90
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bellona
BiigBiig
Bellona
0
10
0
0
W
Scylla
Dhoeke
Scylla
4
1
15
11.5
L
Cerberus
Gurggh
Cerberus
1
10
1
0.15
L
Vamana
IIA4KASIG
Vamana
0
3
1
0.17
L
Merlin
Legiums
Merlin
1
3
0
0.33
L
Olorun
0
4
1
0.13
W
Baron Samedi
Siriochan
Baron Samedi
6
1
16
14
W
Cerberus
VeretaAurnor
Cerberus
4
0
25
16.5
W
12
0
14
19
W
4
0
20
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,239
Damage
37,922
39,953
Taken
75,608
19,008
Mitigated
40,689
12,841
Healing
10,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
BiigBiig
Bellona
5,426
557
0
317
20,948
12,480
0
12,445
8,503
0
15,797
W
Scylla
Dhoeke
Scylla
5,968
822
0
246
5,459
2,007
0
3,645
1,814
28,462
0
L
Cerberus
Gurggh
Cerberus
4,359
252
0
1,846
18,922
12,721
0
13,037
5,885
12,710
0
L
Vamana
IIA4KASIG
Vamana
6,115
2,306
805
2,411
11,824
7,269
0
7,737
4,087
0
14,639
L
Merlin
Legiums
Merlin
13,651
384
0
415
9,514
3,260
0
4,292
5,222
55,061
0
L
Olorun
8,371
3,174
1,495
3,038
14,400
4,959
0
10,530
3,870
34,493
0
W
Baron Samedi
Siriochan
Baron Samedi
17,252
1,385
2,917
2,411
8,523
3,693
0
5,894
2,579
35,457
0
W
Cerberus
VeretaAurnor
Cerberus
16,196
567
0
3,834
12,898
7,951
0
8,988
3,735
30,578
0
W
23,198
13,345
0
3,433
11,084
4,624
0
6,603
4,356
0
49,454
W
8,625
141
0
0
1,989
733
0
1,251
688
23,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,418
Gold Earned
47,177
243
Minions Killed
227
10
Camps Cleared
4
1,057,175
Distance Traveled
929,334
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,117
829
28
3
1
174,843
0
W
Scylla
10,793
981
53
5
2
178,852
1
L
Cerberus
9,191
836
13
1
0
187,805
1
L
Vamana
9,086
826
18
2
0
183,380
0
L
Merlin
10,205
928
100
9
2
190,497
0
L
Olorun
9,578
871
68
6
1
192,809
1
W
Baron Samedi
11,127
1,012
47
4
4
226,705
0
W
Cerberus
11,348
1,032
49
4
0
225,836
0
W
Neith
12,220
1,111
59
5
4
193,589
2
W
Nox
10,930
994
35
3
0
232,193
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role