Player Matchup

Ymir
Ymir
Platinum I
Bubblerapgod
Ymir
Platinum I
Level 145
God Stats
16W - 9L
1,812 SR
Queue Stats
193W - 179L
1,904 MMR
Solo
Sol
Sol
Diamond IV
NotCalculated
Sol
Diamond IV
Level 62
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 167L
2,395 MMR
Solo
Vamana
Vamana
Platinum II
Plutou
Vamana
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
Romnic
Tsukuyomi
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
krylic
Anhur
Bronze III
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 4L
1,506 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 108
1,562 SR
1,761 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 125
1,614 SR
1,897 MMR
Danzaburou
Danzaburou
Platinum I
ArcaneSinner
Danzaburou
Platinum I
Level 106
God Stats
23W - 19L
1,598 SR
Queue Stats
145W - 124L
2,068 MMR
Solo
Thanatos
Thanatos
Grandmaster
AutoSpeed
Thanatos
Grandmaster
Level 128
God Stats
5W - 2L
1,902 SR
Queue Stats
153W - 136L
3,316 MMR
Solo
Merlin
Merlin
Platinum II
KevinØwø
Merlin
Platinum II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold III
Simunders
Cthulhu
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze II
cesari1997
Terra
Bronze II
Level 109
God Stats
6W - 21L
1,570 SR
Queue Stats
81W - 106L
1,103 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 5
6,240
520
2,228
7,338
2,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
5 / 1 / 1
8,389
699
6,991
6,640
1,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Vamana
Plutou
Vamana
12
0 / 0 / 0
7,338
612
2,847
7,946
3,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
Romnic
Tsukuyomi
12
3 / 0 / 5
7,043
587
4,254
6,530
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
krylic
Anhur
13
6 / 1 / 1
7,954
663
7,335
7,734
2,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
Guan YuTiamatAthenaApollo

VS

Bans
SetAresKaliTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArcaneSinner
Danzaburou
10
0 / 4 / 1
5,928
494
4,231
8,376
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
AutoSpeed
Thanatos
10
3 / 3 / 0
6,682
557
5,668
7,379
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
KevinØwø
Merlin
12
0 / 2 / 2
7,151
596
4,999
4,337
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Simunders
Cthulhu
11
0 / 1 / 0
6,363
530
3,874
6,548
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Terra
8
0 / 5 / 1
5,258
438
2,565
8,695
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
15
Kills
3
3
Deaths
15
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
ArcaneSinner
Danzaburou
0
4
1
0.13
L
Thanatos
AutoSpeed
Thanatos
3
3
0
1
W
1
1
5
3.5
L
Merlin
KevinØwø
Merlin
0
2
2
0.5
W
5
1
1
5.5
W
Vamana
Plutou
Vamana
0
0
0
0
W
Tsukuyomi
Romnic
Tsukuyomi
3
0
5
5.5
L
Cthulhu
Simunders
Cthulhu
0
1
0
0
L
Terra
0
5
1
0.1
W
Anhur
krylic
Anhur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,655
Damage
21,337
36,188
Taken
35,335
13,317
Mitigated
16,362
15,058
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
ArcaneSinner
Danzaburou
4,231
1,982
0
2,848
8,376
1,557
0
366
8,010
0
33,455
L
Thanatos
AutoSpeed
Thanatos
5,668
1,220
0
5,250
7,379
3,879
0
2,354
5,025
0
35,826
W
2,228
379
0
1,528
7,338
2,978
0
3,091
4,247
11,964
0
L
Merlin
KevinØwø
Merlin
4,999
96
0
420
4,337
1,430
0
1,106
3,231
50,666
0
W
6,991
2,586
0
3,269
6,640
1,984
0
2,613
3,977
62,674
0
W
Vamana
Plutou
Vamana
2,847
905
0
2,086
7,946
3,654
0
3,089
4,482
0
42,345
W
Tsukuyomi
Romnic
Tsukuyomi
4,254
820
0
4,032
6,530
2,224
0
1,109
5,421
0
40,278
L
Cthulhu
Simunders
Cthulhu
3,874
248
0
1,722
6,548
5,337
0
1,391
5,157
38,628
0
L
Terra
2,565
402
192
943
8,695
4,159
0
4,002
4,693
15,800
0
W
Anhur
krylic
Anhur
7,335
4,241
0
4,143
7,734
2,477
559
1,111
6,623
0
51,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,964
Gold Earned
31,382
443
Minions Killed
364
0
Camps Cleared
0
1,247,619
Distance Traveled
1,111,439
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,928
494
67
6
0
190,708
1
L
Thanatos
6,682
557
71
6
0
252,804
3
W
Ymir
6,240
520
16
1
0
248,592
6
L
Merlin
7,151
596
115
10
0
228,427
7
W
Sol
8,389
699
139
12
0
238,864
0
W
Vamana
7,338
612
95
8
0
258,094
3
W
Tsukuyomi
7,043
587
80
7
0
295,499
2
L
Cthulhu
6,363
530
84
7
0
204,508
5
L
Terra
5,258
438
27
2
0
234,992
5
W
Anhur
7,954
663
113
9
0
206,570
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role