Player Matchup

Izanami
Izanami
Share
Izanami
Level 160
God Stats
3W - 0L
1,906 SR
Queue Stats
1,213W - 66L
2,218 Elo+
Party 1
Ao Kuang
Ao Kuang
TheButcherComin
Ao Kuang
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 8L
1,830 Elo+
Party 1
Janus
Janus
average
Janus
Level 159
God Stats
26W - 0L
2,021 SR
Queue Stats
1,110W - 68L
2,242 Elo+
Party 1
Hercules
Hercules
nekoonosu
Hercules
Level 82
God Stats
28W - 1L
2,205 SR
Queue Stats
457W - 12L
2,181 Elo+
Party 1
Ganesha
Ganesha
ogKawaiiPotato
Ganesha
Level 41
God Stats
45W - 46L
1,617 SR
Queue Stats
396W - 390L
1,558 Elo+
Solo
Team Averages
Level 98
1,850 SR
2,006 Elo+

VS

Team Averages
Level 84
1,509 SR
1,540 Elo+
Chaac
Chaac
DomRevealing
Chaac
Level 107
God Stats
3W - 3L
1,671 SR
Queue Stats
84W - 63L
1,545 Elo+
Solo
Neith
Neith
DragonWillo
Neith
Level 15
God Stats
1W - 2L
1,327 SR
Queue Stats
12W - 6L
1,527 Elo+
Party 3
Ganesha
Ganesha
KΩID
Ganesha
Level 148
God Stats
0W - 1L
1,467 SR
Queue Stats
126W - 74L
1,580 Elo+
Party 2
Thanatos
Thanatos
Zawg
Thanatos
Level 125
God Stats
9W - 12L
1,547 SR
Queue Stats
145W - 148L
1,547 Elo+
Party 3
Scylla
Scylla
t0gepii
Scylla
Level 23
God Stats
48W - 31L
1,535 SR
Queue Stats
133W - 82L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Share
Izanami
19
19 / 1 / 22
13,361
1,485
25,396
6,465
4,822
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ao Kuang
18
10 / 0 / 23
11,634
1,293
14,955
7,610
5,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
average
Janus
18
8 / 2 / 29
11,690
1,299
19,334
9,473
2,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
nekoonosu
Hercules
18
15 / 1 / 25
12,129
1,348
27,135
13,791
7,292
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
0 / 4 / 36
10,468
1,163
6,633
12,974
11,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

280

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 11 / 4
8,874
986
10,791
23,256
14,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 10 / 1
8,464
940
8,254
16,119
5,605
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
KΩID
Ganesha
15
0 / 7 / 7
9,424
1,047
10,580
20,020
18,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
Zawg
Thanatos
15
3 / 16 / 5
9,600
1,067
9,037
23,489
13,276
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
t0gepii
Scylla
14
2 / 8 / 5
9,265
1,029
7,476
15,376
5,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

187
Kill Participation
30
52
Kills
8
8
Deaths
52
135
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
11
4
0.36
L
1
10
1
0.15
L
Ganesha
KΩID
Ganesha
0
7
7
0.5
W
Izanami
Share
Izanami
19
1
22
30
W
Ao Kuang
10
0
23
21.5
L
Thanatos
Zawg
Thanatos
3
16
5
0.34
W
Janus
average
Janus
8
2
29
11.25
W
Hercules
nekoonosu
Hercules
15
1
25
27.5
W
0
4
36
4.5
L
Scylla
t0gepii
Scylla
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,453
Damage
46,138
50,313
Taken
98,260
31,567
Mitigated
57,500
12,952
Healing
10,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,791
2,715
0
3,672
23,256
14,853
0
13,696
9,560
262
20,892
L
8,254
2,551
0
878
16,119
5,605
0
6,434
9,685
0
35,145
L
Ganesha
KΩID
Ganesha
10,580
1,129
0
1,115
20,020
18,098
0
5,727
14,293
25,991
0
W
Izanami
Share
Izanami
25,396
20,176
0
2,490
6,465
4,822
0
2,152
4,173
0
46,820
W
Ao Kuang
14,955
3,314
0
3,433
7,610
5,536
0
2,578
4,785
31,841
0
L
Thanatos
Zawg
Thanatos
9,037
2,286
0
4,206
23,489
13,276
0
8,720
14,769
0
23,982
W
Janus
average
Janus
19,334
1,152
0
604
9,473
2,385
0
2,361
6,825
42,797
0
W
Hercules
nekoonosu
Hercules
27,135
17,911
0
5,752
13,791
7,292
0
5,413
8,086
0
36,564
W
6,633
488
0
673
12,974
11,532
0
5,191
7,313
11,930
0
L
Scylla
t0gepii
Scylla
7,476
851
0
610
15,376
5,668
0
6,345
9,031
19,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,282
Gold Earned
45,627
188
Minions Killed
175
10
Camps Cleared
5
880,886
Distance Traveled
819,502
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,874
986
14
2
2
164,697
4
L
Neith
8,464
940
62
7
1
149,886
1
L
Ganesha
9,424
1,047
0
0
0
182,317
1
W
Izanami
13,361
1,485
65
7
0
165,917
0
W
Ao Kuang
11,634
1,293
40
4
4
188,974
3
L
Thanatos
9,600
1,067
40
4
0
166,344
0
W
Janus
11,690
1,299
60
7
2
186,113
1
W
Hercules
12,129
1,348
23
3
4
179,373
1
W
Ganesha
10,468
1,163
0
0
0
160,509
0
L
Scylla
9,265
1,029
59
7
2
156,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role