Player Matchup

Cerberus
Cerberus
Platinum III
Its Qvcn
Cerberus
Platinum III
Level 108
God Stats
14W - 4L
1,849 SR
Queue Stats
74W - 58L
1,867 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond V
JonSnowie
Tsukuyomi
Diamond V
Level 160
God Stats
7W - 9L
1,661 SR
Queue Stats
405W - 377L
1,884 MMR
Solo
Rama
Rama
Platinum II
MathStrokeTrojan
Rama
Platinum II
Level 123
God Stats
2W - 1L
1,825 SR
Queue Stats
35W - 26L
1,896 MMR
Solo
Ne Zha
Ne Zha
Platinum II
arnaldkillsalot
Ne Zha
Platinum II
Level 137
God Stats
11W - 5L
1,592 SR
Queue Stats
113W - 99L
1,938 MMR
Party 3
Janus
Janus
Platinum II
donfrijolito
Janus
Platinum II
Level 143
God Stats
1W - 0L
1,321 SR
Queue Stats
155W - 144L
1,909 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 134
1,650 SR
1,899 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,519 SR
1,833 MMR
Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Platinum III
Aspexct_X_X
The Morrigan
Platinum III
Level 107
God Stats
2W - 1L
1,636 SR
Queue Stats
117W - 109L
1,816 MMR
Party 2
Danzaburou
Danzaburou
Platinum III
Matsuko_G-G_507
Danzaburou
Platinum III
Level 146
God Stats
0W - 3L
1,227 SR
Queue Stats
1,000W - 983L
1,854 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
ROMEO-EIXCRAX
Cthulhu
Platinum II
Level 104
God Stats
3W - 6L
1,457 SR
Queue Stats
213W - 213L
1,982 MMR
Party 1
Hun Batz
Hun Batz
Diamond V
pro_ninjamonkey
Hun Batz
Diamond V
Level 132
God Stats
5W - 4L
1,777 SR
Queue Stats
147W - 133L
2,013 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Its Qvcn
Cerberus
18
6 / 4 / 14
13,128
571
14,215
26,504
27,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
JonSnowie
Tsukuyomi
20
4 / 2 / 6
13,325
579
15,782
20,531
11,000
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
6 / 1 / 11
16,350
711
10,696
12,618
5,536
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 3 / 10
14,156
615
14,690
21,074
14,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 3 / 8
13,110
570
9,074
10,817
3,634
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
TiamatSetNemesisScyllaSobek

VS

Bans
AthenaCupidCu ChulainnApolloKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
5 / 6 / 2
10,869
473
10,790
24,360
28,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Morrigan
Aspexct_X_X
The Morrigan
17
1 / 7 / 5
10,840
471
10,718
10,880
4,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Matsuko_G-G_507
Danzaburou
18
1 / 2 / 3
11,584
504
7,436
13,358
6,246
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
17
2 / 4 / 1
10,380
451
14,633
19,950
21,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
19
4 / 9 / 2
11,680
508
12,146
20,325
8,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
28
Kills
13
13
Deaths
28
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
6
2
1
L
The Morrigan
Aspexct_X_X
The Morrigan
1
7
5
0.5
W
Cerberus
Its Qvcn
Cerberus
6
4
14
3.25
W
Tsukuyomi
JonSnowie
Tsukuyomi
4
2
6
3.5
W
6
1
11
11.5
L
Danzaburou
Matsuko_G-G_507
Danzaburou
1
2
3
1.25
L
Cthulhu
2
4
1
0.63
W
8
3
10
4.33
W
4
3
8
2.67
L
Hun Batz
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,457
Damage
55,723
91,544
Taken
88,873
62,364
Mitigated
69,386
34,595
Healing
24,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
10,790
3,162
0
5,151
24,360
28,663
0
9,109
15,043
0
43,586
L
The Morrigan
Aspexct_X_X
The Morrigan
10,718
2,310
442
1,612
10,880
4,450
32
3,602
7,080
77,507
2,047
W
Cerberus
Its Qvcn
Cerberus
14,215
862
0
8,440
26,504
27,440
0
7,188
18,945
52,822
0
W
Tsukuyomi
JonSnowie
Tsukuyomi
15,782
3,655
0
8,957
20,531
11,000
439
8,022
11,859
0
85,155
W
10,696
6,161
0
6,854
12,618
5,536
4,772
1,583
10,992
0
135,864
L
Danzaburou
Matsuko_G-G_507
Danzaburou
7,436
3,837
0
7,402
13,358
6,246
698
1,158
12,200
0
103,030
L
Cthulhu
14,633
777
776
4,405
19,950
21,101
0
4,265
15,637
65,472
0
W
14,690
6,956
0
7,576
21,074
14,754
3,300
2,941
17,884
0
136,112
W
9,074
595
0
2,768
10,817
3,634
1,235
4,650
5,914
82,373
0
L
Hun Batz
12,146
4,548
0
4,574
20,325
8,926
0
4,658
15,561
0
95,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,069
Gold Earned
55,353
767
Minions Killed
671
0
Camps Cleared
0
2,266,718
Distance Traveled
2,141,246
18
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,869
473
68
3
0
448,179
4
L
The Morrigan
10,840
471
164
7
0
384,463
6
W
Cerberus
13,128
571
70
3
0
439,156
8
W
Tsukuyomi
13,325
579
159
7
0
455,459
2
W
Rama
16,350
711
218
9
0
424,082
6
L
Danzaburou
11,584
504
160
7
0
428,568
3
L
Cthulhu
10,380
451
125
5
0
438,887
12
W
Ne Zha
14,156
615
152
7
0
479,912
0
W
Janus
13,110
570
168
7
0
468,109
2
L
Hun Batz
11,680
508
154
7
0
441,149
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role