Player Matchup

Izanami
Izanami
Hokhuu
Izanami
Level 25
God Stats
4W - 0L
1,837 SR
Queue Stats
52W - 50L
1,507 Elo+
Solo
Bellona
Bellona
Wu-loud_gang2198
Bellona
Level 24
God Stats
48W - 37L
1,454 SR
Queue Stats
201W - 247L
1,284 Elo+
Party 1
Erlang Shen
Erlang Shen
djmkjbkdf
Erlang Shen
Level 26
God Stats
54W - 53L
1,613 SR
Queue Stats
118W - 96L
1,562 Elo+
Solo
Loki
Loki
juggin456
Loki
Level 25
God Stats
14W - 16L
1,393 SR
Queue Stats
210W - 221L
1,278 Elo+
Party 1
Hel
Hel
Ðaft
Hel
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 11L
1,500 Elo+
Solo
Team Averages
Level 20
1,560 SR
1,426 Elo+

VS

Team Averages
Level 17
1,546 SR
1,390 Elo+
Scylla
Scylla
ImGonnaGetYou
Scylla
Level 18
God Stats
32W - 26L
1,614 SR
Queue Stats
52W - 47L
1,495 Elo+
Solo
Tsukuyomi
Tsukuyomi
IvChimpI
Tsukuyomi
Level 28
God Stats
0W - 2L
1,744 SR
Queue Stats
6W - 14L
1,292 Elo+
Solo
Neith
Neith
TheAzureRogue
Neith
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sobek
Sobek
nahumv1999
Sobek
Level 22
God Stats
3W - 4L
1,436 SR
Queue Stats
22W - 30L
1,365 Elo+
Solo
Erlang Shen
Erlang Shen
一剑破军
Erlang Shen
Level 13
God Stats
2W - 7L
1,438 SR
Queue Stats
19W - 47L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hokhuu
Izanami
13
5 / 1 / 2
8,086
622
8,434
9,502
2,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 1 / 6
7,220
555
3,945
9,298
5,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
djmkjbkdf
Erlang Shen
12
4 / 0 / 3
7,454
573
7,580
6,870
3,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
13
3 / 0 / 4
7,746
596
2,216
6,591
2,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hel
Ðaft
Hel
15
9 / 0 / 1
9,150
704
7,588
4,837
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,827
448
2,982
5,382
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
IvChimpI
Tsukuyomi
9
0 / 6 / 0
5,705
439
2,512
8,891
2,890
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 3 / 1
5,402
416
4,994
5,735
1,307
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
7
0 / 5 / 2
5,362
412
3,111
9,824
6,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
一剑破军
Erlang Shen
9
0 / 5 / 0
5,396
415
3,296
9,248
3,272
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
22
Kills
2
2
Deaths
22
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
Hokhuu
Izanami
5
1
2
6
L
1
3
0
0.33
L
Tsukuyomi
IvChimpI
Tsukuyomi
0
6
0
0
L
1
3
1
0.5
W
1
1
6
4
W
Erlang Shen
djmkjbkdf
Erlang Shen
4
0
3
5.5
W
Loki
3
0
4
5
L
Sobek
0
5
2
0.2
W
Hel
Ðaft
Hel
9
0
1
9.5
L
Erlang Shen
一剑破军
Erlang Shen
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,763
Damage
16,895
37,098
Taken
39,080
15,511
Mitigated
15,499
16,975
Healing
5,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Hokhuu
Izanami
8,434
5,616
0
4,684
9,502
2,991
3,637
2,052
7,406
0
56,186
L
2,982
199
0
0
5,382
1,585
34
2,667
2,519
19,198
0
L
Tsukuyomi
IvChimpI
Tsukuyomi
2,512
707
0
479
8,891
2,890
476
2,340
6,484
0
32,976
L
4,994
1,465
0
899
5,735
1,307
0
1,205
4,480
0
23,692
W
3,945
1,811
0
3,674
9,298
5,304
417
1,533
7,725
0
24,313
W
Erlang Shen
djmkjbkdf
Erlang Shen
7,580
3,918
0
2,667
6,870
3,499
240
648
6,182
0
33,184
W
Loki
2,216
400
0
3,371
6,591
2,151
232
681
5,864
0
44,045
L
Sobek
3,111
701
0
1,974
9,824
6,445
0
1,037
8,761
9,290
0
W
Hel
Ðaft
Hel
7,588
0
135
2,444
4,837
1,566
335
1,180
3,527
58,982
0
L
Erlang Shen
一剑破军
Erlang Shen
3,296
1,663
0
2,480
9,248
3,272
260
0
9,248
339
16,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,656
Gold Earned
27,692
430
Minions Killed
186
0
Camps Cleared
0
1,349,739
Distance Traveled
1,306,030
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,086
622
116
9
0
219,163
2
L
Scylla
5,827
448
39
3
0
260,822
0
L
Tsukuyomi
5,705
439
58
4
0
274,705
0
L
Neith
5,402
416
41
3
0
266,202
0
W
Bellona
7,220
555
32
2
0
252,339
0
W
Erlang Shen
7,454
573
61
5
0
281,846
0
W
Loki
7,746
596
92
7
0
300,123
0
L
Sobek
5,362
412
9
1
0
255,274
4
W
Hel
9,150
704
129
10
0
296,268
4
L
Erlang Shen
5,396
415
39
3
0
249,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role