Player Matchup

Danzaburou
Danzaburou
Clone_X_Mike
Danzaburou
Level 20
God Stats
0W - 1L
1,564 SR
Queue Stats
13W - 12L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
Pexsior
Sun Wukong
Level 6
God Stats
9W - 14L
1,500 SR
Queue Stats
34W - 52L
1,383 Elo+
Solo
Ne Zha
Ne Zha
YellowKingKreme
Ne Zha
Level 26
God Stats
21W - 13L
1,864 SR
Queue Stats
101W - 91L
1,522 Elo+
Party 1
Scylla
Scylla
everetthashunger
Scylla
Level 8
God Stats
62W - 61L
1,392 SR
Queue Stats
608W - 654L
1,446 Elo+
Solo
Hel
Hel
hurakanoo
Hel
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 83L
1,540 Elo+
Party 1
Team Averages
Level 17
1,564 SR
1,460 Elo+

VS

Team Averages
Level 16
1,429 SR
1,440 Elo+
Sylvanus
Sylvanus
I-Bjorn-Norse
Sylvanus
Level 7
God Stats
3W - 2L
1,282 SR
Queue Stats
15W - 18L
1,387 Elo+
Solo
King Arthur
King Arthur
NoSeaSencillo
King Arthur
Level 11
God Stats
19W - 11L
1,622 SR
Queue Stats
116W - 82L
1,592 Elo+
Solo
Izanami
Izanami
Searluisa1809
Izanami
Level 7
God Stats
4W - 1L
1,295 SR
Queue Stats
11W - 11L
1,235 Elo+
Solo
Zeus
Zeus
Sirlemmiwink
Zeus
Level 25
God Stats
32W - 34L
1,433 SR
Queue Stats
105W - 123L
1,424 Elo+
Solo
Ao Kuang
Ao Kuang
YAP Lion
Ao Kuang
Level 29
God Stats
9W - 9L
1,514 SR
Queue Stats
92W - 79L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Clone_X_Mike
Danzaburou
7
1 / 5 / 1
4,840
484
3,756
8,566
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Pexsior
Sun Wukong
6
0 / 5 / 1
4,131
413
2,008
6,925
2,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 4 / 0
5,016
502
2,416
7,498
2,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 3 / 1
4,980
498
2,121
5,156
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

6
0 / 5 / 0
4,317
432
1,950
6,419
1,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
I-Bjorn-Norse
Sylvanus
9
3 / 1 / 6
5,538
554
2,936
5,723
2,452
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

King Arthur
NoSeaSencillo
King Arthur
11
7 / 1 / 1
6,743
674
6,033
5,110
1,803
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Izanami
9
3 / 1 / 9
5,651
565
6,396
6,033
1,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 0 / 1
5,625
563
2,995
860
139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
YAP Lion
Ao Kuang
12
8 / 1 / 2
6,919
692
5,292
7,685
2,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
22
22
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Clone_X_Mike
Danzaburou
1
5
1
0.3
W
Sylvanus
I-Bjorn-Norse
Sylvanus
3
1
6
6
W
King Arthur
NoSeaSencillo
King Arthur
7
1
1
7.5
L
Sun Wukong
Pexsior
Sun Wukong
0
5
1
0.1
W
Izanami
3
1
9
7.5
W
1
0
1
1.5
W
Ao Kuang
YAP Lion
Ao Kuang
8
1
2
9
L
1
4
0
0.25
L
1
3
1
0.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,251
Damage
23,652
34,564
Taken
25,411
9,374
Mitigated
8,355
8,836
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Clone_X_Mike
Danzaburou
3,756
1,960
222
2,083
8,566
2,044
0
1,997
6,569
0
18,722
W
Sylvanus
I-Bjorn-Norse
Sylvanus
2,936
1,120
2,132
3,102
5,723
2,452
184
1,217
4,444
14,261
0
W
King Arthur
NoSeaSencillo
King Arthur
6,033
1,097
0
1,476
5,110
1,803
80
458
4,607
0
26,252
L
Sun Wukong
Pexsior
Sun Wukong
2,008
593
0
1,171
6,925
2,294
0
854
6,049
0
12,102
W
Izanami
6,396
4,445
0
1,654
6,033
1,598
735
1,660
4,365
0
28,583
W
2,995
0
0
0
860
139
1,288
0
860
22,102
0
W
Ao Kuang
YAP Lion
Ao Kuang
5,292
1,895
0
3,507
7,685
2,363
89
593
7,064
42,413
0
L
2,416
819
0
2,146
7,498
2,039
0
2,811
4,585
0
17,559
L
2,121
304
0
558
5,156
1,337
111
2,467
2,557
17,638
0
L
1,950
310
1,021
1,635
6,419
1,660
0
2,838
3,581
12,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,284
Gold Earned
30,476
145
Minions Killed
262
0
Camps Cleared
0
850,655
Distance Traveled
906,491
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,840
484
32
3
0
164,559
0
W
Sylvanus
5,538
554
27
3
0
161,461
2
W
King Arthur
6,743
674
57
6
0
200,316
4
L
Sun Wukong
4,131
413
12
1
0
180,169
1
W
Izanami
5,651
565
55
6
0
165,973
1
W
Zeus
5,625
563
45
5
0
167,459
0
W
Ao Kuang
6,919
692
78
8
0
211,282
4
L
Ne Zha
5,016
502
47
5
0
173,985
1
L
Scylla
4,980
498
36
4
0
157,570
0
L
Hel
4,317
432
18
2
0
174,372
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role