Player Matchup

Tiamat
Tiamat
Silver I
Omknee
Tiamat
Silver I
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 35L
1,395 MMR
Solo
Hercules
Hercules
Gold III
Pocoyó
Hercules
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Gold IV
Psilocybining
Cabrakan
Gold IV
Level 153
God Stats
6W - 3L
1,737 SR
Queue Stats
522W - 525L
1,417 MMR
Solo
Heimdallr
Heimdallr
Bronze III
纸纸枝枝
Heimdallr
Bronze III
Level 68
God Stats
3W - 1L
1,634 SR
Queue Stats
10W - 12L
1,417 MMR
Solo
Fenrir
Fenrir
Silver III
队友祭天法力无边
Fenrir
Silver III
Level 44
God Stats
1W - 1L
1,335 SR
Queue Stats
5W - 15L
1,423 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 98
1,541 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 117
1,589 SR
1,221 MMR
Merlin
Merlin
Silver IV
EnjoyYourSpawn
Merlin
Silver IV
Level 99
God Stats
4W - 3L
1,485 SR
Queue Stats
15W - 27L
922 MMR
Party 1
Mulan
Mulan
Silver III
UMADORBAD
Mulan
Silver III
Level 122
God Stats
10W - 8L
1,580 SR
Queue Stats
127W - 134L
902 MMR
Party 1
Cerberus
Cerberus
Gold V
macario1027
Cerberus
Gold V
Level 108
God Stats
22W - 32L
1,908 SR
Queue Stats
189W - 198L
1,415 MMR
Solo
The Morrigan
The Morrigan
Silver I
nbright03
The Morrigan
Silver I
Level 102
God Stats
2W - 2L
1,452 SR
Queue Stats
36W - 48L
1,407 MMR
Solo
Apollo
Apollo
Gold III
pandatime95
Apollo
Gold III
Level 156
God Stats
3W - 8L
1,521 SR
Queue Stats
62W - 72L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Omknee
Tiamat
13
3 / 2 / 5
7,570
505
3,909
7,873
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Pocoyó
Hercules
12
2 / 2 / 7
7,490
499
5,349
15,373
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cabrakan
Psilocybining
Cabrakan
16
6 / 2 / 3
9,559
637
9,889
14,142
14,321
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
纸纸枝枝
Heimdallr
14
4 / 2 / 4
8,399
560
8,246
8,739
2,777
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
9 / 1 / 4
8,664
578
8,058
9,842
3,638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetTsukuyomiAnubisGuan YuAphrodite

VS

Bans
ScyllaAnhurEsetDanzaburouKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 1
7,127
475
6,944
6,857
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
UMADORBAD
Mulan
12
1 / 7 / 2
7,296
486
5,301
11,403
4,848
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cerberus
macario1027
Cerberus
10
2 / 5 / 3
6,530
435
6,813
15,097
6,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
nbright03
The Morrigan
12
2 / 3 / 3
7,389
493
7,697
6,560
2,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
12
2 / 5 / 2
7,232
482
5,576
9,208
3,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
24
Kills
9
9
Deaths
24
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Tiamat
Omknee
Tiamat
3
2
5
2.75
W
Hercules
Pocoyó
Hercules
2
2
7
2.75
W
Cabrakan
Psilocybining
Cabrakan
6
2
3
3.75
L
Mulan
UMADORBAD
Mulan
1
7
2
0.29
L
Cerberus
macario1027
Cerberus
2
5
3
0.7
L
The Morrigan
nbright03
The Morrigan
2
3
3
1.17
L
Apollo
2
5
2
0.6
W
Heimdallr
纸纸枝枝
Heimdallr
4
2
4
3
W
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,451
Damage
32,331
55,969
Taken
49,125
34,565
Mitigated
19,263
21,824
Healing
12,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,944
152
0
489
6,857
2,337
0
1,457
5,240
46,525
0
W
Tiamat
Omknee
Tiamat
3,909
470
0
2,598
7,873
3,881
922
3,856
3,753
33,719
0
W
Hercules
Pocoyó
Hercules
5,349
1,725
0
6,249
15,373
9,948
0
6,511
8,698
0
22,559
W
Cabrakan
Psilocybining
Cabrakan
9,889
1,483
0
6,716
14,142
14,321
0
2,496
11,646
62,839
0
L
Mulan
UMADORBAD
Mulan
5,301
957
0
2,183
11,403
4,848
0
7,112
4,291
0
38,259
L
Cerberus
macario1027
Cerberus
6,813
1,096
0
5,511
15,097
6,495
0
1,440
13,523
21,033
0
L
The Morrigan
nbright03
The Morrigan
7,697
858
0
2,218
6,560
2,245
0
2,289
4,089
40,761
1,129
L
Apollo
5,576
3,248
0
1,773
9,208
3,338
102
1,051
8,111
0
46,929
W
Heimdallr
纸纸枝枝
Heimdallr
8,246
3,902
0
1,465
8,739
2,777
2,026
2,830
5,853
0
45,981
W
8,058
2,347
719
4,077
9,842
3,638
496
3,988
5,694
0
39,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,682
Gold Earned
35,574
404
Minions Killed
395
0
Camps Cleared
0
1,470,822
Distance Traveled
1,367,082
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,127
475
100
7
0
254,608
2
W
Tiamat
7,570
505
71
5
0
288,293
6
W
Hercules
7,490
499
38
3
0
294,714
5
W
Cabrakan
9,559
637
134
9
0
252,451
2
L
Mulan
7,296
486
86
6
0
208,559
2
L
Cerberus
6,530
435
44
3
0
352,791
5
L
The Morrigan
7,389
493
66
4
0
281,388
4
L
Apollo
7,232
482
99
7
0
269,736
2
W
Heimdallr
8,399
560
96
6
0
295,713
6
W
Fenrir
8,664
578
65
4
0
339,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role